Difference between revisions of "Illusion of Gaia"
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* The game has some really nice graphics and animation. | * The game has some really nice graphics and animation. | ||
* Being able to turn into a more powerful knight is a fun addition. | * Being able to turn into a more powerful knight is a fun addition. | ||
+ | * While not as impressive as Square's soundtracks, the music is professional and fitting. | ||
===Bad=== | ===Bad=== | ||
+ | * The story doesn't make much sense and does nothing to make the characters seem important or lovable. | ||
* The red crystals, while a nice addition to the game, are hidden in such ridiculous locations that they force you to search every single area of every map to find them. | * The red crystals, while a nice addition to the game, are hidden in such ridiculous locations that they force you to search every single area of every map to find them. | ||
* A lot of the enemies are boring and uninspired. | * A lot of the enemies are boring and uninspired. |
Revision as of 16:53, 2 January 2016
Illusion of Gaia is an action role-playing by Enix.
Review
Good
- Over all, the game is a fun action RPG, with plenty of play time.
- The game has some really nice graphics and animation.
- Being able to turn into a more powerful knight is a fun addition.
- While not as impressive as Square's soundtracks, the music is professional and fitting.
Bad
- The story doesn't make much sense and does nothing to make the characters seem important or lovable.
- The red crystals, while a nice addition to the game, are hidden in such ridiculous locations that they force you to search every single area of every map to find them.
- A lot of the enemies are boring and uninspired.
- While I love the idea of using various ancient cultures, the designers often mix cultures incorrectly, like having Lamasu in Incan ruins.
- You weapon has a huge hit box, often hitting enemies that weren't actually touched by your weapon.
- I don't like the fact that enemies may only be killed once and that you don't collect experience points. I do like the system of constantly rewarding the player with minor improvements, but they are entirely planned. Most of the time, you have to fight all of the enemies in a room anyway, so for less-skilled players, there is little option to grind for better stats.
Ugly
- Allowing the D-pad to clear dialogue boxes at the end of a conversation is especially annoying, and often results in missed text.