Difference between revisions of "Half-Life: Blue Shift"

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'''''Half-Life: Blue Shift''''' is a [[first-person shooter]] set in the ''[[Half-Life (universe)|Half-Life]]'' universe.  
 
'''''Half-Life: Blue Shift''''' is a [[first-person shooter]] set in the ''[[Half-Life (universe)|Half-Life]]'' universe.  
 
https://steamcommunity.com/app/70/discussions/0/1643167006288272827/
 
  
 
==Personal==
 
==Personal==
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===Ugly===
 
===Ugly===
 
* The game engine has quite a few bugs:
 
* The game engine has quite a few bugs:
** On my PC, using default settings, the game won't even launch. I had to go through a hassle of manually ending tasks to get it to work, and then it doesn't end properly, and requires manual ending of the task to properly end.
+
** For many players, the game won't even launch. I've created a guide for [[Valve#Troubleshooting|getting it to work]].
** If you click the left-mouse-button (default shoot) while reloading to speed the game along after dying, your character will sometimes be stuck in autofire mode when the game reloads.
+
** If you click the left-mouse-button while reloading to speed the game along after dying, your character will sometimes be stuck in autofire mode when the game reloads because the LMB is also the default shoot button).
** When on a scripted path, riding and elevator, walking along a path, etc., NPC animation is a quite jittery.
+
** When in scripted motion, like riding in an elevator or walking along a path, NPC animation is a quite jittery.
 
* The jumping and pushing controls are pretty awful. The first double crane puzzle took me about 10 minutes, not because I couldn't figure out what to do, but because I was wrestling with the controls. It was so hard to push the crate and barrel in the correct alignment, jump on them without knocking them out of alignment, and get both the cranes at the correct height, all while not falling off the sides. This never should have made it through testing.
 
* The jumping and pushing controls are pretty awful. The first double crane puzzle took me about 10 minutes, not because I couldn't figure out what to do, but because I was wrestling with the controls. It was so hard to push the crate and barrel in the correct alignment, jump on them without knocking them out of alignment, and get both the cranes at the correct height, all while not falling off the sides. This never should have made it through testing.
  
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[[Category: Windows Games]]
 
[[Category: Windows Games]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
[[Category: Multi-Player]]
 
[[Category: Multi-Player Versus]]
 

Revision as of 11:35, 25 February 2020

Half-Life: Blue Shift is a first-person shooter set in the Half-Life universe.

Personal

Status

I own this game on Steam and have beaten it.

Review

Good

  • Watching the effects of the resonance cascade through the eyes of the other occupants of Black Mesa is really interesting and gives you a new perspective on the game's story line.
  • Barney's auto-aiming is a really nice addition that makes him seem like a more accomplished fighter the Gordon Freeman.
  • There are some great scripted encounters that showcase how dangerous the aliens can be.
  • Most of the good points from the original Half-Life hold true with this game.

Bad

  • Enemies that are sufficiently far away enough from you can be shot, but never make an attempt to fight back.
  • I don't care much for how the resonance cascade always seems to teleport enemies right in the perfect spot to ambush you.
  • Despite their different skins, all the scientists use the same voice.
  • Most of the bad points from the original Half-Life hold true with this game.

Ugly

  • The game engine has quite a few bugs:
    • For many players, the game won't even launch. I've created a guide for getting it to work.
    • If you click the left-mouse-button while reloading to speed the game along after dying, your character will sometimes be stuck in autofire mode when the game reloads because the LMB is also the default shoot button).
    • When in scripted motion, like riding in an elevator or walking along a path, NPC animation is a quite jittery.
  • The jumping and pushing controls are pretty awful. The first double crane puzzle took me about 10 minutes, not because I couldn't figure out what to do, but because I was wrestling with the controls. It was so hard to push the crate and barrel in the correct alignment, jump on them without knocking them out of alignment, and get both the cranes at the correct height, all while not falling off the sides. This never should have made it through testing.

Media

Box Art

Documentation

Videos

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-TCRF.png