Enduro is a racing game developed by Larry Miller and published by Activision on the Atari 2600 on 1983-02-01 and later ported to the ZX Spectrum in 1984. In the game, you race in a long endurance drive. Each day you must qualify by passing your competitors. On the first day you must pass 200 racers or be disqualified, on each subsequent day, 300. The road conditions change throughout the race from ice, fog, and night driving, and your opponents get better and faster as well. You win a little trophy if you can make it five days, but the game continues so you can try for the highest score. The game never ends, instead the days roll back to 0 after you pass 99, and the miles roll back to zero after you pass 999,999.9.
Although my family had an Atari in the mid-1980s, we didn't have Enduro. It wasn't until years later, long after my brother and I had an NES, that I was at my aunt's house where I discovered Enduro. I remember playing it and getting the green flags and assuming I had beaten it. My uncle told me that the game doesn't end, and, without the manual, I didn't know if there was anything else. They either gave me their Atari after I asked for it, or I borrowed it from them, because I remember playing Enduro at my house afterward and beating the first day again. Assuming there was nothing else to it, I got bored with the game and stopped playing it.
I do not own Enduro and have not reached the trophy. My high score is 586.2.
- Overall: 3/10
- Best Version: Atari 2600
— This section contains spoilers! —
- As single-player racing games go, this is probably the most interesting for the platform with the varying environments including ice, fog, and transition from day to night and back to day. This gives the game extra character.
- The day-to-night transition with the sunset and gray morning is graphically impressive for the Atari.
- The parallax scrolling of the mountains in the background is ahead of its time.
- The scrolling odometer is a nice touch.
- The box art is great.
- Crashing looks pretty ridiculous. It's like you're driving a bouncy ball rather than an automobile.
- The actual game play is very basic. You drive, avoid cars, turn left and right, and recover from the occasional collision. That's the whole game. Even with the attractive backgrounds, you see everything the game has to offer after a few minutes.
|Entire Game||Larry Miller|
|English (North American)||Enduro|
|English (Europe, 2600)||Super-Ferrari|