Difference between revisions of "Id Software"

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Before forming their company, the group referred to themselves "Ideas From the Deep," then, shortened their name to "ID." which was an abbreviation for "In Demand," but, not liking that, changed the meaning to "id," one of the structures of Sigmund Freud's model for the psyche (id, ego, and super-ego). Despite it being a proper noun, the company name is always spelled with a lowercase i. It is common for people unfamiliar with the company to incorrectly pronounce it as "eye-dee," short for "identification."
 
Before forming their company, the group referred to themselves "Ideas From the Deep," then, shortened their name to "ID." which was an abbreviation for "In Demand," but, not liking that, changed the meaning to "id," one of the structures of Sigmund Freud's model for the psyche (id, ego, and super-ego). Despite it being a proper noun, the company name is always spelled with a lowercase i. It is common for people unfamiliar with the company to incorrectly pronounce it as "eye-dee," short for "identification."
  
id Software was instrumental in the formation of the [[first-person shooter]] video game genre, pioneering a lot of the early technology, terminology, and creating several early games including ''[[Hovertank One]]'', ''[[Catacomb 3-D]]'', ''[[Wolfenstein 3-D]]'', ''[[Doom]]'', and ''[[Quake]]''. The company also pioneered several video game engines including the [[Commander Keen engine]], the [[Wolfenstein 3-D engine]], the [[id Tech 1|Doom engine]], the [[id Tech 2|Quake engine]], and several others.
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id Software has been instrumental in the formation of the [[first-person shooter]] video game genre, pioneering a lot of the early technology, terminology, and creating several early games including ''[[Hovertank One]]'', ''[[Catacomb 3-D]]'', ''[[Wolfenstein 3-D]]'', ''[[Doom]]'', and ''[[Quake]]''. The company also pioneered several video game engines including the [[Commander Keen engine]], the [[Wolfenstein 3-D engine]], the [[id Tech 1|Doom engine]], the [[id Tech 2|Quake engine]], and several others.
  
None of the founding members of id Software still work for the company; most were fired as a result of creative differences. Tom Hall was the first to be fired during the development of ''Doom'' after creative disagreements with John Carmack. John Romero was fired after ''Quake'' due to business disagreements with John Carmack. Adrian Carmack was essentially fired in 2005 for refusing to sell his stake in the company. John Carmack finally left in 2013 because he was unable to convince the new executives to support virtual reality headsets. Most of the early creative talent quit because they couldn't deal with the way Carmack ruled the company.  
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None of the founding members of id Software still work for the company; most were fired as a result of in-fighting with John Carmack. Tom Hall was fired during the development of ''Doom'' after creative disagreements with the others. John Romero was fired after ''Quake'' due to business disagreements with John Carmack. A lot of the company's creative talent either quit or was fired after ''Quake'' because of John Carmack. Adrian Carmack was essentially fired in 2005 for refusing to sell his stake in the company. John Carmack finally quit in 2013 because he was unable to convince the new executives to support virtual reality headsets.  
  
 
I loved the products of id Software from the early to mid-1990s, however, I was unimpressed with ''Quake'', and continued to be unimpressed with each subsequent space marine game that the company kept coming out with, always scraping the bottom of the barrel for another one. However, I have enjoyed several games made by other companies made using the id Tech engines.
 
I loved the products of id Software from the early to mid-1990s, however, I was unimpressed with ''Quake'', and continued to be unimpressed with each subsequent space marine game that the company kept coming out with, always scraping the bottom of the barrel for another one. However, I have enjoyed several games made by other companies made using the id Tech engines.

Revision as of 14:53, 25 November 2019

id Software logo.

id Software LLC is a video game development company founded on 1991-02-01 by four former Softdisk employees, John Carmack, John Romero, Tom Hall, and Adrian Carmack (no relation to John Carmack), with help from business manager Jay Wilbur. The four had been writing rather simple games for Softdisk, but, after John Carmack invented a way to pull off fast scrolling in EGA graphics, the four left and formed id Software.

Before forming their company, the group referred to themselves "Ideas From the Deep," then, shortened their name to "ID." which was an abbreviation for "In Demand," but, not liking that, changed the meaning to "id," one of the structures of Sigmund Freud's model for the psyche (id, ego, and super-ego). Despite it being a proper noun, the company name is always spelled with a lowercase i. It is common for people unfamiliar with the company to incorrectly pronounce it as "eye-dee," short for "identification."

id Software has been instrumental in the formation of the first-person shooter video game genre, pioneering a lot of the early technology, terminology, and creating several early games including Hovertank One, Catacomb 3-D, Wolfenstein 3-D, Doom, and Quake. The company also pioneered several video game engines including the Commander Keen engine, the Wolfenstein 3-D engine, the Doom engine, the Quake engine, and several others.

None of the founding members of id Software still work for the company; most were fired as a result of in-fighting with John Carmack. Tom Hall was fired during the development of Doom after creative disagreements with the others. John Romero was fired after Quake due to business disagreements with John Carmack. A lot of the company's creative talent either quit or was fired after Quake because of John Carmack. Adrian Carmack was essentially fired in 2005 for refusing to sell his stake in the company. John Carmack finally quit in 2013 because he was unable to convince the new executives to support virtual reality headsets.

I loved the products of id Software from the early to mid-1990s, however, I was unimpressed with Quake, and continued to be unimpressed with each subsequent space marine game that the company kept coming out with, always scraping the bottom of the barrel for another one. However, I have enjoyed several games made by other companies made using the id Tech engines.

Games

These are the games developed by id Software that are important to me.

Staff

These are people who worked at id whose work I appreciate.

Links

Link-Wikipedia.png  Link-MobyGames.png