Dice Wars is a simple, but fun, strategy video game developed by Gamedesign and released in Flash in 2001. The game uses a combat system similar to that of the board game Risk, but on a randomly generated board with 2-8 players. It is a single-player-only game and uses AI opponents.
I don't remember how I came across this game, but it was no doubt on one of the various blogs I frequented in the early 2000s. It was either a direct link to this game, or through one of the many other Flash games developed by Gamedesign.
This game is freely available online. I have beaten each opponent count.
- Overall: 4/10
- Best Version: Flash
— This section contains spoilers! —
- The game is attractive looking and the interface is well-designed.
- The rapid-paced animation makes it clear what is going on as you play.
- At the end of the game, you can watch the history of the entire game as a replay.
- After playing the game for a little while you will learn how easy it is to exploit the AI.
- There are no difficulty settings, so, once you understand how the AI plays, you can pretty much win every time you're given a fair starting position.
- Rather than write a better AI, the designers have the opponents gang up on you once you control about half the board.
- Due to the randomness of the game, and the increased likelihood of being picked last on the first turn, you will occasionally lose the game before you even get a chance to move when playing with a large number of opponents.
- The game doesn't evenly distribute the dice at the beginning of the game, usually some of the colors will have fewer dice than the others, and be in worse positions.
- Though it may be confirmation bias, the dice rolls feel like they're weighted against the player. I've had massive leads lost by a long run of low rolls followed by high rolls from my opponents, but I rarely notice such runs in my favor.
- I wish the player was allowed to pick their color.
- gamedesign.jp/flash/dice/dice.html - Official.