Difference between revisions of "Super Mario Bros. 2"

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(Easy Cheats)
(Easy Cheats: Invulnerable must be even number so that player sprite is visible, changed from 1 to 2.)
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{{Cheat|HitPoints-Infinite|04C2|3F|-|Infinite Hit Points}}
 
{{Cheat|HitPoints-Infinite|04C2|3F|-|Infinite Hit Points}}
 
{{Cheat|HitPoints|04C3|02|-|Have Full Health}}
 
{{Cheat|HitPoints|04C3|02|-|Have Full Health}}
{{Cheat|Invincible|0085|01|-|Invulnerable}}
+
{{Cheat|Invincible|0085|02|-|Invulnerable}}
 
{{Cheat|Invincible|04E0|01|-|Invincibility (Turn off to catch eggs)}}
 
{{Cheat|Invincible|04E0|01|-|Invincibility (Turn off to catch eggs)}}
 
{{Cheat|Jump|04C9|3C|-|Infinite Float During Jump}}
 
{{Cheat|Jump|04C9|3C|-|Infinite Float During Jump}}

Revision as of 21:50, 20 March 2015

Super Mario Bros. 2 is a reworking of the Japanese game Yume Koujou Doki Doki Panic. The original Super Mario Bros. 2 was never released in North America for the NES, but it did appear on the SNES game Super Mario All Stars under the title, The Lost Levels. While the game has several elements of the first Super Mario Bros., meaning it's a platform action game with a lot of running an jumping, it has several new aspects as well. You now get to play one of four characters, Mario, Luigi, Peach, or Toad. Each one has various abilities regarding jumping height, distance, and strength.


Easy Cheats

Icon Addr Val Cmp Description
Icon-Lives-Infinite.png 04ED 0A - Infinite Lives
Icon-HitPoints-Infinite.png 04C2 3F - Infinite Hit Points
Icon-HitPoints.png 04C3 02 - Have Full Health
Icon-Invincible.png 0085 02 - Invulnerable
Icon-Invincible.png 04E0 01 - Invincibility (Turn off to catch eggs)
Icon-Jump.png 04C9 3C - Infinite Float During Jump
Icon-Jump.png 04CA 3C - Super Jump Charged
Icon-Speed.png 8AB5 AD - Quick Pick Ups
Icon-Money-Infinite.png 062B 03 - Infinite Coins (Turn off to end)
How do I use these?

North America

Super Mario Bros. 2.png

Memory Addresses

0085 - Invulnerability Timeout (after getting hit goes from 80 to 0, player sprite displayed on even, not shown on odd)
008F - Jump Animation
04C2 - Health (3F = 4 Full, 2F = 3 Full)
04C3 - Additional Health / Mushrooms (02 = Max Health)
04C9 - Float Timeout During Jump (from 3C to 0)
04CA - Super Jump Charge (3C = Charged)
04E0 - Star Power Invincibility Timeout
04ED - Lives
0531 - Stage Counter (13 = Stage 7-2)
0629 - Stage Display (World W - Stage S)
062B - Coins / Bonus Spins
0635 - World Display (World W - Stage S)
06F9 - Player Selected (00=Mario,01=Luigi,02=Toad,03=Princess)
8CBC - ? (00 = normal jump is same height as charged jump, sometimes glitches level being drawn)
8AB5 - ? (AD = quick pick ups, makes all characters pick things up as fast as toad)

Text

Similar to the first game. Letters, number, and a few symbols. Although the character set is repeated several times in the ROM with minor variations in each one, the variations are not important.

D0=0
D1=1
D2=2
D3=3
D4=4
D5=5
D6=6
D7=7
D8=8
D9=9
DA=A
DB=B
DC=C
DD=D
DE=E
DF=F
E0=G
E1=H
E2=I
E3=J
E4=K
E5=L
E6=M
E7=N
E8=O
E9=P
EA=Q
EB=R
EC=S
ED=T
EE=U
EF=V
F0=W
F1=X
F2=Y
F3=Z
F4=-
F5=?
F6=.
F7=,
F8=©
FB= 


Europe

Super Mario Bros. 2 (E).png