Difference between revisions of "Doom II: Hell on Earth"

From TheAlmightyGuru
Jump to: navigation, search
(Review)
 
(64 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Image:Doom 2 - DOS - USA.jpg|thumb|256x256px|North American box art.]]
+
{{Video Game
 +
| Title            = Doom II: Hell on Earth
 +
| SortTitle        = Doom 2: Hell on Earth
 +
| Image           = Doom 2 - DOS - USA.jpg
 +
| ImageDescription = MS-DOS - USA - 1st edition.
 +
| Developer        = {{VideoGameDeveloper|id Software}}
 +
| Publisher        = {{VideoGamePublisher|GT Interactive}}
 +
| PublishedYear    = 1994
 +
| PublishedMonth  = 10
 +
| PublishedDay    = 10
 +
| Platforms        = {{Platform|DOS}}, {{Platform|Game Boy Advance}}, {{Platform|Macintosh Classic}}, {{Platform|PC-9800}}, {{Platform|Windows}}, {{Platform|Zodiac}}
 +
| Genres          = {{VideoGameGenre|Action video game|Action}}, {{VideoGameGenre|First-person shooter|First-person shooter}}, {{VideoGameGenre|Shooter|Shooter}}
 +
| Themes          = {{MediaTheme|Horror}}, {{MediaTheme|Science Fiction}}
 +
| Series          = ''[[Doom (universe)|Doom]]''
 +
| Multiplayer      = {{GameMultiplayer|Simultaneous co-op}}, {{GameMultiplayer|Simultaneous versus}}
 +
| Distributions    = {{VideoGameDistribution|Commercial}}, {{VideoGameDistribution|Open source}}
 +
}}
  
'''''Doom II: Hell On Earth''''' is a first-person shooter developed by [[id Software]] and the sequel to [[Doom]]. You play the same space marine as in the first game, only the demons of Hell have reached Earth through one of the Mars portals. Now you must fight them and destroy the huge demon to stop them from destroying the planet.
+
'''''Doom II: Hell On Earth''''' is a [[first-person shooter]] developed by [[id Software]] and published by [[GT Interactive]] for [[MS-DOS]] on 1994-10-10 and later ported to several platforms. It is the second game in the [[Doom (universe)|''Doom'' series]].
  
==Status==
+
In the game's story, you play the same space marine as in the first game, only the demons of Hell have reached Earth through one of the Mars portals. Now you must fight them and destroy the huge demon in charge to stop them from destroying the planet.
I own Doom II for Windows (Doom 95) and have beaten every level on Hurt Me Plenty difficulty.
+
 
 +
==Personal==
 +
{{VideoGameStatus
 +
| Own      = Yes. Doom 95 CD port. And digital copy from ''Doom 3: BFG Edition'' on Steam.
 +
| CantOwn  =
 +
| Won      = Yes. Windows port. "Hurt Me Plenty" difficulty.
 +
| CantWin  =  
 +
| Finished = 2002-11-26.
 +
}}
 +
 
 +
I bought Doom II after it was released for Windows 95 and played it all the time. I often turn on cheats just to plow though every level mindlessly while watching TV. Playing Doom II often reminds me of the music from [[Queen]]'s ''[[Sheer Heart Attack]]'' album, which I listened to a lot when I first played this game. I still occasionally use ''ZDoom'' to run various ''Doom'' WADs and play the game passively with cheats.
  
 
==Review==
 
==Review==
Overall: 7/10
+
{{Video Game Review|8|7|8|7|7|Doom95 for Windows}}
 +
 
 +
{{Spoilers}}
  
 
===Good===
 
===Good===
 
* I enjoy pretty much all of the additions to the game. Each of the new enemies have their own quirks, the new weapon is pretty sweet, and the various upgrades to the engine are quite nice.
 
* I enjoy pretty much all of the additions to the game. Each of the new enemies have their own quirks, the new weapon is pretty sweet, and the various upgrades to the engine are quite nice.
 
* The new maps are very well-constructed and professional and make good use of the new features.
 
* The new maps are very well-constructed and professional and make good use of the new features.
* The idea of Hell breaking loose on a futuristic Earth is a pretty awesome idea.
+
* The idea of Hell breaking loose on a futuristic Earth is a pretty awesome idea, even if it doesn't look very impressive due to the weaker 3D of the time.
 +
* [[Bobby Prince]] once again composed an enjoyable and fitting soundtrack.
  
 
===Bad===
 
===Bad===
* Yes, the levels are all sequential and there are some great new features, but there isn't really anything fundamentally new about this game. Over all, it feels like less of a sequel and more like an upgrade or mod.
+
* There are some new features to the engine, and a couple new monsters, but there isn't really anything fundamentally new about this game. Over all, it feels like less of a sequel and more like an upgrade or mod.
 +
* A lot of the levels are lacking polish, and some are clearly unfinished.
 +
* The game allows [[save scumming]]. Ordinarily, I appreciate this, but, since the game is meant to be terrifying, and you can save and reload every time you get ambushed, it kills a lot of the tension.
  
 
===Ugly===
 
===Ugly===
 
* Nothing.
 
* Nothing.
 +
 +
==Media==
 +
===Box Art===
 +
This art was used for all ports and regions, just with minor variations to the layout. The painting with the space marine fighting the cyber-demon was painted by [[Brom]], but the Doom logo was designed by [[Don Punchatz]].
 +
 +
<gallery>
 +
Doom 2 - DOS - USA.jpg|MS-DOS box.
 +
</gallery>
 +
 +
===Documentation===
 +
<gallery>
 +
Doom II - DOS - Manual.pdf|Game manual.
 +
Masters of Doom - Hardcover - USA.jpg|''[[Masters of Doom]]''. Describes the development process.
 +
</gallery>
 +
 +
===Graphics===
 +
* [https://www.spriters-resource.com/pc_computer/doomdoomii spriters-resource.com/pc_computer/doomdoomii] - Sprites.
 +
* [https://www.textures-resource.com/pc_computer/pcdoom2 textures-resource.com/pc_computer/pcdoom2] - Textures.
 +
 +
===Videos===
 +
{{YouTube|jZXdYAkn4GY|Review - German Peter.}}
 +
{{YouTube|ip93S3mOzms|Longplay - Ultra violence difficulty, 100% secrets, fast monsters.}}
 +
{{YouTube|yIxEEgEuhT4|Longplay - Nightmare difficulty, 100% secrets.}}
 +
{{YouTube|5XO1n7Knh4s|Map differences across versions.}}
 +
 +
==Play Online==
 +
{{PlayOnline|https://classicreload.com/doom-ii-hell-on-earth.html|MS-DOS}}, {{PlayOnline|https://www.retrogames.cc/gameboyadvance-games/doom-ii-e-supplex.html|Game Boy Advance (Europe)}}, {{PlayOnline|https://www.retrogames.cc/gameboyadvance-games/doom-ii-u-mode7.html|Game Boy Advance (USA)}}
 +
 +
==Representation==
 +
{{Representation
 +
| Media                      = Video games
 +
| StrongFemaleCharacterStatus = Fail
 +
| StrongFemaleCharacterNotes  = There are no women.
 +
| BechdelTestStatus          = Fail
 +
| BechdelTestNotes            = There are no women.
 +
| StrongPOCCharacterStatus    = Fail
 +
| StrongPOCCharacterNotes    = The only human characters are white.
 +
| QueerCharacterStatus        = Fail
 +
| QueerCharacterNotes        = There are no queer characters.
 +
}}
 +
 +
==Credits==
 +
{| class="wikitable"
 +
! Role !! Staff
 +
|-
 +
| Programming || [[John Carmack]], [[John Romero]], [[Dave Taylor]]
 +
|-
 +
| Graphics, Art || [[Adrian Carmack]], [[Kevin Cloud]]
 +
|-
 +
| Level Design || [[Sandy Petersen]]
 +
|-
 +
| 3D Modelling || [[Gregor Punchatz]]
 +
|-
 +
| Music & Sound Effects || [[Robert Prince]]
 +
|-
 +
| Support || [[Shawn Green]], [[American McGee]]
 +
|-
 +
| Business || [[Jay Wilbur]]
 +
|-
 +
| Business Assistant || [[Donna Jackson]]
 +
|-
 +
| Sound Engine || [[Paul Radek]]
 +
|-
 +
| Tools Programming || [[John Romero]]
 +
|-
 +
| Box Art || [[Gerald Brom]], [[Don Punchatz]]
 +
|}
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/doom-ii_ mobygames.com/game/doom-ii_] = MobyGames.
+
{{Link|MobyGames|http://www.mobygames.com/game/doom-ii_}}
* [https://en.wikipedia.org/wiki/Doom_II:_Hell_on_Earth en.wikipedia.org/wiki/Doom_II:_Hell_on_Earth] - Wikipedia.
+
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Doom_II:_Hell_on_Earth}}
* [http://www.vgmpf.com/Wiki/index.php/Doom_II:_Hell_On_Earth_(DOS) vgmpf.com/Wiki/index.php/Doom_II:_Hell_On_Earth_(DOS)] - Music.
+
{{Link|VGMPF|2=http://www.vgmpf.com/Wiki/index.php/Doom_II:_Hell_On_Earth_(DOS)}}
 +
{{Link|TCRF|https://tcrf.net/Doom_II:_Hell_on_Earth_(PC)}}
 +
 
 +
* [https://www.doomwiki.org doomwiki.org] - DOOM Wiki.
  
  
[[Category: Game]]
+
[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
[[Category: Video Games]]
 
[[Category: First-Person Shooter]]
 
[[Category: Action]]
 
[[Category: Games I've Beaten]]
 
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
[[Category: Multi-Player]]
 

Latest revision as of 10:32, 26 March 2024

Doom II: Hell on Earth

Doom 2 - DOS - USA.jpg

MS-DOS - USA - 1st edition.

Developer id Software
Publisher GT Interactive
Published 1994-10-10
Platforms DOS, Game Boy Advance, Macintosh Classic, PC-9800, Windows, Zodiac
Genres Action, First-person shooter, Shooter
Themes Horror, Science Fiction
Series Doom
Multiplayer Simultaneous co-op, Simultaneous versus
Distribution Commercial, Open source

Doom II: Hell On Earth is a first-person shooter developed by id Software and published by GT Interactive for MS-DOS on 1994-10-10 and later ported to several platforms. It is the second game in the Doom series.

In the game's story, you play the same space marine as in the first game, only the demons of Hell have reached Earth through one of the Mars portals. Now you must fight them and destroy the huge demon in charge to stop them from destroying the planet.

Personal

Own?Yes. Doom 95 CD port. And digital copy from Doom 3: BFG Edition on Steam.
Won?Yes. Windows port. "Hurt Me Plenty" difficulty.
Finished2002-11-26.

I bought Doom II after it was released for Windows 95 and played it all the time. I often turn on cheats just to plow though every level mindlessly while watching TV. Playing Doom II often reminds me of the music from Queen's Sheer Heart Attack album, which I listened to a lot when I first played this game. I still occasionally use ZDoom to run various Doom WADs and play the game passively with cheats.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
8 7 8 7 7

Best Version: Doom95 for Windows

— This section contains spoilers! —

Good

  • I enjoy pretty much all of the additions to the game. Each of the new enemies have their own quirks, the new weapon is pretty sweet, and the various upgrades to the engine are quite nice.
  • The new maps are very well-constructed and professional and make good use of the new features.
  • The idea of Hell breaking loose on a futuristic Earth is a pretty awesome idea, even if it doesn't look very impressive due to the weaker 3D of the time.
  • Bobby Prince once again composed an enjoyable and fitting soundtrack.

Bad

  • There are some new features to the engine, and a couple new monsters, but there isn't really anything fundamentally new about this game. Over all, it feels like less of a sequel and more like an upgrade or mod.
  • A lot of the levels are lacking polish, and some are clearly unfinished.
  • The game allows save scumming. Ordinarily, I appreciate this, but, since the game is meant to be terrifying, and you can save and reload every time you get ambushed, it kills a lot of the tension.

Ugly

  • Nothing.

Media

Box Art

This art was used for all ports and regions, just with minor variations to the layout. The painting with the space marine fighting the cyber-demon was painted by Brom, but the Doom logo was designed by Don Punchatz.

Documentation

Graphics

Videos

Review - German Peter.
Longplay - Ultra violence difficulty, 100% secrets, fast monsters.
Longplay - Nightmare difficulty, 100% secrets.
Map differences across versions.

Play Online

MS-DOS, Game Boy Advance (Europe), Game Boy Advance (USA)

Representation

Strong female character?FailThere are no women.
Bechdel test?FailThere are no women.
Strong person of color character?FailThe only human characters are white.
Queer character?FailThere are no queer characters.

Credits

Role Staff
Programming John Carmack, John Romero, Dave Taylor
Graphics, Art Adrian Carmack, Kevin Cloud
Level Design Sandy Petersen
3D Modelling Gregor Punchatz
Music & Sound Effects Robert Prince
Support Shawn Green, American McGee
Business Jay Wilbur
Business Assistant Donna Jackson
Sound Engine Paul Radek
Tools Programming John Romero
Box Art Gerald Brom, Don Punchatz

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-VGMPF.png  Link-TCRF.png