Difference between revisions of "Half-Life: Blue Shift"

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(Created page with "'''''Half-Life: Blue Shift''''' is a first-person shooter set in the ''Half-Life'' universe. ==Personal== ==Status== I own this game on Steam...")
 
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===Good===
 
===Good===
 +
* Barney's auto-aiming is a really nice addition that makes him seem like a more accomplished fighter the Gordon Freeman.
 +
* There are some great scripted encounters that showcase how dangerous the aliens can be.
  
 
===Bad===
 
===Bad===
* Despite their different skins, all the scientists use the same voice.
+
* The game engine has quite a few bugs:
* The game has quite a few bugs:
 
 
** When on a scripted path, the NPC animation is a quite jittery.
 
** When on a scripted path, the NPC animation is a quite jittery.
 
** If you shoot while reloading, your character will be stuck in autofire.
 
** If you shoot while reloading, your character will be stuck in autofire.
 +
* Despite their different skins, all the scientists use the same voice.
 +
* I don't care much for how the resonance cascade always seems to teleportations enemies right in the perfect spot to ambush you.
  
 
===Ugly===
 
===Ugly===

Revision as of 16:18, 23 February 2020

Half-Life: Blue Shift is a first-person shooter set in the Half-Life universe.

Personal

Status

I own this game on Steam and have beaten it.

Review

Good

  • Barney's auto-aiming is a really nice addition that makes him seem like a more accomplished fighter the Gordon Freeman.
  • There are some great scripted encounters that showcase how dangerous the aliens can be.

Bad

  • The game engine has quite a few bugs:
    • When on a scripted path, the NPC animation is a quite jittery.
    • If you shoot while reloading, your character will be stuck in autofire.
  • Despite their different skins, all the scientists use the same voice.
  • I don't care much for how the resonance cascade always seems to teleportations enemies right in the perfect spot to ambush you.

Ugly

  • The jumping and pushing controls are pretty awful. The first crane puzzle took me about 10 minutes, not because I couldn't figure out what to do, but because I was wrestling with the controls. It was so hard to push the crate and barrel in the correct alignment, jump on them without knocking them out of alignment, and getting both the cranes at the correct height, all while not falling off the sides. This never should have made it through testing.

Media

Box Art

Links