Difference between revisions of "Contra"
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* Nothing. | * Nothing. | ||
− | ==Box Art== | + | ==Media== |
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<gallery> | <gallery> | ||
Contra - ARC - USA.jpg|The North American arcade cabinet was pretty sparsely designed. It lacked a bezel and cabinet art, but did have a marquee, control panel, and side sticker. | Contra - ARC - USA.jpg|The North American arcade cabinet was pretty sparsely designed. It lacked a bezel and cabinet art, but did have a marquee, control panel, and side sticker. | ||
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</gallery> | </gallery> | ||
− | ==Documentation== | + | ===Documentation=== |
<gallery> | <gallery> | ||
Contra - ARC - Manual.pdf|Game manual. | Contra - ARC - Manual.pdf|Game manual. | ||
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</gallery> | </gallery> | ||
− | ==Maps== | + | ===Maps=== |
<gallery> | <gallery> | ||
Contra - ARC - Map - 1.png|Jungle. | Contra - ARC - Map - 1.png|Jungle. | ||
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Contra - ARC - Map - 5.png|Snowfield, Energy Zone, Hangar, Alien's Lair. | Contra - ARC - Map - 5.png|Snowfield, Energy Zone, Hangar, Alien's Lair. | ||
</gallery> | </gallery> | ||
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+ | ===Videos=== | ||
+ | * [https://www.youtube.com/watch?v=rD9G7OCmsfk youtube.com/watch?v=rD9G7OCmsfk] - Arcade longplay. | ||
+ | * [https://www.youtube.com/watch?v=5stKSYNk6Z8 youtube.com/watch?v=5stKSYNk6Z8] - Amstrad CPC longplay. | ||
+ | * [https://www.youtube.com/watch?v=9TLzIJIKxDs youtube.com/watch?v=9TLzIJIKxDs] - Commodore 64 longplay. | ||
+ | * [https://www.youtube.com/watch?v=KT5sZxc0R3s youtube.com/watch?v=KT5sZxc0R3s] - ZX Spectrum longplay. | ||
==Credits== | ==Credits== | ||
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| Engineer || Rom Yamamoto | | Engineer || Rom Yamamoto | ||
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==Links== | ==Links== |
Revision as of 17:00, 8 May 2018
Contra, known in Japan as 魂斗羅 [Kontora] and on European computers as Gryzor, is a run-and-gun action shooter developed and published by Konami for the Arcade on 1987-02-20 and is the first in the Contra series. It was later ported to various home computers and special ports that were quite a bit different were made for the NES and MSX2.
I have never actually played or even seen Contra in the arcade. My first experience was with the NES game. When I found out about MAME, I wanted to see what Contra was like for the arcade, assuming it would be like a 16-bit version of the NES game, but I was a bit disappointed.
Contents
Status
I do not own any of the port and haven't beat any.
Review
- Overall: 4/10
- Best Version: Arcade
Good
- The game is a pioneer of the run-and-gun genre and, at least for 1987, pretty impressive.
- Using Giger's art style as adapted from the movie Alien was a great idea. It gives the game an over all creepy vibe.
- Each level is pretty unique featuring new enemies, bosses, and environments.
Bad
- Survival comes less from skill, and more from level memorization. This requires you to spend a lot of quarters. Typical for 1980s arcade games, but not fun.
- The contrast in the graphics vary greatly from background to foreground objects. I presume this was done so the players would know where to concentrate their bullets, but the washed out colors of the backgrounds looks awful.
- The player's jumping animation is ridiculous looking.
- The football player robot boss is lame.
- The various ports are much worse than the arcade game.
Ugly
- Nothing.
Media
Box Art
Documentation
Maps
Videos
- youtube.com/watch?v=rD9G7OCmsfk - Arcade longplay.
- youtube.com/watch?v=5stKSYNk6Z8 - Amstrad CPC longplay.
- youtube.com/watch?v=9TLzIJIKxDs - Commodore 64 longplay.
- youtube.com/watch?v=KT5sZxc0R3s - ZX Spectrum longplay.
Credits
Arcade
Role | Names |
---|---|
Director | Koji Hiroshita |
Programmers | Satoru Okamoto, Hideyuki Tsujimoto, Koichi Cobra |
Graphic Designer | Kengo Nakamura |
Special Designers | Takashi Jinbo, Passionate Norio |
Music and Sound | Kazuki Muraoka |
Engineer | Rom Yamamoto |
Links
- mobygames.com/game/contra - MobyGames.
- en.wikipedia.org/wiki/Contra_(video_game) - Wikipedia.