Difference between revisions of "Bionic Commando"
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[[Image:Bionic Commando - ARC - USA.jpg|thumb|256x256px|North American arcade cabinet.]] | [[Image:Bionic Commando - ARC - USA.jpg|thumb|256x256px|North American arcade cabinet.]] | ||
− | '''''Bionic Commando''''' | + | '''''Bionic Commando''''' is a military themed [[platform shooter]] developed by [[Capcom]], originally released for the arcade in 1987, but then ported to many other platforms. This was the first title in the [[Bionic Commando (universe)|series]] which has spawned several more games including remakes, reboots, and sequels. |
In the game, you play a soldier with a bionic arm who is infiltrating an enemy army. You can throw your arm and connect it to various platforms to swing your way around the maps, but it can also be employed as a defensive shield by punching away enemies. You have to make your way through five stages before confronting the enemy general. | In the game, you play a soldier with a bionic arm who is infiltrating an enemy army. You can throw your arm and connect it to various platforms to swing your way around the maps, but it can also be employed as a defensive shield by punching away enemies. You have to make your way through five stages before confronting the enemy general. | ||
− | I first learned about Bionic Commando | + | ==Personal== |
+ | I first learned about ''Bionic Commando'' after playing the [[Bionic Commando (NES)|NES remake]]. I wanted to create a web page shrine for the game, and learned about the original arcade game and its various ports. Having never even seen the game in an arcade, I played it on [[MAME]], and was quite disappointed by it. The NES remake was markedly better. | ||
==Status== | ==Status== | ||
Line 11: | Line 12: | ||
==Review== | ==Review== | ||
− | + | {{Video Game Review|3|3|5|5|2|Arcade}} | |
− | + | ||
+ | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
− | * The graphics and | + | * The game is technically impressive for its time with nice graphics and sound. |
+ | * [[Harumi Fujita]]'s soundtrack sounds properly militant. | ||
* Each stage is pretty unique introducing new enemies, hazards, and mechanics. | * Each stage is pretty unique introducing new enemies, hazards, and mechanics. | ||
* The swing mechanic was certainly a creative concept. | * The swing mechanic was certainly a creative concept. | ||
===Bad=== | ===Bad=== | ||
− | * | + | * It takes a lot of practice to get used to the bionic arm mechanic. |
===Ugly=== | ===Ugly=== | ||
− | * | + | * The game is way too hard, even when you set it into easy mode. This is mostly due to a frustratingly slow bionic arm and obnoxiously fast enemies. But there are also sections of the game where you have no choice but to move up to a platform swarming with enemies, which is extremely difficult |
+ | |||
+ | ==Media== | ||
+ | ===Box Art=== | ||
+ | <gallery> | ||
+ | Bionic Commando - ARC - Japan - Marquee.png|This is the marquee of the Japanese arcade cabinet. It merely feature's the game's logo. | ||
+ | Bionic Commando - ARC - USA.jpg|North American arcade cabinet. | ||
+ | Bionic Commando - ARC - USA - Marquee.jpg|The marquee features the logo flanked by characters from the game in a typical comic book cartoon style. | ||
+ | Bionic Commando - ARC - USA - Marquee (Full Art).png|A smaller scan which includes the cropped sides. | ||
+ | Bionic Commando - ARC - USA - Side.jpg|The side art has a swinging hero surrounded by enemies from the game. This is similar to the Japanese art, but with an American cartoon style. | ||
+ | Bionic Commando - ARC - USA - Bezel.png|The bezel uses more of the game's content in the same comic book style. | ||
+ | Bionic Commando - ARC - USA - Controls.png|The control panel. | ||
+ | Bionic Commando - C64 - USA.jpg|North American releases for the Amiga, Commodore 64, and DOS (as well as the very different [[Bionic Commando (NES)|NES port]]) use this art. The painting is modified from the side art of the arcade cabinet. It's very nicely painted, and features many of the various enemies you meet in the game. It also uses the arcade cabinet logo. My only problem with it is that the main character doesn't look right. My favorite box. | ||
+ | Bionic Commando - C64 - UK.jpg|European releases for the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, and ZX Spectrum use this art. It's based off the Japanese arcade flyer, only with a more European cartoon style. The painting is pretty good, but the player's faces is pretty jacked. This uses the superior in-game arcade logo. | ||
+ | </gallery> | ||
− | == | + | ===Documentation=== |
<gallery> | <gallery> | ||
Bionic Commando - ARC - Manual.pdf|Manual (Arcade). | Bionic Commando - ARC - Manual.pdf|Manual (Arcade). | ||
+ | Bionic Commando - DOS - USA - Manual.pdf|MS-DOS (USA). | ||
+ | Bionic Commando - C64 - Manual.pdf|Manual (European home computers). | ||
+ | Bionic Commando - CPC - Manual - Front.jpg|Manual (Home computers - alternate) - Front. | ||
+ | Bionic Commando - CPC - Manual - Back.jpg|Manual (Home computers - alternate) - Back. | ||
Bionic Commando - ARC - Flyer - Japan.jpg|Japanese Flyer. | Bionic Commando - ARC - Flyer - Japan.jpg|Japanese Flyer. | ||
Bionic Commando - ARC - Flyer - USA - Front.jpg|US Flyer - Front. | Bionic Commando - ARC - Flyer - USA - Front.jpg|US Flyer - Front. | ||
Bionic Commando - ARC - Flyer - USA - Back.jpg|US Flyer - Back. | Bionic Commando - ARC - Flyer - USA - Back.jpg|US Flyer - Back. | ||
+ | Bionic Commando - ARC - UK - Ad.png|UK Advertisement. | ||
Bionic Commando - ARC - Poster - USA.jpg|US Poster. | Bionic Commando - ARC - Poster - USA.jpg|US Poster. | ||
</gallery> | </gallery> | ||
− | == | + | ===Maps=== |
<gallery> | <gallery> | ||
− | Bionic Commando - ARC - | + | Bionic Commando - ARC - Map - Stage 1.png|Arcade - Stage 1. |
+ | Bionic Commando - ARC - Map - Stage 2.png|Arcade - Stage 2. | ||
+ | Bionic Commando - ARC - Map - Stage 3.png|Arcade - Stage 3. | ||
+ | Bionic Commando - ARC - Map - Stage 4.png|Arcade - Stage 4. | ||
+ | Bionic Commando - ARC - Map - Stage 5.png|Arcade - Stage 5. | ||
+ | Bionic Commando - C64 - Map - Stage 1.png|Commodore 64 - Stage 1. | ||
+ | Bionic Commando - C64 - Map - Stage 2.png|Commodore 64 - Stage 2. | ||
+ | Bionic Commando - C64 - Map - Stage 3.png|Commodore 64 - Stage 3. | ||
+ | Bionic Commando - C64 - Map - Stage 4.png|Commodore 64 - Stage 4. | ||
+ | Bionic Commando - C64 - Map - Stage 5.png|Commodore 64 - Stage 5. | ||
+ | Bionic Commando - ZXS - Map - Stage 1.png|ZX Spectrum - Stage 1. | ||
+ | Bionic Commando - ZXS - Map - Stage 2.png|ZX Spectrum - Stage 2. | ||
+ | Bionic Commando - ZXS - Map - Stage 3.png|ZX Spectrum - Stage 3. | ||
+ | Bionic Commando - ZXS - Map - Stage 4.png|ZX Spectrum - Stage 4. | ||
+ | Bionic Commando - ZXS - Map - Stage 5.png|ZX Spectrum - Stage 5. | ||
</gallery> | </gallery> | ||
− | == | + | ===Screenshots=== |
<gallery> | <gallery> | ||
− | Bionic Commando - ARC - | + | Bionic Commando - ARC - Screenshot - Title (Japan).png|Arcade title screen (Japan). |
− | Bionic Commando - ARC - | + | Bionic Commando - ARC - Screenshot - Title.png|Arcade title screen (US). |
− | Bionic Commando - | + | Bionic Commando - AMI - Screenshot - Title.png|Amiga title screen. |
− | Bionic Commando - | + | Bionic Commando - AST - Screenshot - Title.png|Atari ST title screen. |
− | Bionic Commando - | + | Bionic Commando - CPC - Screenshot - Title.png|Amstrad CPC title screen. |
+ | Bionic Commando - C64 - Screenshot - Title.png|Commodore 64 title screen. | ||
+ | Bionic Commando - DOS - Screenshot - Title - EGA.png|MS-DOS title screen (EGA). | ||
+ | Bionic Commando - DOS - Screenshot - Title - CGA.png|MS-DOS title screen (CGA). | ||
+ | Bionic Commando - ZXS - Screenshot - Title.png|ZX Spectrum title screen. | ||
</gallery> | </gallery> | ||
− | == | + | ===Videos=== |
− | + | {{#ev:youtube|3ogqLxO8YJw|256|inline|Longplay, Amiga.|frame}} | |
+ | {{#ev:youtube|zG620nr7vko|256|inline|Longplay, arcade.|frame}} | ||
+ | {{#ev:youtube|R5hTRZRdZok|256|inline|Longplay, Atari ST.|frame}} | ||
+ | {{#ev:youtube|u2SKjwQELh8|256|inline|Longplay, Commodore 64 (Europe).|frame}} | ||
+ | {{#ev:youtube|bDGiE4wu07w|256|inline|Longplay, Commodore 64 (North America).|frame}} | ||
+ | {{#ev:youtube|Cs1NZT-n1pE|256|inline|Longplay, ZX Spectrum.|frame}} | ||
+ | |||
+ | ===Logos=== | ||
+ | There are four separate logos used for the various Bionic Commando arcade versions. The original Japanese Top Secret logo, the arcade cabinet logo, the arcade game logo, and a plural "Bionic Commandos" logo based on the in-game arcade logo. | ||
− | + | ==Titles== | |
+ | {| class="wikitable" | ||
+ | ! Language !! Native !! Transliteration !! Translation | ||
+ | |- | ||
+ | | English || Bionic Commando || || | ||
+ | |- | ||
+ | | Japanese || トップシークレット || Toppu Shikuretto || Top Secret | ||
+ | |} | ||
==Links== | ==Links== | ||
− | + | {{Link|MobyGames|http://www.mobygames.com/game/bionic-commando}} | |
− | + | {{Link|Wikipedia|https://en.wikipedia.org/wiki/Bionic_Commando}} | |
+ | {{Link|StrategyWiki|https://strategywiki.org/wiki/Bionic_Commando}} | ||
+ | {{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php?title=Bionic_Commando_(ARC)}} | ||
+ | {{Link|TCRF|https://tcrf.net/Bionic_Commando_(Arcade)}} | ||
+ | |||
* [http://www.thealmightyguru.com/Reviews/BionicCommando/Wiki/index.php thealmightyguru.com/Reviews/BionicCommando/Wiki/index.php] - Bionic Commando Database. | * [http://www.thealmightyguru.com/Reviews/BionicCommando/Wiki/index.php thealmightyguru.com/Reviews/BionicCommando/Wiki/index.php] - Bionic Commando Database. | ||
− | |||
[[Category: Games]] | [[Category: Games]] | ||
[[Category: Video Games]] | [[Category: Video Games]] | ||
+ | [[Category: 1987 Video Games]] | ||
+ | [[Category: Video Game Prime Order - Action, Adventure, Strategy]] | ||
+ | [[Category: Video Game Genre - Platformer]] | ||
+ | [[Category: Video Game Genre - Platform Shooter]] | ||
+ | [[Category: Video Game Genre - Shooter]] | ||
+ | [[Category: Media Theme - Action]] | ||
+ | [[Category: Media Theme - Science Fiction]] | ||
+ | [[Category: Media Theme - War]] | ||
[[Category: Amiga Games]] | [[Category: Amiga Games]] | ||
[[Category: Amstrad CPC Games]] | [[Category: Amstrad CPC Games]] | ||
Line 69: | Line 135: | ||
[[Category: DOS Games]] | [[Category: DOS Games]] | ||
[[Category: ZX Spectrum Games]] | [[Category: ZX Spectrum Games]] | ||
− | |||
− | |||
[[Category: Multi-Player]] | [[Category: Multi-Player]] | ||
+ | [[Category: 4-bit Color Graphics]] |
Revision as of 14:41, 18 August 2020
Bionic Commando is a military themed platform shooter developed by Capcom, originally released for the arcade in 1987, but then ported to many other platforms. This was the first title in the series which has spawned several more games including remakes, reboots, and sequels.
In the game, you play a soldier with a bionic arm who is infiltrating an enemy army. You can throw your arm and connect it to various platforms to swing your way around the maps, but it can also be employed as a defensive shield by punching away enemies. You have to make your way through five stages before confronting the enemy general.
Contents
Personal
I first learned about Bionic Commando after playing the NES remake. I wanted to create a web page shrine for the game, and learned about the original arcade game and its various ports. Having never even seen the game in an arcade, I played it on MAME, and was quite disappointed by it. The NES remake was markedly better.
Status
I do not own any version of this game and have not beaten it.
Review
3 | 3 | 5 | 5 | 2 |
Best Version: Arcade
— This section contains spoilers! —
Good
- The game is technically impressive for its time with nice graphics and sound.
- Harumi Fujita's soundtrack sounds properly militant.
- Each stage is pretty unique introducing new enemies, hazards, and mechanics.
- The swing mechanic was certainly a creative concept.
Bad
- It takes a lot of practice to get used to the bionic arm mechanic.
Ugly
- The game is way too hard, even when you set it into easy mode. This is mostly due to a frustratingly slow bionic arm and obnoxiously fast enemies. But there are also sections of the game where you have no choice but to move up to a platform swarming with enemies, which is extremely difficult
Media
Box Art
North American releases for the Amiga, Commodore 64, and DOS (as well as the very different NES port) use this art. The painting is modified from the side art of the arcade cabinet. It's very nicely painted, and features many of the various enemies you meet in the game. It also uses the arcade cabinet logo. My only problem with it is that the main character doesn't look right. My favorite box.
European releases for the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, and ZX Spectrum use this art. It's based off the Japanese arcade flyer, only with a more European cartoon style. The painting is pretty good, but the player's faces is pretty jacked. This uses the superior in-game arcade logo.
Documentation
- Bionic Commando - ARC - Manual.pdf
Manual (Arcade).
- Bionic Commando - C64 - Manual.pdf
Manual (European home computers).
- Bionic Commando - ARC - Flyer - Japan.jpg
Japanese Flyer.
- Bionic Commando - ARC - Flyer - USA - Front.jpg
US Flyer - Front.
- Bionic Commando - ARC - Flyer - USA - Back.jpg
US Flyer - Back.
- Bionic Commando - ARC - Poster - USA.jpg
US Poster.
Maps
Screenshots
Videos
Logos
There are four separate logos used for the various Bionic Commando arcade versions. The original Japanese Top Secret logo, the arcade cabinet logo, the arcade game logo, and a plural "Bionic Commandos" logo based on the in-game arcade logo.
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Bionic Commando | ||
Japanese | トップシークレット | Toppu Shikuretto | Top Secret |
Links
- thealmightyguru.com/Reviews/BionicCommando/Wiki/index.php - Bionic Commando Database.
- Pages with broken file links
- Video Game Rating - 3
- Video Game Graphics Rating - 5
- Video Game Sound Rating - 5
- Games
- Video Games
- 1987 Video Games
- Video Game Prime Order - Action, Adventure, Strategy
- Video Game Genre - Platformer
- Video Game Genre - Platform Shooter
- Video Game Genre - Shooter
- Media Theme - Action
- Media Theme - Science Fiction
- Media Theme - War
- Amiga Games
- Amstrad CPC Games
- Arcade Games
- Atari ST Games
- Commodore 64 Games
- DOS Games
- ZX Spectrum Games
- Multi-Player
- 4-bit Color Graphics