Difference between revisions of "Boss rush"
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[[Image:Space Harrier - ARC - Screenshot - Stage 18.png|thumb|256x256px|''[[Space Harrier]]'', released in 1985, features one of the first boss rushes in video game history.]] | [[Image:Space Harrier - ARC - Screenshot - Stage 18.png|thumb|256x256px|''[[Space Harrier]]'', released in 1985, features one of the first boss rushes in video game history.]] | ||
− | A '''boss rush''' is a common trope in video games where the player is expected to defeat all the bosses from earlier in the game all over again | + | A '''boss rush''' is a common trope in video games where the player is expected to defeat all the bosses from earlier in the game all over again, usually in a non-stop gauntlet. However, since the player's character is usually more powerful than when they first faced the bosses, the battles are more tolerable. |
I usually enjoy boss rushes. In most games, by the time you've reached the end, you've become a lot more powerful than when you first faced the boss, and it's illustrated by how much easier the boss is to defeat at full power. Occasionally, the bosses will be super-charged, and the battle is insanely difficult, which I don't enjoy. | I usually enjoy boss rushes. In most games, by the time you've reached the end, you've become a lot more powerful than when you first faced the boss, and it's illustrated by how much easier the boss is to defeat at full power. Occasionally, the bosses will be super-charged, and the battle is insanely difficult, which I don't enjoy. |
Revision as of 11:02, 26 June 2019
A boss rush is a common trope in video games where the player is expected to defeat all the bosses from earlier in the game all over again, usually in a non-stop gauntlet. However, since the player's character is usually more powerful than when they first faced the bosses, the battles are more tolerable.
I usually enjoy boss rushes. In most games, by the time you've reached the end, you've become a lot more powerful than when you first faced the boss, and it's illustrated by how much easier the boss is to defeat at full power. Occasionally, the bosses will be super-charged, and the battle is insanely difficult, which I don't enjoy.
Games
This is not meant to be an exhaustive list of games that feature a boss rush, but rather those games that are important to me.
Title | Released | Notes |
---|---|---|
ActRaiser | 1990-12-16 | Bosses are faster than before. |
Bad Dudes Vs. Dragon Ninja | 1988-04-?? | Bosses are a bit weaker, some are zombified, and the order is different. |
Bonk's Adventure | 1989-12-15 | |
Bonk's Adventure (Game Boy) | 1992-11-27 | Player can choose order, mini bonuses after each battle. |
Castlevania: Aria of Sorrow | 2003-05-06 | |
Castlevania: Harmony of Dissonance | 2002-06-06 | Has an unlockable boss rush mode. |
Chrono Trigger | 1995-03-11 | |
Double Dragon (NES) | 1988-04-08 | |
Final Fantasy | 1987-12-18 | The four elemental fiends. |
Final Fantasy IV | 1991-07-19 | The Four Elemental Lords. |
Illusion of Gaia | 1993-11-27 | |
Kirby's Dream Land | 1992-04-27 | |
Kirby's Adventure | 1993-03-23 | |
Kirby's Dream Land 2 | 1995-03-21 | |
The Legend of Zelda: A Link to the Past | 1991-11-21 | A partial boss rush of the light world bosses with harder environments. |
The Legend of Zelda: Link's Awakening | 1993-06-06 | Has a miniboss rush. |
Mega Man | 1987-12-17 | The 6 robot bosses in basic square rooms as part of the last couple levels. |
Mega Man II | 1988-12-24 | The 8 robot bosses in basic square rooms. You can choose the order, but you have to fight them all with only a large health boost after each boss. |
Mega Man III | 1990-09-28 | The 8 robot bosses and bosses from Mega Man II. |
Mega Man IV | 1991-12-06 | The 8 robot bosses. |
Undertale | 2015-09-15 | |
Wonder Boy In Monster World | 1991-10-25 | |
Wrath of the Black Manta | 1989-11-17 | Japanese version has full boss rush in any order, US version has only one boss of player's choice. |