Difference between revisions of "Boss rush"
(Created page with "A '''boss rush''' is a common trope in video games where they player, typically when they near the end of the game, is expected to defeat all the bosses from the game all over...")
Revision as of 10:18, 26 June 2019
A boss rush is a common trope in video games where they player, typically when they near the end of the game, is expected to defeat all the bosses from the game all over again, usually in a non-stop gauntlet.
This is not meant to be an exhaustive list of games that feature a boss rush, but rather those games that are important to me.
|ActRaiser||1990-12-16||Bosses are faster than before.|
|Bad Dudes Vs. Dragon Ninja||1988-04-??||Bosses are a bit weaker, some are zombified, and the order is different.|
|Castlevania: Harmony of Dissonance||2002-06-06||Has a boss rush mode.|
|Chrono Trigger||1995-03-11||You're way overpowered at this point.|
|Double Dragon (NES)||1988-04-08|
|Final Fantasy||1987-12-18||The four elemental fiends.|
|Final Fantasy IV||1991-07-19||The Four Elemental Lords.|
|Illusion of Gaia||1993-11-27|
|Kirby's Dream Land 2||1995-03-21|
|The Legend of Zelda: A Link to the Past||1991-11-21||A partial boss rush of the light world bosses with harder environments.|
|The Legend of Zelda: Link's Awakening||1993-06-06||Has a miniboss rush.|
|Mega Man||1987-12-17||The 6 robot bosses in basic square rooms.|
|Mega Man II||1988-12-24||The 8 robot bosses in basic square rooms. You have to do it all in one go, but you're awarded a large health boost after each boss.|
|Wonder Boy In Monster World||1991-10-25|
|Wrath of the Black Manta||1989-11-17||Japanese version has full boss russ in any order, US version has only one boss of player's choice.|