Donald Duck: Goin' Quackers (Game Boy Color)

From TheAlmightyGuru
Revision as of 22:21, 19 January 2022 by TheAlmightyGuru (talk | contribs)
Jump to: navigation, search

Donald Duck: Goin' Quackers is a platform video game developed by Ubisoft Studios and published by Ubi Soft Entertainment Software for the Game Boy Color on 2000-10-19. Four different games were released with this same title across seven platforms, but the GBC title was the only 2D game.

In the game, the evil magician Merlock has kidnapped Daisy Duck. You play as Donald Duck who want to rescue her, so he recruits Gyro Gearloose for help. Gyro uses his teleporter, but Merlock has scattered the device's blueprints. Donald must first recover the blueprints and bring them to Gyro to finally confront Merlock and rescue Daisy.

Personal

I decided to play this game to improve my knowledge of the Game Boy Color catalog. I was a bit surprised that the game wasn't awful.

Status

I don't own this game, but I am playing it.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
5 7 6 3 4

Best Version: Game Boy Color

— This section contains spoilers! —

Good

  • The game's graphics are very impressive for the GBC. Donald's sprites, especially, are very well animated.
  • You're given unlimited continues and plenty of free lives, so you don't have to worry about having to start all over again.

Bad

  • I would like it if there was a health meter in the status bar rather than relying on Donald's animation to determine how much health you have.
  • Although you can press up and down to see whats slightly higher and lower than you, it doesn't show enough below, and you often find yourself falling into spikes that were just slightly off screen. This is annoying and punishes players for exploring.
  • The game lets you miss the blueprints in every level and keep playing. But, after you defeat Merlock, you'll have to go back and redo all the levels where you missed it. This is a pain the butt, and I wish they'd either force you to have to get blueprints, or made it so you only have to redo the exact map where the blueprints reside.

Ugly

  • The game is pretty boring. Every level uses the same mechanic: collect the objects while avoiding the hazards. There is a little variation with a couple auto-scrollers, but that's it. You don't get any power-ups and everything is linear. This would have been unimpressive in 1990, but, by 2000, it was unacceptable.

Media

Covers

Documentation

Videos

Longplay.

Links

Link-MobyGames.png  Link-GameFAQs.png