Difference between revisions of "Chopper I"

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(Created page with "'''''Chopper I''''' is a scrolling shoot em up for the arcade developed and published by SNK in 1988. ==Review== ===Good=== * The bosses are large and interesting. * The gra...")
 
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[[File:Chopper I - ARC.png|right]]
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'''''Chopper I''''' is a scrolling shoot em up for the arcade developed and published by [[SNK]] in 1988.
 
'''''Chopper I''''' is a scrolling shoot em up for the arcade developed and published by [[SNK]] in 1988.
  
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* There is little variety in the game, you'll see most of what the game has to offer by the end of the first stage.
 
* There is little variety in the game, you'll see most of what the game has to offer by the end of the first stage.
 
* The music volume is much lower than the sound effects, so the only time you get to hear it is when nothing is going on in the game, which is very rarely.
 
* The music volume is much lower than the sound effects, so the only time you get to hear it is when nothing is going on in the game, which is very rarely.
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* The idea of having walls and towers block bullets is a good idea, but it get over-used in the later areas and becomes annoying.
  
 
===Ugly===
 
===Ugly===

Revision as of 17:43, 14 January 2012

Chopper I is a scrolling shoot em up for the arcade developed and published by SNK in 1988.

Review

Good

  • The bosses are large and interesting.
  • The graphics are pretty attractive.

Bad

  • The game is obscenely difficult, too hard for the average gamer to enjoy.
  • There is only one upgradable gun. Kind of dull compare to other games which usually have around three.
  • There is little variety in the game, you'll see most of what the game has to offer by the end of the first stage.
  • The music volume is much lower than the sound effects, so the only time you get to hear it is when nothing is going on in the game, which is very rarely.
  • The idea of having walls and towers block bullets is a good idea, but it get over-used in the later areas and becomes annoying.

Ugly

  • The game forces you to play the game twice. This is a shameless way to make a game longer than it is. There's nothing wrong with letting a player play a harder second run, but this is actually built into the game's story!


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