Difference between revisions of "Teenage Mutant Ninja Turtles II - The Arcade Game"
From NES Hacker Wiki
m (TheAlmightyGuru moved page Teenage Mutant Ninja Turtles II: The Arcade Game to Teenage Mutant Ninja Turtles II - The Arcade Game) |
m (→Memory Addresses: Corrected 0x0034 to P2, Added P2 memory addresses from Easy Cheats) |
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===Memory Addresses=== | ===Memory Addresses=== | ||
0033 - P1 Turtle Select (00 - Leonardo, 01 - Michelangelo, 02 - Donatello, 03 - Raphael) | 0033 - P1 Turtle Select (00 - Leonardo, 01 - Michelangelo, 02 - Donatello, 03 - Raphael) | ||
− | 0034 - | + | 0034 - P2 Turtle Select |
004D - P1 Lives (00-09) | 004D - P1 Lives (00-09) | ||
+ | 004E - P2 Lives (00-09) | ||
0091 - P1 Knockdown Counter (+1 each time you're hit. At 6 you are knocked down.) | 0091 - P1 Knockdown Counter (+1 each time you're hit. At 6 you are knocked down.) | ||
Keeping this at 0 will prevent you from being knocked down while walking on the ground. | Keeping this at 0 will prevent you from being knocked down while walking on the ground. | ||
+ | 0092 - P2 Knockdown Counter | ||
03D3 - Continues (00-09) | 03D3 - Continues (00-09) | ||
03F0 - P1 Kills 99xx decimal display | 03F0 - P1 Kills 99xx decimal display | ||
03F1 - P1 Kills xx99 decimal display | 03F1 - P1 Kills xx99 decimal display | ||
0568 - P1 Hit Points (00-3C) | 0568 - P1 Hit Points (00-3C) | ||
+ | 056A - P2 Hit Points (00-3C) | ||
056F - Boss Hit Points | 056F - Boss Hit Points | ||
0571 - Fly Baxter's Hit Points (This is the only boss that doesn't use 056F) | 0571 - Fly Baxter's Hit Points (This is the only boss that doesn't use 056F) |
Latest revision as of 08:02, 6 April 2017
Teenage Mutant Ninja Turtles II: The Arcade Game is the NES port of the arcade version of the TMNT game. It is a scrolling beat-em-up where you pick one of the four turtles and fight the minions of Shredder through several levels.
Contents
Easy Cheats
Icon | Addr | Val | Cmp | Description |
---|---|---|---|---|
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004D | 09 | - | P1 Infinite Lives |
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0568 | 3C | - | P1 Infinite Hit Points |
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0091 | 00 | - | P1 No Ground Knockdowns |
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004E | 09 | - | P2 Infinite Lives |
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056A | 3C | - | P2 Infinite Hit Points |
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0092 | 00 | - | P2 No Ground Knockdowns |
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0033 0034 |
00 00 |
- - |
Both Players Are Leonardo (1/2) Both Players Are Leonardo (2/2) |
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0033 0034 |
01 01 |
- - |
Both Players Are Michelangelo (1/2) Both Players Are Michelangelo (2/2) |
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0033 0034 |
02 02 |
- - |
Both Players Are Donatello (1/2) Both Players Are Donatello (2/2) |
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0033 0034 |
03 03 |
- - |
Both Players Are Raphael (1/2) Both Players Are Raphael (2/2) |
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03D3 | 09 | - | Infinite Continues |
How do I use these? |
North America
Memory Addresses
0033 - P1 Turtle Select (00 - Leonardo, 01 - Michelangelo, 02 - Donatello, 03 - Raphael) 0034 - P2 Turtle Select 004D - P1 Lives (00-09) 004E - P2 Lives (00-09) 0091 - P1 Knockdown Counter (+1 each time you're hit. At 6 you are knocked down.) Keeping this at 0 will prevent you from being knocked down while walking on the ground. 0092 - P2 Knockdown Counter 03D3 - Continues (00-09) 03F0 - P1 Kills 99xx decimal display 03F1 - P1 Kills xx99 decimal display 0568 - P1 Hit Points (00-3C) 056A - P2 Hit Points (00-3C) 056F - Boss Hit Points 0571 - Fly Baxter's Hit Points (This is the only boss that doesn't use 056F)
Text
TMNT 2 uses two major sets that are very similar. One is used in the title and contains legal symbols, the other is used during the game. There are a couple of minor sets used in the ending, but I don't feel like beating the game to figure them out.
Title
00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=A 0C=B 0D=C 0E=D 0F=E 10=F 11=G 12=H 13=I 14=J 15=K 16=L 17=M 18=N 19=O 1A=P 1B=Q 1C=R 1D=S 1E=T 1F=U 20=V 21=W 22=X 23=Y 24=Z 25=a 26=b 27=c 28=d 29=e 2A=f 2B=g 2C=h 2D=i 2E=j 2F=k 30=l 31=m 32=n 33=o 34=p 35=q 36=r 37=s 38=t 39=u 3A=v 3B=w 3C=x 3D=y 3E=z 3F=. 4E=' 4F=, 52=® 53=© 54=™
Game
00= 01=0 02=1 03=2 04=3 05=4 06=5 07=6 08=7 09=8 0A=9 0B=A 0C=B 0D=C 0E=D 0F=E 10=F 11=G 12=H 13=I 14=J 15=K 16=L 17=M 18=N 19=O 1A=P 1B=Q 1C=R 1D=S 1E=T 1F=U 20=V 21=W 22=X 23=Y 24=Z 25=a 26=b 27=c 28=d 29=e 2A=f 2B=g 2C=h 2D=i 2E=j 2F=k 30=l 31=m 32=n 33=o 34=p 35=q 36=r 37=s 38=t 39=u 3A=v 3B=w 3C=x 3D=y 3E=z 3F=. 4E=' 4F=, 50=! 7F=?
Japan
The first TMNT game was never released in Japan, so the second game is their first one.
Europe
Once again, the UK censored the word Ninja to Hero in the title.