Castlevania: Dawn of Sorrow
Castlevania: Dawn of Sorrow is a Metroidvania developed and published by Konami for the Nintendo DS on 2005-08-25 and the nineteenth game in the Castlevania series and direct sequel to Castlevania: Aria of Sorrow.
When I bought my friend's used DS, I started playing this game, however, a broken right button made me abandon it before I got very far into it. After I got a good Nintendo DS emulator, I started playing it again.
I don't own this game, but am playing it.
- As with most 2D Castlevania games, the graphic art is gorgeous. The background scenes are very detailed and the multi-layered parallax scrolling gives them a lot of depth. The enemies and characters are beautifully designed and animated. The new system of rotating and scaling portions of the sprites really makes them feel more alive.
- The music, composed largely by Michiru Yamane and Masahiko Kimura, is nice and Gothic, perfectly fitting the theme.
- The inclusion of mini games, like the slider puzzle and piano puzzle were welcome additions.
- I like the barrel-throwing ape skeletons. Very Donkey Kong.
- The stylus-based magic seals are annoying. They don't add any strategy and only slow down some of the boss battles if you don't accurately memorize or enter them. It's as though the designers just threw them in just to make more use of the touch screen.
- The game feels too similar to Aria of Sorrow, which I found to be boring, and, for much of this game, I was bored as well.
- This is another one of those games where bullets do less damage than hand-to-hand weapons. While I understand this from a game mechanics stand point, it's just plain stupid. Just replace guns with missile or throwing weapons.
- Although the game gives you a large variety of weapons to choose from, each with its own attack form, I found most of them to be terrible. They either have a tiny hit box, or do very little damage. I most preferred the claymore form. It's only slightly slower than the other weapons, but does a lot more damage and has a massive hit box.
The box art shows all the principle characters with Soma Cruz front and center. The background has a large moon and castle, with some ghostly apparitions below it.
The USA box moves the title to the top and pushes the characters lower on the art. It uses the Castlevania: Lament of Innocence logo.