Difference between revisions of "Beat 'em up"
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− | + | [[Image:Kung Fu Master - ARC - Screenshot - Stage 1.png|thumb|256x256px|''[[Kung Fu Master]]'' (1984) is one of the first beat 'em ups.]] | |
− | + | A '''beat 'em up''', also called a '''brawler''', is a genre of [[video game]] where the player controls a character who uses close-combat [[martial arts]] to defeat a multitude of opponents and achieve a goal. The genre has roots as early as 1980 with Sega's ''Samurai'', but really came into its own in 1984 with the first widely popular beat 'em up to check all the boxes of the genre, ''[[Kung-Fu Master]]''. Other titles in the same year include ''Jackie Chan no Project A'', ''Chinese Hero'', and ''[[Karateka]]''. The classics of the genre use a 2D side-view with a scrolling background, but, over the years, alternate perspectives and 3D environments became popular. The company that is probably the most influential in the genre is [[Technos]] who made beat 'em ups their primary focus creating the [[Double Dragon (universe)|''Double Dragon'' series]] and [[Kunio-kun (universe)|''Kunio-kun'' series]] of games. | |
− | + | Beat 'em ups are similar to several other genres like [[fighting video game]]s and [[platform shooter|run-and-guns]]. However, fighting games put more emphasis on complex individual character battles and run-and-guns predominately use ranged weapons which changes play behavior. Those beat 'em ups which have a [[fantasy]] theme are often referred to as a "hack-and-slash" since the player uses axes and swords rather than punches and kicks. Some gaming databases make a distinction between hack-and-slash games and beat 'em ups, but, since the play mechanics are effectively identical, I group them together. | |
− | == | + | ==Personal== |
− | This is a list of beat 'em ups that are important to me. | + | I really loved beat 'em ups when I first saw them in the late-1980s, after all, what pre-teen boy doesn't love the idea of beating up a bunch of thugs? However, I now find the classic beat 'em up game mechanic to be tiresome. It was a great money maker in the 1980s arcades, but it doesn't create a very rewarding gaming experience. I dislike having to develop split-second reactions and figure out the best way to exploit enemy AI, both of which are mandatory for success in classic beat 'em ups. Instead, I prefer later beat 'em ups which have player growth and a plot, like my favorite, ''[[River City Ransom]]''. |
+ | |||
+ | ==Games== | ||
+ | This is a list of beat 'em ups that are important to me. For all games in this genre, see the [[:Category:Video Game Genre - Beat 'em up|beat 'em up category]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| ''[[Double Dragon]]'' || 1987-07-?? || [[Technos]] | | ''[[Double Dragon]]'' || 1987-07-?? || [[Technos]] | ||
|- | |- | ||
− | | ''[[Double Dragon II: The Revenge]]'' || 1988- | + | | ''[[Double Dragon (NES)|Double Dragon]]'' (NES) || 1988-04-08 || [[Technos]] |
+ | |- | ||
+ | | ''[[Double Dragon II: The Revenge (NES)|Double Dragon II: The Revenge]]'' (NES) || 1988-12-22 || [[Technos]] | ||
|- | |- | ||
| ''[[Golden Axe]]'' || 1989-05-?? || [[Sega]] | | ''[[Golden Axe]]'' || 1989-05-?? || [[Sega]] | ||
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|- | |- | ||
| ''[[Jackie Chan's Action Kung Fu]]'' || 1990-12-?? || [[Now Production]] | | ''[[Jackie Chan's Action Kung Fu]]'' || 1990-12-?? || [[Now Production]] | ||
+ | |- | ||
+ | | ''[[Ninja Gaiden]]'' (NES) || 1988-12-09 || [[Tecmo]] | ||
|- | |- | ||
| ''[[Renegade]]'' || 1986-??-?? || [[Technos]] | | ''[[Renegade]]'' || 1986-??-?? || [[Technos]] | ||
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| ''[[River City Ransom]] || 1989-04-25 || [[Technos]] | | ''[[River City Ransom]] || 1989-04-25 || [[Technos]] | ||
|- | |- | ||
− | | ''[[Teenage Mutant Ninja Turtles]]'' || 1989-??-?? || [[Konami]] | + | | ''[[Teenage Mutant Ninja Turtles (arcade game)|Teenage Mutant Ninja Turtles]]'' || 1989-??-?? || [[Konami]] |
|} | |} | ||
==Links== | ==Links== | ||
+ | {{Link|Wikipedia|https://en.wikipedia.org/wiki/Beat_%27em_up}} | ||
{{Link|MobyGames|https://www.mobygames.com/genre/sheet/beatemup-brawler}} | {{Link|MobyGames|https://www.mobygames.com/genre/sheet/beatemup-brawler}} | ||
− | |||
* [https://www.giantbomb.com/games/?genre=37 giantbomb.com/games/?genre=37] - Giant Bomb. | * [https://www.giantbomb.com/games/?genre=37 giantbomb.com/games/?genre=37] - Giant Bomb. |
Latest revision as of 16:04, 25 January 2024
A beat 'em up, also called a brawler, is a genre of video game where the player controls a character who uses close-combat martial arts to defeat a multitude of opponents and achieve a goal. The genre has roots as early as 1980 with Sega's Samurai, but really came into its own in 1984 with the first widely popular beat 'em up to check all the boxes of the genre, Kung-Fu Master. Other titles in the same year include Jackie Chan no Project A, Chinese Hero, and Karateka. The classics of the genre use a 2D side-view with a scrolling background, but, over the years, alternate perspectives and 3D environments became popular. The company that is probably the most influential in the genre is Technos who made beat 'em ups their primary focus creating the Double Dragon series and Kunio-kun series of games.
Beat 'em ups are similar to several other genres like fighting video games and run-and-guns. However, fighting games put more emphasis on complex individual character battles and run-and-guns predominately use ranged weapons which changes play behavior. Those beat 'em ups which have a fantasy theme are often referred to as a "hack-and-slash" since the player uses axes and swords rather than punches and kicks. Some gaming databases make a distinction between hack-and-slash games and beat 'em ups, but, since the play mechanics are effectively identical, I group them together.
Personal
I really loved beat 'em ups when I first saw them in the late-1980s, after all, what pre-teen boy doesn't love the idea of beating up a bunch of thugs? However, I now find the classic beat 'em up game mechanic to be tiresome. It was a great money maker in the 1980s arcades, but it doesn't create a very rewarding gaming experience. I dislike having to develop split-second reactions and figure out the best way to exploit enemy AI, both of which are mandatory for success in classic beat 'em ups. Instead, I prefer later beat 'em ups which have player growth and a plot, like my favorite, River City Ransom.
Games
This is a list of beat 'em ups that are important to me. For all games in this genre, see the beat 'em up category.
Title | Released | Developer |
---|---|---|
Altered Beast | 1988-08-?? | Sega |
Bad Dudes Vs. Dragon Ninja | 1988-04-?? | Data East |
Battletoads | 1991-06-?? | Rare |
Double Dragon | 1987-07-?? | Technos |
Double Dragon (NES) | 1988-04-08 | Technos |
Double Dragon II: The Revenge (NES) | 1988-12-22 | Technos |
Golden Axe | 1989-05-?? | Sega |
Final Fight | 1989-12-?? | Capcom |
Jackie Chan's Action Kung Fu | 1990-12-?? | Now Production |
Ninja Gaiden (NES) | 1988-12-09 | Tecmo |
Renegade | 1986-??-?? | Technos |
River City Ransom | 1989-04-25 | Technos |
Teenage Mutant Ninja Turtles | 1989-??-?? | Konami |
Links
- giantbomb.com/games/?genre=37 - Giant Bomb.