Difference between revisions of "Beauty and the Beast: A Board Game Adventure"

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==Personal==
 
==Personal==
I played this game to better expand my familiarity with the Game Boy Color catalog, and because I like ''Beauty and the Beast''. I have beaten story mode on medium difficulty and all of the practice games on hard difficulty on 2022-09-13.
+
I played this game to better expand my familiarity with the Game Boy Color catalog, and because I like ''Beauty and the Beast''. I have beaten story mode on hard difficulty and all of the practice games on hard difficulty on 2022-09-15.
  
 
==Review==
 
==Review==
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** The reward for finishing a mini game flawlessly and barely scraping by in round three is the same.
 
** The reward for finishing a mini game flawlessly and barely scraping by in round three is the same.
 
** Since there isn't anything you can do to influence your position on the board (shortcuts, alternate routes, etc.), there really isn't even a point to have a board. The game would function as well using a point system, where the first person to reach a specific score wins.
 
** Since there isn't anything you can do to influence your position on the board (shortcuts, alternate routes, etc.), there really isn't even a point to have a board. The game would function as well using a point system, where the first person to reach a specific score wins.
** If you do very well on a mini game, and also get a third star in it, but then fail to pot Gaston's spit, you forfeit the roll bonus you won in the mini game on your next move. This caused me to purposely avoid the star in mini games where I was confident I would win and potentially lose my +4 bonus.
 
 
* The music is pretty bland. It has some nice structure, but the timbre of the audio driver is quite flat.
 
* The music is pretty bland. It has some nice structure, but the timbre of the audio driver is quite flat.
  

Revision as of 22:35, 15 September 2022

The US cover art.

Beauty and the Beast: A Board Game Adventure is a video board game developed by Left Field Productions and published by Nintendo for the Game Boy Color on 1999-10-25. The game is based on the 1991 Disney animated film, Beauty and the Beast.

The game simulates a board game where each time a player lands on a square they play a corresponding mini game. There are 10 mini games in total, each with different mechanics.

Personal

I played this game to better expand my familiarity with the Game Boy Color catalog, and because I like Beauty and the Beast. I have beaten story mode on hard difficulty and all of the practice games on hard difficulty on 2022-09-15.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
5 4 6 4 5

Best Version: Game Boy Color

— This section contains spoilers! —

Good

  • The art is drawn very well.
  • Most of the mini games include a star that can be collected if you go a little out of your way, and, if you collect three stars, you'll get an extra roll.
  • You're given several play options including story game (play three boards racing against Gaston to warn Beast before he arrives), board game (play any board with up to four players), practice game (play any of the mini games at any difficulty to unlock additional boards), challenge mode (play any mini game on endless mode).
  • The game auto-saves your progress and high scores.
  • Being able to play with friends is a fun addition, even if it's hot seat.

Bad

  • You're forced to read the instructions of every game every time you play it. You can speed through them by pressing buttons, but it's still annoying. There is an options menu, and it would have been great if they let you turn them off.
  • Like most multi-genre games, the mini games are all too simplistic to be very interesting, and there isn't anything ground-breaking in them, they're all based on older games. I was bored of them after my first couple play-throughs. Games like Mario Party get away with this by having scores of different games, and pitting players against each other, but this one only has 10, and they're all single-player.
  • The mini games range pretty wildly in difficulty. Even in hard difficulty, I never lost Where's Chip?, but I frequently lost Beast's Battle even on easy difficulty. They also vary wildly in duration. Some only take a few seconds, like Cogsworth's Trivia and Matching Doors, while some take several minutes, like Le Fou's Gallery and Lumiere's Leaks.
  • As board games go, this one is lacking in strategy.
    • Since the game ends when the first player reaches the finish, whoever goes first is at a strong advantage, especially on the shorter boards.
    • The reward for finishing a mini game flawlessly and barely scraping by in round three is the same.
    • Since there isn't anything you can do to influence your position on the board (shortcuts, alternate routes, etc.), there really isn't even a point to have a board. The game would function as well using a point system, where the first person to reach a specific score wins.
  • The music is pretty bland. It has some nice structure, but the timbre of the audio driver is quite flat.

Ugly

  • While there isn't anything really wrong with the game, it has a lot of little problems which prevent it from being that great.

Media

Box Art

The US and European regions use the same art, just with minor changes to the layout. The cover depicts a scene from the movie where Beast is protecting Belle from wolves. This is a good choice for the cover since it is also seen in two of the mini games.

Documentation

Videos

Longplay - Hard difficulty.

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-GameFAQs.png  Link-TCRF.png  Link-TVTropes.png