Difference between revisions of "Chip 'n Dale: Rescue Rangers"

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'''''Chip 'n Dale: Rescue Rangers''''' is a platform action game based on the television show. You play as Chip or Dale through several levels in an attempt to stop Fat Cat.
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'''''Chip 'n Dale: Rescue Rangers''''' is a platform action game based on the cartoon show. You play as Chip or Dale through several levels in an attempt to stop Fat Cat. The game allows simultaneous multi-player.
  
 
==Easy Cheats==
 
==Easy Cheats==
See the guide on [[Easy Cheats]] to find out how to use these.
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{{CheatTop}}
 
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{{Cheat|Lives-Infinite|05B4|89|-|P1 Infinite Lives}}
0210 - 18 - P1 Infinite HP
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{{Cheat|HitPoints-Infinite|0210|18|-|P1 Infinite Hit Points}}
05B4 - 89 - P1 Infinite Lives
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{{Cheat|Invincible|005E|01|-|P1 Invulnerable to Most Enemies (Can be stunned)}}
005E - 01 - P1 Invulnerable to most objects (can be stunned)
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{{Cheat|Lives-Infinite|05E4|89|-|P2 Infinite Lives}}
0224 - 18 - P2 Infinite HP
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{{Cheat|HitPoints-Infinite|0224|18|-|P2 Infinite Hit Points}}
05E4 - 89 - P2 Infinite Lives
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{{Cheat|Invincible|005F|01|-|P2 Invulnerable to Most Enemies (Can be stunned)}}
005F - 01 - P2 Invulnerable to most objects (can be stunned)
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{{Cheat|Jump|C9AF|0A|06|High Jump}}
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{{Cheat|Jump|C9A3|08|04|High Jump With Object}}
 +
{{CheatBottom}}
  
 
==North America==
 
==North America==
Line 18: Line 20:
 
  0054 - P1 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
 
  0054 - P1 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
 
  0055 - P2 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
 
  0055 - P2 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
  005E - P1 Invulnerability Timeout (after getting hit goes from 3B to 00)
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  005E - P1 Invulnerable Timeout (after getting hit goes from 3B to 00)
  005F - P2 Invulnerability Timeout (after getting hit goes from 3B to 00)
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  005F - P2 Invulnerable Timeout (after getting hit goes from 3B to 00)
 +
 
  0208 - P1 HP (Hxx) (18=Enabled,F8=Disabled)
 
  0208 - P1 HP (Hxx) (18=Enabled,F8=Disabled)
 
  020C - P1 HP (xHx) (18=Enabled,F8=Disabled)
 
  020C - P1 HP (xHx) (18=Enabled,F8=Disabled)
Line 26: Line 29:
 
  0220 - P2 HP (xHx) (18=Enabled,F8=Disabled)
 
  0220 - P2 HP (xHx) (18=Enabled,F8=Disabled)
 
  0224 - P2 HP (xxH) (18=Enabled,F8=Disabled)
 
  0224 - P2 HP (xxH) (18=Enabled,F8=Disabled)
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0410 - P1 Sprite Frame
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0440-044F - Object Y Positions (Mirror)
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0450-045F - Object X Positions (Mirror)
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0480 - P1 Stun Length
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04F0-04FF - Object X Positions
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0510-051F - Object Y Positions
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0560-056F - Object Y Deltas
 +
 
  05AA - P1 Flowers: 9xx (80-89)
 
  05AA - P1 Flowers: 9xx (80-89)
 
  05AC - P1 Flowers: x9x (80-89)
 
  05AC - P1 Flowers: x9x (80-89)
Line 40: Line 56:
 
  05E4 - P2 Lives: 9x (80-89)
 
  05E4 - P2 Lives: 9x (80-89)
 
  05E6 - P2 Lives: x9 (80-89)
 
  05E6 - P2 Lives: x9 (80-89)
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C9A3 - Jump Height With Big Object (04)
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C9AF - Jump Height (06)
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CFEF - Stun Length? (3C)
  
 
===Text===
 
===Text===

Latest revision as of 14:18, 21 April 2016

Chip 'n Dale: Rescue Rangers is a platform action game based on the cartoon show. You play as Chip or Dale through several levels in an attempt to stop Fat Cat. The game allows simultaneous multi-player.

Easy Cheats

Icon Addr Val Cmp Description
Icon-Lives-Infinite.png 05B4 89 - P1 Infinite Lives
Icon-HitPoints-Infinite.png 0210 18 - P1 Infinite Hit Points
Icon-Invincible.png 005E 01 - P1 Invulnerable to Most Enemies (Can be stunned)
Icon-Lives-Infinite.png 05E4 89 - P2 Infinite Lives
Icon-HitPoints-Infinite.png 0224 18 - P2 Infinite Hit Points
Icon-Invincible.png 005F 01 - P2 Invulnerable to Most Enemies (Can be stunned)
Icon-Jump.png C9AF 0A 06 High Jump
Icon-Jump.png C9A3 08 04 High Jump With Object
How do I use these?

North America

Chip 'n Dale Rescue Rangers.png

Memory Addresses

0054 - P1 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
0055 - P2 Stunned Flag (07=Stunned,00=Normal, locking value at 00 prevents throwing objects horizontally, can only throw upwards)
005E - P1 Invulnerable Timeout (after getting hit goes from 3B to 00)
005F - P2 Invulnerable Timeout (after getting hit goes from 3B to 00)

0208 - P1 HP (Hxx) (18=Enabled,F8=Disabled)
020C - P1 HP (xHx) (18=Enabled,F8=Disabled)
0210 - P1 HP (xxH) (18=Enabled,F8=Disabled)
021C - P2 HP (Hxx) (18=Enabled,F8=Disabled)
0220 - P2 HP (xHx) (18=Enabled,F8=Disabled)
0224 - P2 HP (xxH) (18=Enabled,F8=Disabled)

0410 - P1 Sprite Frame

0440-044F - Object Y Positions (Mirror)
0450-045F - Object X Positions (Mirror)

0480 - P1 Stun Length

04F0-04FF - Object X Positions
0510-051F - Object Y Positions

0560-056F - Object Y Deltas

05AA - P1 Flowers: 9xx (80-89)
05AC - P1 Flowers: x9x (80-89)
05AE - P1 Flowers: xx9 (80-89)
05B0 - P1 Stars: 9x (80-89)
05B2 - P1 Stars: x9 (80-89)
05B4 - P1 Lives: 9x (80-89)
05B6 - P1 Lives: x9 (80-89)
05DA - P2 Flowers: 9xx (80-89)
05DC - P2 Flowers: x9x (80-89)
05DE - P2 Flowers: xx9 (80-89)
05E0 - P2 Stars: 9x (80-89)
05E2 - P2 Stars: x9 (80-89)
05E4 - P2 Lives: 9x (80-89)
05E6 - P2 Lives: x9 (80-89)

C9A3 - Jump Height With Big Object (04)
C9AF - Jump Height (06)
CFEF - Stun Length? (3C)

Text

The ROM contains a set of numbers, letters, and symbols, but it also contains a large kanji set left in from the translation. The CHR graphics are repeated in several of the memory banks in order to lower memory swapping.

80=0
81=1
82=2
83=3
84=4
85=5
86=6
87=7
88=8
89=9
8A=A
8B=B
8C=C
8D=D
8E=E
8F=F
90=G
91=H
92=I
93=J
94=K
95=L
96=M
97=N
98=O
99=P
9A=Q
9B=R
9C=S
9D=T
9E=U
9F=V
A0=W
A1=X
A2=Y
A3=Z
A4= 
A5=.
A6=-
A7==
A8=?
A9=!
AA=©
AB=<
AC=>
AD='
AE=/
AF=,


Europe

Chip 'n Dale Rescue Rangers (E).png

PlayChoice-10

Chip 'n Dale Rescue Rangers (PC10).png