A Boy and His Blob: Trouble on Blobolonia

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A Boy and His Blob: Trouble on Blobolonia

Boy and His Blob, A - Trouble on Blobolonia - NES - USA.jpg

NES - USA - 1st edition.

Developer Imagineering
Publisher Absolute Entertainment
Published 1990-01-??
Platforms NES
Genres Metroidvania, Passive puzzle, Platformer, Puzzle
Themes Adventure, Cartoon, Science Fiction
Series A Boy and His Blob
Distribution Commercial

A Boy and His Blob: Trouble on Blobolonia is an adventure platformer puzzle video game developed by Imagineering and published by Absolute Entertainment for the NES in January 1990. It's the first game in the A Boy and His Blob series.

In the game, a blob-alien has come to Earth seeking help because his home world has been taken over by tyrant. While here, he befriends a little boy who feeds him jellybeans. The little boy must buy vitamins to help defeat the tyrant, but lacking money, he must first discover underground treasure. The game's gimmick is that, each flavor of jellybean fed to the blob causes it to assume the shape of a related object. Feed the blob a cola flavored jellybean, and he morphs into a giant bubble the boy can ride in; feed him a cinnamon flavored jellybean, and he becomes a blowtorch; and so forth. These shapes will help you get past the various hazards you'll find underground and on the blob's home world of Blobolonia.

Personal

Own?Yes. USA loose cart.
Won?Yes. Beat the AI on equal difficulty settings.
Finished2003.

After seeing this game in an NES review magazine, I rented it around 1990. I remember being really enamored with the concept, but got stuck on Blobolonia when I couldn't get past the popcorn. In 2003, I bought a used copy and played it again, creating a hand-drawn map of the Earth section and figured out how and beat the game. I was a bit annoyed to learn just how close I was to victory all those years ago.

Review

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6 5 4 3 3

Best Version: NES

— This section contains spoilers! —

Good

  • The game's theme is extremely clever. Having a sidekick that can morph into various shapes to bypass puzzles and monsters is a very creative idea.
  • The use of actual photographs for background graphics was an interesting choice, and it give the game a nice ambiance. The night time cityscape has been burned into my memory.
  • The game has a lot of cartoon tropes which give it charm. Using holes to slip through the floor, trampolines that launch you into the sky, being able to slide off a cliff, but not fall until you look down, etc.
  • Crane did a great job assigning the flavors to various shapes. They either fit thematically or have a nice alliterative wording.
  • I like how the blob gets sad when he misses a tossed jelly bean.

Bad

  • I would have preferred a few more clever puzzles. Most of them are all variations on a theme and solved without much thought.
  • The graphics and music are pretty awful.
  • The game is too short. I almost beat it the very first time I played it.

Ugly

  • Nothing.

Media

Covers

Documentation

Maps

Screenshots

Fan Art

Videos

Longplay.

Play Online

Famicom, NES (Europe), NES (USA)

Representation

Strong female character?FailThe only female is a damsel in distress.
Bechdel test?FailThe only female character doesn't speak.
Strong person of color character?FailThe only human character is white.
Queer character?FailThere are no queer characters.

Titles

Language Native Transliteration Translation
English A Boy and His Blob: Trouble on Blobolonia
Japanese ふしぎなブロビー ブロバニアの危機 Fushigi na Blobby: Blobania no Kiki Mysterious Blobby: Crisis in Blobania

Links

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