Difference between revisions of "Earn to Die 2"

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[[Image:Earn to Die 2 - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]]
 
[[Image:Earn to Die 2 - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]]
  
'''''Earn to Die 2''''' is a driving game set in a post-apocalyptic zombie world. You must drive your card along abandoned highways littered with crates and boards and covered in zombies. You're awarded money for every zombie you kill as well as how far you drive, and that money is used to upgrade your vehicle allowing you to get further each time. Once you make it to the next garage you unlock a new stretch of road, and, every three roads you unlock a new vehicle.
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'''''Earn to Die 2''''' is a driving game developed by [[Toffee Games]] and published by [[Not Doppler]] for [[iOS]] on 2014-11-20 and later ported to [[Android]], [[Macintosh]], and [[Windows]]. You drive a vehicle across the abandoned highways of a post-apocalyptic zombie world. You're awarded money for every zombie you kill as well as how far you drive, and that money is used to upgrade your vehicle allowing you to get further each time. Once you make it to the next garage you unlock a new stretch of road, and, every three roads you unlock a new vehicle.
  
 
I found this game while looking for a new casual game for my phone.
 
I found this game while looking for a new casual game for my phone.
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==Review==
 
==Review==
 
===Good===
 
===Good===
* The game is enjoyable for the first ten minutes or so as you learn how it works, plow through zombies, upgrade your first car, and reach the garages.
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* The game is enjoyable for the first ten minutes or so as you learn how it works, plow through zombies, upgrade your first car, and reach the first couple garages.
 
* The floaty physics-defying control of your vehicle makes it possible to adjust your position mid-air, which makes it easier to get where you want to be on the road.
 
* The floaty physics-defying control of your vehicle makes it possible to adjust your position mid-air, which makes it easier to get where you want to be on the road.
 +
* Some of the crate and board structures you encounter are interestingly designed.
 +
* The various zombie types (walkers, chasers, droppers, big workmen, etc.) add a little variety to the game.
  
 
===Bad===
 
===Bad===
* Although a couple new zombies, crates, and road graphics are included every couple tracks, the game is very homogeneous. For the several hours you'll have to play to beat the game, you're mostly doing the exact same thing.
 
 
* The slow motion kind of looks neat, but it makes if harder to control your vehicle. It also sometimes occurs at unimpressive times, like when your vehicle smashes into a wall rather than a bunch of zombies.
 
* The slow motion kind of looks neat, but it makes if harder to control your vehicle. It also sometimes occurs at unimpressive times, like when your vehicle smashes into a wall rather than a bunch of zombies.
 +
* I could think of a lot of ways to make the game for fun, and wish they would have been implemented: Rewarding better driving or flips, placing money or power-ups on hard to reach spots along the roads, letting you switch vehicles at the beginning of each drive, etc.
 
* The weight upgrade is kind of abstract. I know the game describes how it helps, but there isn't a visual change, and it doesn't make that much sense.
 
* The weight upgrade is kind of abstract. I know the game describes how it helps, but there isn't a visual change, and it doesn't make that much sense.
  
 
===Ugly===
 
===Ugly===
* Being forced to start over with a new car every three roads and have to upgrade it all over again is unrewarding and boring.
+
* The game stops being fun very early on. After that, you're just going through the motions for several hours if you plan on beating it. There are a couple new zombies, crates, and road graphics every few tracks, but the game is very homogeneous.
* No matter how good you become at the game, you're always crippled by the weakness of your vehicle, and you can never finish a road until you first get the prerequisite upgrades. In fact, most of the roads can be finished by blinding holding down the accelerator with a fully-upgraded vehicle.
+
* No matter how good you become at the game, you're always crippled by the weakness of your vehicle, and you can never finish a road until you first get the prerequisite upgrades (which is almost all of them). In fact, most of the roads can be finished by blinding holding down the accelerator with a fully-upgraded vehicle.
 
+
* Being forced to start over with a new car every three roads and have to upgrade it all over again isn't just unrewarding, but it feels like you've been robbed.
==Media==
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* You can progress in the game simply by watching advertisements or buying in-game money.
  
 
==Links==
 
==Links==
 +
{{Link|MobyGames|https://www.mobygames.com/game/earn-to-die-2}}
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/Earn_to_Die_2}}
 
{{Link|Official|https://earntodie.co/earn-to-die-2}}
 
{{Link|Official|https://earntodie.co/earn-to-die-2}}
  
 
* [https://play.google.com/store/apps/details?id=com.notdoppler.earntodie2 play.google.com/store/apps/details?id=com.notdoppler.earntodie2] - Google Play.
 
* [https://play.google.com/store/apps/details?id=com.notdoppler.earntodie2 play.google.com/store/apps/details?id=com.notdoppler.earntodie2] - Google Play.
 
* [https://store.steampowered.com/app/431590/Earn_to_Die_2 store.steampowered.com/app/431590/Earn_to_Die_2] - Steam.
 
* [https://store.steampowered.com/app/431590/Earn_to_Die_2 store.steampowered.com/app/431590/Earn_to_Die_2] - Steam.
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[[Category: Games]]
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[[Category: Video Games]]
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[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
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[[Category: Video Game Genre - Action]]
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[[Category: Video Game Genre - Driving]]
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[[Category: Video Game Genre - Casual]]
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[[Category: Android Games]]
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[[Category: iOS Games]]
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[[Category: tvOS Games]]
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[[Category: Windows Games]]
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[[Category: Windows App Games]]
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[[Category: Software Distribution Model - Adware]]

Revision as of 10:12, 12 December 2019

Steam title card.

Earn to Die 2 is a driving game developed by Toffee Games and published by Not Doppler for iOS on 2014-11-20 and later ported to Android, Macintosh, and Windows. You drive a vehicle across the abandoned highways of a post-apocalyptic zombie world. You're awarded money for every zombie you kill as well as how far you drive, and that money is used to upgrade your vehicle allowing you to get further each time. Once you make it to the next garage you unlock a new stretch of road, and, every three roads you unlock a new vehicle.

I found this game while looking for a new casual game for my phone.

Status

I don't own this game, I played the free version.

Review

Good

  • The game is enjoyable for the first ten minutes or so as you learn how it works, plow through zombies, upgrade your first car, and reach the first couple garages.
  • The floaty physics-defying control of your vehicle makes it possible to adjust your position mid-air, which makes it easier to get where you want to be on the road.
  • Some of the crate and board structures you encounter are interestingly designed.
  • The various zombie types (walkers, chasers, droppers, big workmen, etc.) add a little variety to the game.

Bad

  • The slow motion kind of looks neat, but it makes if harder to control your vehicle. It also sometimes occurs at unimpressive times, like when your vehicle smashes into a wall rather than a bunch of zombies.
  • I could think of a lot of ways to make the game for fun, and wish they would have been implemented: Rewarding better driving or flips, placing money or power-ups on hard to reach spots along the roads, letting you switch vehicles at the beginning of each drive, etc.
  • The weight upgrade is kind of abstract. I know the game describes how it helps, but there isn't a visual change, and it doesn't make that much sense.

Ugly

  • The game stops being fun very early on. After that, you're just going through the motions for several hours if you plan on beating it. There are a couple new zombies, crates, and road graphics every few tracks, but the game is very homogeneous.
  • No matter how good you become at the game, you're always crippled by the weakness of your vehicle, and you can never finish a road until you first get the prerequisite upgrades (which is almost all of them). In fact, most of the roads can be finished by blinding holding down the accelerator with a fully-upgraded vehicle.
  • Being forced to start over with a new car every three roads and have to upgrade it all over again isn't just unrewarding, but it feels like you've been robbed.
  • You can progress in the game simply by watching advertisements or buying in-game money.

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-Official.png