Difference between revisions of "BizHawk"
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[[Image:BizHawk - Screenshot - Features.png|thumb|256x256px|Some of BizHawk's features.]] | [[Image:BizHawk - Screenshot - Features.png|thumb|256x256px|Some of BizHawk's features.]] | ||
− | '''BizHawk''' is a multi-system [[ | + | '''BizHawk''' is a [[freeware|free]] [[open source]] multi-system [[video game]] [[emulation|emulator]] for [[Windows]], written in [[C Sharp|C#]]. BizHawk is designed primarily for the tool-assist community, so it has a lot of diagnostic and scripting features, but very little user-level documentation. |
− | It has high-accuracy emulation for the following systems: [[Apple II]], [[Atari 2600]], [[Atari 7800]], [[ColecoVision]], [[Commodore 64]], [[Famicom]], [[Famicom Disk System]], [[Game Boy]], [[Game Boy Advance]], [[Game Boy Color]], [[Game Gear]], [[Genesis]], [[Intellivision]], [[Lynx]], [[Master System]], [[Neo Geo Pocket]], [[Nintendo 64]], [[Nintendo Entertainment System]], [[PC Engine]], [[PC Engine CD]], [[PlayStation]], [[Saturn]], [[Sega-CD]], [[SG-1000]], [[Super Famicom]], [[Super Game Boy]], [[Super Nintendo Entertainment System]], [[SuperGrafx]], [[TI-83]], [[TurboGrafx-16]], [[Virtual Boy]], [[Wonderswan]], [[Wonderswan Color]], and [[ZX Spectrum]] | + | It has high-accuracy emulation for the following systems: [[Apple II]], [[Atari 2600]], [[Atari 7800]], [[ColecoVision]], [[Commodore 64]], [[Famicom]], [[Famicom Disk System]], [[Game Boy]], [[Game Boy Advance]], [[Game Boy Color]], [[Game Gear]], [[Genesis]], [[Intellivision]], [[Lynx]], [[Master System]], [[Neo Geo Pocket]], [[Nintendo 64]], [[Nintendo Entertainment System]], [[PC Engine]], [[PC Engine CD]], [[PlayChoice-10]], [[PlayStation]], [[Saturn (video game console)|Saturn]], [[Sega-CD]], [[SG-1000]], [[Super Famicom]], [[Super Game Boy]], [[Super Nintendo Entertainment System]], [[SuperGrafx]], [[TI-83]], [[TurboGrafx-16]], [[Vectrex]], [[Virtual Boy]], [[VS. System]], [[Wonderswan]], [[Wonderswan Color]], and [[ZX Spectrum]] |
− | I discovered BizHawk while checking out tool-assist speedruns on TASVideos. After seeing how | + | ==Personal== |
+ | I discovered BizHawk while checking out tool-assist speedruns on TASVideos. After seeing how versatile it was, I downloaded it and started using it. I have since switched over to using it as my primary emulator for most systems. One of the things I like most about it is the common interface for each system. Rather than having to learn the unique way of a bunch of different emulators handle things, most of the systems use similar configuration screens and tools. | ||
==Links== | ==Links== | ||
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[[Category: Emulators]] | [[Category: Emulators]] | ||
[[Category: Windows Software]] | [[Category: Windows Software]] | ||
− | [[Category: | + | [[Category: Software Distribution Model - Freeware]] |
− | [[Category: Open Source | + | [[Category: Software Distribution Model - Open Source]] |
Revision as of 15:55, 22 November 2020
BizHawk is a free open source multi-system video game emulator for Windows, written in C#. BizHawk is designed primarily for the tool-assist community, so it has a lot of diagnostic and scripting features, but very little user-level documentation.
It has high-accuracy emulation for the following systems: Apple II, Atari 2600, Atari 7800, ColecoVision, Commodore 64, Famicom, Famicom Disk System, Game Boy, Game Boy Advance, Game Boy Color, Game Gear, Genesis, Intellivision, Lynx, Master System, Neo Geo Pocket, Nintendo 64, Nintendo Entertainment System, PC Engine, PC Engine CD, PlayChoice-10, PlayStation, Saturn, Sega-CD, SG-1000, Super Famicom, Super Game Boy, Super Nintendo Entertainment System, SuperGrafx, TI-83, TurboGrafx-16, Vectrex, Virtual Boy, VS. System, Wonderswan, Wonderswan Color, and ZX Spectrum
Personal
I discovered BizHawk while checking out tool-assist speedruns on TASVideos. After seeing how versatile it was, I downloaded it and started using it. I have since switched over to using it as my primary emulator for most systems. One of the things I like most about it is the common interface for each system. Rather than having to learn the unique way of a bunch of different emulators handle things, most of the systems use similar configuration screens and tools.