Altered Beast
Altered Beast | ||||||||||||||||||
Arcade cabinet - USA - 1st edition. |
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Altered Beast is an action platform beat 'em up developed and published by Sega for the arcade on 1988-06-04. It was initially designed to run on the System 16 arcade board and was later ported to about a dozen platforms.
The game is set in ancient Greece. Zeus's daughter Athena has been kidnapped by an evil magician named Neff. Zeus resurrects you, a dead centurion, to fight your way through Neff's henchmen and rescue Athena. In each stage, if you defeat two-headed white wolves, they will leave behind a power orb which will make you stronger. If you collect a third orb, you will transform into a powerful beast — like a werewolf or dragon — and gain special attacks.
Contents
Personal
Own? | No. |
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Won? | No. |
I saw first saw this game in the arcade room of Lakeland Arena in the late 1980s, and, not being a great reader, I initially thought the other kids were calling the game "Alter Beast." Although I never played it at the time, I loved to watch other people play the game, and I remember seeing kids get as far as stage 3. I was really impressed by the graphics and the idea of turning into a werewolf seemed so cool. Years later, I found a System 16 emulator online and played the game all the way through. The process took tons of credits, and the last stage was so hard I wasn't even able to get enough orbs to transform before having to fight Neff. This kind of disenfranchised me to the game, and other ports had such difficult controls, I have never had much desire to get good enough to beat it.
Review
5 | 3 | 7 | 7 | 4 |
Best Version: Arcade
— This section contains spoilers! —
Good
- For the time, the game was very impressive. It used top of the line hardware both in audio and video.
- The entire game is very creative. Being able to morph into fireball-throwing werewolves, electricity slinging dragons, and the rest is fantastic. Enemies like the skull-holding skeletons, head leeches, and rattlesnake dragons are all really interesting and beautifully rendered, and the bosses are especially impressive. Aggar, the head-hurling dead body boss of stage 1, is one of my favorite bosses in video game history.
- The graphic effect where body parts of slain enemies expand toward the screen is really cool.
- The game's music composed by Toru Nakabayashi and sound effects are good, and digital speech was still impressive in 1988.
- The arcade game has a wonderful attract demo.
- The ending is pretty cool.
- The NES port, though horrible looking, adds two new stages to the game where you change into a shark and a phoenix.
Bad
- The game punishes mistakes brutally, especially in later levels. It seems like Sega designed the game, not so much to be fun, but to drain quarters.
- The game is really short. When playing at an expert level, the entire game takes less than 15 minutes to finish.
- The player's body grows with power orbs, but his head doesn't, which looks ridiculous.
- The attacks in the later transformations are kind of silly. A bubblegum blowing bear? A bouncing ball throwing tiger? WTF?
- In the last stage, you're short-changed by transforming into a werewolf again rather than a new beast, but the game tries to play it off as a new transformation by calling it a "gold werewolf." Nice try!
- The morphing animation is only drawn for the wolf. All other morphs just flash between the two rapidly.
- The foreground bodies in the final stage look great, but the artist ruined the seriousness by adding the The Thinker and The Scream into the mix.
- All the speech sound sounds a bit... off, the "rise from your grave," intro especially.
- A rescue the princess story line, how original.
- None of the boxes have very good art work.
Ugly
- The game's controls are terrible. The player's attacks are sluggish, and jumping is especially bad. I always feel like I'm struggling with my player more than the monsters.
Media
Arcade Art
Box Art
Documentation
Maps
Graphic Sheets
Collectibles
Fan Art
Videos
Play Online
Amiga, Arcade, CD-ROM2, Commodore 64, Famicom, Genesis, Master System, ZX Spectrum
Representation
Strong female character? | Fail | The only woman is a damsel in distress and reward. |
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Bechdel test? | Fail | There is no dialogue. |
Strong person of color character? | Fail | All of the characters are white. |
Queer character? | Fail | There are no queer characters. |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Altered Beast | ||
Japanese | 獣王記 | Juuouki | Beast King's Chronicle |
- MAME code: altbeast, mt_beast
Links
- Video Games
- 1988 Video Games
- Video games developed by Sega
- Video games published by Sega
- Video games published by Ocean Software
- Amiga Games
- Amstrad CPC Games
- Arcade Games
- Atari ST Games
- Commodore 64 Games
- DOS Games
- Genesis Games
- Mega-Tech System Games
- MSX Games
- Master System Games
- NES Games
- TurboGrafx-16 Games
- TurboGrafx-CD Games
- ZX Spectrum Games
- Video Game Genre - Action
- Video Game Genre - Beat 'em up
- Video Game Genre - Platformer
- Media Theme - Fantasy
- Media Theme - Mythology
- Media Theme - Superhero
- Multiplayer
- Multiplayer Simultaneous co-op
- Software Distribution Model - Commercial
- Video Games I Don't Own
- Video Games I Haven't Beaten
- Video Game Rating - 5
- Video Game Graphics Rating - 7
- Video Game Sound Rating - 7
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Action, Adventure, Strategy
- Trope - Damsel In Distress
- Trope - Women As Reward
- 4-bit Color Graphics
- 2-bit Color Graphics
- Monochrome Graphics