Boss rush

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A boss rush is a common trope in video games where they player, typically when they near the end of the game, is expected to defeat all the bosses from the game all over again, usually in a non-stop gauntlet.

Games

This is not meant to be an exhaustive list of games that feature a boss rush, but rather those games that are important to me.

Title Released Notes
ActRaiser 1990-12-16 Bosses are faster than before.
Bad Dudes Vs. Dragon Ninja 1988-04-?? Bosses are a bit weaker, some are zombified, and the order is different.
Bonk's Adventure 1989-12-15
Castlevania: Harmony of Dissonance 2002-06-06 Has a boss rush mode.
Chrono Trigger 1995-03-11 You're way overpowered at this point.
Double Dragon (NES) 1988-04-08
Final Fantasy 1987-12-18 The four elemental fiends.
Final Fantasy IV 1991-07-19 The Four Elemental Lords.
Illusion of Gaia 1993-11-27
Kirby's Dream Land 2 1995-03-21
Kirby's Adventure 1993-03-23
The Legend of Zelda: A Link to the Past 1991-11-21 A partial boss rush of the light world bosses with harder environments.
The Legend of Zelda: Link's Awakening 1993-06-06 Has a miniboss rush.
Mega Man 1987-12-17 The 6 robot bosses in basic square rooms.
Mega Man II 1988-12-24 The 8 robot bosses in basic square rooms. You have to do it all in one go, but you're awarded a large health boost after each boss.
Undertale 2015-09-15
Wonder Boy In Monster World 1991-10-25
Wrath of the Black Manta 1989-11-17 Japanese version has full boss russ in any order, US version has only one boss of player's choice.