Difference between revisions of "Code Name Viper"

From NES Hacker Wiki
Jump to: navigation, search
Line 2: Line 2:
  
 
==Easy Cheats==
 
==Easy Cheats==
See the guide on [[Easy Cheats]] to find out how to use these.
+
{{CheatTop}}
 +
{{Cheat|Lives-Infinite|06E8|0A|-|Infinite Lives}}
 +
{{Cheat|HitPoints-Infinite|06F8|04|-|Infinite Hit Points}}
 +
{{Cheat|Ammo-Infinite|06E2|01|-|Infinite Machinegun Bullets}}
 +
{{Cheat|Jump|908F|F7|FA|High Jump - Standing}}
 +
{{Cheat|Jump|9093|F7|FA|High Jump - Walking (1/2)}}
 +
{{Cheat|Jump|9097|F7|FA|High Jump - Walking (2/2)}}
 +
{{Cheat|Jump|90AF|F4|F9|High Jump - Up}}
 +
{{Cheat|Time|06E6|FE|-|Infinite Time}}
 +
{{Cheat|Continue|0756|09|-|Infinite Continues}}
 +
{{CheatBottom}}
  
06F8 - 04 - Infinite Hit Points
 
06E2 - 01 - Infinite Machinegun Bullets
 
  
 
==North America==
 
==North America==
Line 11: Line 19:
  
 
==Memory Addresses==
 
==Memory Addresses==
 
 
  0088 - Score: xxxxx9x
 
  0088 - Score: xxxxx9x
 
  0089 - Score: xxxx9xx
 
  0089 - Score: xxxx9xx
Line 18: Line 25:
 
  008C - Score: x9xxxxx
 
  008C - Score: x9xxxxx
 
  008D - Score: 9xxxxxx
 
  008D - Score: 9xxxxxx
 +
 +
030F - Player Y Delta
 
   
 
   
 
  0690 - Machinegun Display: 9xx
 
  0690 - Machinegun Display: 9xx
Line 35: Line 44:
 
  06E5 - Max Hit Points (2-4)
 
  06E5 - Max Hit Points (2-4)
 
  06E6 - Time Remaining
 
  06E6 - Time Remaining
  06E8 - Lives Remaining
+
  06E8 - Lives (00-0A)
 
   
 
   
 
  06EE - Bomb Flag
 
  06EE - Bomb Flag
Line 41: Line 50:
 
  06F8 - Hit Points
 
  06F8 - Hit Points
 
   
 
   
 +
0756 - Continues (00-09)
 
  0757 - Rescued Victims
 
  0757 - Rescued Victims
 
  0759 - Rescued Total
 
  0759 - Rescued Total
 +
 +
908F - Start of Jumping Heights Table
 +
  
[[Category:Games]]
+
[[Category: Games]]

Revision as of 19:45, 6 May 2014

Code Name Viper is a platform shoot-em-up based on the Rolling Thunder engine. You shoot enemies, dodge bullets, and rescue hostages by entering doors.

Easy Cheats

Icon Addr Val Cmp Description
Icon-Lives-Infinite.png 06E8 0A - Infinite Lives
Icon-HitPoints-Infinite.png 06F8 04 - Infinite Hit Points
Icon-Ammo-Infinite.png 06E2 01 - Infinite Machinegun Bullets
Icon-Jump.png 908F F7 FA High Jump - Standing
Icon-Jump.png 9093 F7 FA High Jump - Walking (1/2)
Icon-Jump.png 9097 F7 FA High Jump - Walking (2/2)
Icon-Jump.png 90AF F4 F9 High Jump - Up
Icon-Time.png 06E6 FE - Infinite Time
Icon-Continue.png 0756 09 - Infinite Continues
How do I use these?


North America

Code Name Viper.png

Memory Addresses

0088 - Score: xxxxx9x
0089 - Score: xxxx9xx
008A - Score: xxx9xxx
008B - Score: xx9xxxx
008C - Score: x9xxxxx
008D - Score: 9xxxxxx

030F - Player Y Delta

0690 - Machinegun Display: 9xx
0691 - Machinegun Display: x9x
0692 - Machinegun Display: xx9
069C - Time Display: 9xx
069D - Time Display: x9x
069E - Time Display: xx9
06B0 - Ammo Display: 9xx
06B1 - Ammo Display: x9x
06B2 - Ammo Display: xx9

06E0 - Ammo Remaining x1
06E0 - Ammo Remaining x256
06E2 - Machinegun Ammo Remaining x 1
06E3 - Machinegun Ammo Remaining x 256
06E5 - Max Hit Points (2-4)
06E6 - Time Remaining
06E8 - Lives (00-0A)

06EE - Bomb Flag

06F8 - Hit Points

0756 - Continues (00-09)
0757 - Rescued Victims
0759 - Rescued Total

908F - Start of Jumping Heights Table