Difference between revisions of "Final Fantasy VI"
Line 3: | Line 3: | ||
==Review== | ==Review== | ||
===Good=== | ===Good=== | ||
− | * The game is pretty much the | + | * The game is pretty much the apex of quality for the traditional 2-D basic RPG. |
+ | * There are several parts of the story that are quite emotional. | ||
* The graphics are beautiful and amazingly well-compact for an SNES game. | * The graphics are beautiful and amazingly well-compact for an SNES game. | ||
* This game features some of the best videogame music to date, and surpasses much of what came after it. | * This game features some of the best videogame music to date, and surpasses much of what came after it. | ||
+ | * Combat is highly varied and allows for all sorts of different strategies. | ||
+ | * When played at a normal pace, the game doesn't require very much grinding, but for those who find the game too difficult, you can always grind levels, spells, items, etc. to become more powerful. | ||
+ | * There are so many items, spells, special abilities, etc. that you can make all sorts of unexpected combinations. | ||
===Bad=== | ===Bad=== | ||
+ | * Though the story has several great moments, is riddled with plot holes. And while the game was meant for a younger crowd, a lot of the jokes and plot-elements were more juvenile than they needed to be. | ||
* Even with the items in the game to reduce random encounters, there are far too many. | * Even with the items in the game to reduce random encounters, there are far too many. | ||
+ | * There are several programming bugs that affect game play. Dark doesn't hurt people, Evade doesn't check properly, Sketch is pretty buggy, etc. Nothing is game-breaking, but they do create noticeable problems. | ||
+ | * Most of the game's spells (like muddle, poison, float, etc.) are under-powered and have no applicable use. Others (like break, doom, x-zone, etc.) fail so often, that they're not worth using. Also, a lot of the global spells you get later in the game (quake, w.wind, merton, etc.) require a lot of work to make them usable and aren't worth the effort when you could just cast ultima all the time. | ||
+ | * A lot of the character's special abilities (Dance, Slot, Sketch, Rage, etc.) are so unreliable that they're not worth using. | ||
+ | * While the large quantity of items, spells, etc. is great for finding new and better strategies, it also becomes a nightmare for finding what you're looking for, especially since nothing is alphabetized. Trying to equip non-optimal equipment or finding a ninja star for Shadow's throw ability becomes a hassle. | ||
===Ugly=== | ===Ugly=== | ||
− | * | + | * Nothing. |
==Links== | ==Links== |
Revision as of 11:06, 8 August 2016
Final Fantasy VI, originally released in the USA as Final Fantasy III is a role-playing by Squaresoft. It is my favorite title in the Final Fantasy series, probably my favorite SNES game, and one of my favorite videogames over all.
Review
Good
- The game is pretty much the apex of quality for the traditional 2-D basic RPG.
- There are several parts of the story that are quite emotional.
- The graphics are beautiful and amazingly well-compact for an SNES game.
- This game features some of the best videogame music to date, and surpasses much of what came after it.
- Combat is highly varied and allows for all sorts of different strategies.
- When played at a normal pace, the game doesn't require very much grinding, but for those who find the game too difficult, you can always grind levels, spells, items, etc. to become more powerful.
- There are so many items, spells, special abilities, etc. that you can make all sorts of unexpected combinations.
Bad
- Though the story has several great moments, is riddled with plot holes. And while the game was meant for a younger crowd, a lot of the jokes and plot-elements were more juvenile than they needed to be.
- Even with the items in the game to reduce random encounters, there are far too many.
- There are several programming bugs that affect game play. Dark doesn't hurt people, Evade doesn't check properly, Sketch is pretty buggy, etc. Nothing is game-breaking, but they do create noticeable problems.
- Most of the game's spells (like muddle, poison, float, etc.) are under-powered and have no applicable use. Others (like break, doom, x-zone, etc.) fail so often, that they're not worth using. Also, a lot of the global spells you get later in the game (quake, w.wind, merton, etc.) require a lot of work to make them usable and aren't worth the effort when you could just cast ultima all the time.
- A lot of the character's special abilities (Dance, Slot, Sketch, Rage, etc.) are so unreliable that they're not worth using.
- While the large quantity of items, spells, etc. is great for finding new and better strategies, it also becomes a nightmare for finding what you're looking for, especially since nothing is alphabetized. Trying to equip non-optimal equipment or finding a ninja star for Shadow's throw ability becomes a hassle.
Ugly
- Nothing.
Links
- mobygames.com/game/snes/final-fantasy-iii__ - Moby Games.
- gamefaqs.com/snes/554041-final-fantasy-iii - GameFAQs.
- en.wikipedia.org/wiki/Final_Fantasy_VI - Wikipedia.