Difference between revisions of "Castlevania: Harmony of Dissonance"

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===Documentation===
 
===Documentation===
 
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<gallery>
Castlevania - Harmony of Dissonance - GBA - Manual.pdf|Game manual.
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Castlevania - Harmony of Dissonance - GBA - USA - Manual.pdf|Manual (North America).
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Castlevania - Harmony of Dissonance - GBA - Japan - Manual.pdf|Manual (Japan).
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</gallery>
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===Maps===
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<gallery>
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Castlevania - Harmony of Dissonance - GBA - Map - Castle A.png|Castle A.
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Castlevania - Harmony of Dissonance - GBA - Map - Castle B.png|Castle B.
 
</gallery>
 
</gallery>
  

Revision as of 14:09, 25 February 2019

North American box art.

Castlevania: Harmony of Dissonance is a platform adventure game developed by Konami Tokyo and published by Konami for the Game Boy Advance on 2002-06-06. It is one of many Castlevania games.

I didn't know anything about the game other than it was a later Castlevania game, and that was enough to get me to want to play it. I played it an beat it in 2016. Overall it's just an okay game; worth playing, but nothing new or exciting.

Status

I do not own this game, but I have beat it and seen all three endings, although I needed hints to see the best ending.

Review

  • Overall: 4/10
  • Best Version: Game Boy Advance

Good

  • Having a light and dark side of the castle was a clever way to add difficulty and length to the game as well as introduce some nice puzzles.
  • Some of the backgrounds have amazing graphics.
  • Some of the puzzles are challenging and took me several attempts, but none seemed unfair.
  • I liked how your secondary weapon can be affected by the various spell books to create more special abilities.
  • Some of the monsters had a lot of work put into them, like the level 3 skeleton dragon that curled around the columns.

Bad

  • The story is pretty garbage and none of the characters are interesting.
  • A lot of the sprites are pretty bad, especially the character sprites.
  • Most of the monsters were just repeats of earlier Castlevanias with very little originality.
  • There are surprisingly few secrets.
  • The game has a lot of backtracking.
  • Needing to use Maxim's ring to unlock one of the castle's many locked doors took me forever to figure out.
  • Why does Juste have an ethereal after-image right from the beginning? It doesn't feel earned, and it's visually distracting.
  • The same weak enemies remain for most of the game making backtracking rather pointless.
  • I wish the developers had come up with a better way to handle the secondary weapon. I kept accidentally picking up a weapon I didn't want.
  • The cross is vastly superior to the other weapons, so, when you get it, all the others are obsolete.
  • There aren't any decent hints for getting the good ending.
  • The fact that this came out after Castlevania: Circle of the Moon, which is better in every way, is embarrassing for Konami!

Ugly

  • Nothing really.

Media

Box Art

Documentation

Maps

Videos

Titles

Language Native Transliteration Translation
English Castlevania: Harmony of Dissonance
Japanese キャッスルヴァニア 白夜の協奏曲 Kyassuruvania Byakuya no Koncheruto Castlevania: Concerto of Midnight Sun

Links