Difference between revisions of "Crippleware"

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'''Crippleware''', often called a '''demo''' version, is a software distribution model where the distributed program contains features which will only be made available if you pay for them. This is sometimes minor, like eliminating the more exotic features that the average user wouldn't need. It sometimes forces the user to advertise the product, by adding watermarks to saved documents. And sometimes it locks you out of key features like the ability to save your project or the ability to use the program more that five minutes. Traditionally, this model was called [[shareware]], and you could unlock the features for a single flat rate, but modern versions of this model frequently use a micro-transaction system where the user is required to buy each of the features they want individually. In video games, crippleware traditionally limits the game to just the first few levels, but the micro-transaction model makes the game progress especially slowly, but allows users to purchase power-ups that will expedite advancement.
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'''Crippleware''' is a [[software distribution model]] where the distributed program is described as free, but it contains features which will only be made available if you pay for them. The program may be crippled in varying degrees. Sometimes it is something minor, like eliminating the more exotic features that the average user wouldn't need. Sometimes it forces the user to advertise the product, by adding watermarks to saved documents. Sometimes it locks you out of key features like the ability to save your project or the ability to use the program more that five minutes. Many [[shareware]] products are a type of crippleware, but they're upfront about their limitations.
  
Like with [[nagware]] or [[adware]], I don't have an ethical problem with crippleware when the developers are up-front about the fact that the program is crippled. What I don't like is when they advertise it as [[freeware]] only to have the user discover the program isn't really usable until they pay for it.
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Traditional crippleware unlocks all the disabled features for a single flat rate, but modern versions of this model frequently use a micro-transaction system where the user is required to buy each of the features they want individually or in bundles. In video games, crippleware using a micro-transaction model makes the game progress especially slowly, but allows users to purchase power-ups that will expedite advancement.
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Like with [[nagware]] or [[adware]], I have an ethical problem when crippleware isn't upfront about their limitations and pricing.
  
 
==Software==
 
==Software==

Revision as of 14:33, 15 October 2019

Crippleware is a software distribution model where the distributed program is described as free, but it contains features which will only be made available if you pay for them. The program may be crippled in varying degrees. Sometimes it is something minor, like eliminating the more exotic features that the average user wouldn't need. Sometimes it forces the user to advertise the product, by adding watermarks to saved documents. Sometimes it locks you out of key features like the ability to save your project or the ability to use the program more that five minutes. Many shareware products are a type of crippleware, but they're upfront about their limitations.

Traditional crippleware unlocks all the disabled features for a single flat rate, but modern versions of this model frequently use a micro-transaction system where the user is required to buy each of the features they want individually or in bundles. In video games, crippleware using a micro-transaction model makes the game progress especially slowly, but allows users to purchase power-ups that will expedite advancement.

Like with nagware or adware, I have an ethical problem when crippleware isn't upfront about their limitations and pricing.

Software

Links

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