Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance is a platform adventure game for the Game Boy Advance an published by Konami. Overall it's just an okay game; worth playing, but nothing new or exciting.
- The game yields a lot of play time, and creating a light and dark side of the castle was a clever way to add difficulty and length, and also introduce some nice puzzles.
- Some of the backgrounds had amazing graphics.
- Some of the puzzles were challenging and took several attempts, but none seemed unfair.
- I liked how the secondary weapons could be affected by the various spell books to create more special abilities.
- Some of the monsters were quite clever, like the level 3 skeleton dragon that curled around the columns.
- The story is pretty garbage and none of the characters are interesting.
- A lot of the graphics are pretty bad, especially the character sprites.
- The fact that this came out after Castlevania: Circle of the Moon which is better in every way, should have been embarrassing to Konami.
- Most of the monsters were just repeats of earlier Castlevanias with very little originality.
- There are surprisingly few secrets.
- The game has a lot of backtracking.
- Using Maxim's ring to unlock one of the castle's many locked doors took forever to find!
- Why does Juste have an ethereal after-image from the beginning? It doesn't feel earned, and it's visually distracting.
- The same weak enemies remain for most of the game making backtracking rather pointless.
- I wish the developers had come up with a better way to handle the secondary weapon. I kept accidentally picking up a weapon I didn't want.
- The cross is vastly superior to the other weapons which is fine when you get it, but then it makes all the others obsolete.
- There aren't any decent hints for getting the good ending.
- Nothing really.
- mobygames.com/game/castlevania-harmony-of-dissonance - Moby Games.