Difference between revisions of "Antiyoy"

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[[Image:Antiyoy.png|thumb|256x256px|A generated Antiyoy map.]]
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[[Image:Antiyoy - AND - Title Card.png|thumb|256x256px|Google Play title card.]]
  
'''''Antiyoy''''' is a turn-based strategy game of Medieval conquest for Android. You try to conquer all of the land in a randomly generated hex grid by building offensive units to invade and defensive units to defend.
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'''''Antiyoy''''' is a turn-based strategy game of Medieval conquest for Android published in 2015. You try to conquer all of the land in a randomly generated hex grid by building offensive units to invade and defensive units to protect.
  
I found this game on the Google Store in 2016 while looking for a new free game for my tablet.
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==Personal==
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I found this game on the Google Play Store in 2016 while looking for a new free game for my tablet.
  
 
==Status==
 
==Status==
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==Review==
 
==Review==
* '''Overall:''' 3/10
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{{Video Game Review|3|4|3|1|3|Android}}
* '''Best Version:''' Android
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{{Spoilers}}
  
 
===Good===
 
===Good===
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* Even at its highest AI difficulty, the game never gets very hard.
 
* Even at its highest AI difficulty, the game never gets very hard.
 
* The graphics are pretty bland, and there is no music.
 
* The graphics are pretty bland, and there is no music.
* There isn't very much variety in the units.
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* There isn't very much variety in the units, just a linear progression.
 
* The undo goes back too far, allowing you to fix mistakes you made dozens of moves ago.
 
* The undo goes back too far, allowing you to fix mistakes you made dozens of moves ago.
 
* I found towers to be overpriced and was able to beat all 70 levels of the campaign without ever building one. In fact, when I tried using them, I found that the AI would often skirt the rules and bypass them.
 
* I found towers to be overpriced and was able to beat all 70 levels of the campaign without ever building one. In fact, when I tried using them, I found that the AI would often skirt the rules and bypass them.
 
* I don't like that you can't walk through your own farms or towns. I get that it was done to add to the game's strategy, but it doesn't make any thematic sense.
 
* I don't like that you can't walk through your own farms or towns. I get that it was done to add to the game's strategy, but it doesn't make any thematic sense.
 
* Because the knight cannot be defeated other than through starvation, it's possible to create a stalemate by blocking off a narrow pass and then never moving. In fact, it seems like the AI had to be programmed never to remain stagnant to avoid this because it often surrenders beneficial tiles.
 
* Because the knight cannot be defeated other than through starvation, it's possible to create a stalemate by blocking off a narrow pass and then never moving. In fact, it seems like the AI had to be programmed never to remain stagnant to avoid this because it often surrenders beneficial tiles.
* The campaign mode is less of a campaign, and more of a series of randomly generated maps with an increasingly difficult AI. There is no story or theme. The maps fail to take advantage of the game's mechanics. In my final campaign map, I began with two villages at the end of a long curving landmass, which I easily won. Had it started me in the middle of a circular landmass, surrounded by enemies, it would have been much harder.
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* The campaign mode is less of a campaign, and more of a series of randomly generated maps with an increasingly difficult AI without a story or theme. Also, the maps fail to take advantage of the game's mechanics. In my final campaign map, I began with two villages at the end of a long curving landmass, which I easily won. Had it started me in the middle of a circular landmass, surrounded by enemies, it would have been much harder.
 
* The bounciness of the zoom is annoying. If you zoom to the max, it should just remain at the max.
 
* The bounciness of the zoom is annoying. If you zoom to the max, it should just remain at the max.
 
* It's unusual (and not thematic) for trees to be a liability rather than an asset.
 
* It's unusual (and not thematic) for trees to be a liability rather than an asset.
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===Ugly===
 
===Ugly===
 
* Nothing.
 
* Nothing.
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==Media==
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===Screenshots===
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<gallery>
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Antiyoy - AND - Screenshot - Map.png|A procedurally generated Antiyoy map.
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</gallery>
  
 
==Links==
 
==Links==
 
* [https://play.google.com/store/apps/details?id=yio.tro.antiyoy.android play.google.com/store/apps/details?id=yio.tro.antiyoy.android] - Google Play Store.
 
* [https://play.google.com/store/apps/details?id=yio.tro.antiyoy.android play.google.com/store/apps/details?id=yio.tro.antiyoy.android] - Google Play Store.
 
* [https://github.com/yiotro/Antiyoy github.com/yiotro/Antiyoy] - Source code.
 
* [https://github.com/yiotro/Antiyoy github.com/yiotro/Antiyoy] - Source code.
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[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: 2015 Video Games]]
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[[Category: Video Game Prime Order - Strategy, Adventure, Action]]
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[[Category: Media Theme - War]]
 
[[Category: Android Games]]
 
[[Category: Android Games]]
[[Category: Strategy]]
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[[Category: Video Game Genre - Strategy]]
[[Category: Games I've Beaten]]
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[[Category: Video Games I've Beaten]]
 
[[Category: Casual Games]]
 
[[Category: Casual Games]]
 
[[Category: Multi-Player]]
 
[[Category: Multi-Player]]
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[[Category: Software Distribution Model - Freeware]]

Revision as of 14:57, 26 August 2020

Google Play title card.

Antiyoy is a turn-based strategy game of Medieval conquest for Android published in 2015. You try to conquer all of the land in a randomly generated hex grid by building offensive units to invade and defensive units to protect.

Personal

I found this game on the Google Play Store in 2016 while looking for a new free game for my tablet.

Status

The game is free. I've beaten the the full 70-level campaign mode.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
3 4 3 1 3

Best Version: Android

— This section contains spoilers! —

Good

  • The interface is pretty simple and easy to work with.
  • The undo button helps you cope with poor touch screens.
  • The units are easily understood and visually distinct.

Bad

  • Even at its highest AI difficulty, the game never gets very hard.
  • The graphics are pretty bland, and there is no music.
  • There isn't very much variety in the units, just a linear progression.
  • The undo goes back too far, allowing you to fix mistakes you made dozens of moves ago.
  • I found towers to be overpriced and was able to beat all 70 levels of the campaign without ever building one. In fact, when I tried using them, I found that the AI would often skirt the rules and bypass them.
  • I don't like that you can't walk through your own farms or towns. I get that it was done to add to the game's strategy, but it doesn't make any thematic sense.
  • Because the knight cannot be defeated other than through starvation, it's possible to create a stalemate by blocking off a narrow pass and then never moving. In fact, it seems like the AI had to be programmed never to remain stagnant to avoid this because it often surrenders beneficial tiles.
  • The campaign mode is less of a campaign, and more of a series of randomly generated maps with an increasingly difficult AI without a story or theme. Also, the maps fail to take advantage of the game's mechanics. In my final campaign map, I began with two villages at the end of a long curving landmass, which I easily won. Had it started me in the middle of a circular landmass, surrounded by enemies, it would have been much harder.
  • The bounciness of the zoom is annoying. If you zoom to the max, it should just remain at the max.
  • It's unusual (and not thematic) for trees to be a liability rather than an asset.

Ugly

  • Nothing.

Media

Screenshots

Links