Difference between revisions of "Rygar"

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==Easy Cheats==
 
==Easy Cheats==
See the guide on [[Easy Cheats]] to find out how to use these.
+
{{CheatTop}}
 
+
{{Cheat|HitPoints|00CA|18|-|Have Full Max Hit Points}}
00CA - 18 - Always Have Full Max Hit Points
+
{{Cheat|HitPoints-Infinite|00CB|18|-|Have Full Hit Points (Use with "Have Full Max Hit Points")}}
00CB - 18 - Always Have Full Hit Points (Don't exceed value of Max Hit Points)
+
{{Cheat|Strength|00C7|10|-|Have Full Tone}}
00C7 - 10 - Tone Maxed Out
+
{{Cheat|Armor|00C9|10|-|Have Full Last}}
00C9 - 10 - Last Maxed Out
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{{Cheat|Magic|00C3|07|-|Have Full Mind}}
00C3 - 07 - Mind Always Full
+
{{Cheat|Weapon|00CD|01|-|Have Attack & Assail}}
00C2 - 14 - Enemies Always Drop Items
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{{Cheat|Item|00C2|14|-|Enemies Always Drop Items}}
 +
{{CheatBottom}}
  
 
==North America==
 
==North America==
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===Memory Addresses===
 
===Memory Addresses===
 +
00C0 - Power Flag (00 - No Power, 10 - Power)
 
  00C2 - Item Drop Counter (00-14) Increases each time you kill an enemy. Upon reaching 14, the dying enemy drops an item, and the counter resets.
 
  00C2 - Item Drop Counter (00-14) Increases each time you kill an enemy. Upon reaching 14, the dying enemy drops an item, and the counter resets.
 
  00C3 - Mind (00-07)
 
  00C3 - Mind (00-07)
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  00CA - Max Hit Points (02-18)
 
  00CA - Max Hit Points (02-18)
 
  00CB - Hit Points (00-18)
 
  00CB - Hit Points (00-18)
 +
00CD - Attack & Assail Cound (00-0A)
 +
0200-02FF - Tile Memory ?
 +
0400-04FF - Sprite Memory
 +
 +
===Code===
 +
 +
====Item Spawn Check====
 +
ROM Address: 17562
 +
B552:18        CLC ; Clear carry flag
 +
B553:65 C2    ADC $00C2 ; Add w/Carry
 +
B555:C9 14    CMP #$14 ; Compare against 14. <- This is the item drop threshold.
  
 
===Text===
 
===Text===

Latest revision as of 08:52, 27 February 2018

Rygar is an action adventure game that switches between platform and over-head views throughout the game.

Easy Cheats

Icon Addr Val Cmp Description
Icon-HitPoints.png 00CA 18 - Have Full Max Hit Points
Icon-HitPoints-Infinite.png 00CB 18 - Have Full Hit Points (Use with "Have Full Max Hit Points")
Icon-Strength.png 00C7 10 - Have Full Tone
Icon-Armor.png 00C9 10 - Have Full Last
Icon-Magic.png 00C3 07 - Have Full Mind
Icon-Weapon.png 00CD 01 - Have Attack & Assail
Icon-Item.png 00C2 14 - Enemies Always Drop Items
How do I use these?

North America

Rygar.png

Memory Addresses

00C0 - Power Flag (00 - No Power, 10 - Power)
00C2 - Item Drop Counter (00-14) Increases each time you kill an enemy. Upon reaching 14, the dying enemy drops an item, and the counter resets.
00C3 - Mind (00-07)
00C6 - Tone x1
00C7 - Tone x256
00C8 - Last x1
00C9 - Last x256
00CA - Max Hit Points (02-18)
00CB - Hit Points (00-18)
00CD - Attack & Assail Cound (00-0A)
0200-02FF - Tile Memory ?
0400-04FF - Sprite Memory

Code

Item Spawn Check

ROM Address: 17562
B552:18        CLC			; Clear carry flag
B553:65 C2     ADC $00C2		; Add w/Carry
B555:C9 14     CMP #$14		; Compare against 14. <- This is the item drop threshold.

Text

There are the typical letter, numbers, and common symbols in this set, but there is also a set of kanji still in the US version.

00= 
01=&
68=0
69=1
6A=2
6B=3
6C=4
6D=5
6E=6
6F=7
70=8
71=9
80=,
81=.
82=“
83=”
84='
85=®
85=?
87=!
C8=A
C9=B
CA=C
CB=D
CC=E
CD=F
CE=G
CF=H
D0=I
D1=J
D2=K
D3=L
D4=M
D5=N
D6=O
D7=P
D8=Q
D9=R
DA=S
DB=T
DC=U
DD=V
DE=W
DF=X
E0=Y
E1=Z
E2=©
FF=°