Difference between revisions of "Kid Icarus: Of Myths and Monsters"
(Created page with "'''''Kid Icarus: Of Myths and Monsters''''' is a platform action adventure game developed and published by Nintendo for the Game Boy 0n 1991-11-05. The game strangely...")
Revision as of 14:28, 13 December 2019
I don't own this game, but I am playing it.
- The game isn't nearly as grueling as the original. It offers far more health refreshers, hearts are more plentiful, and you can no longer die from falling.
- Player control has been improved quite a bit. You can now use your weakened wings to glide as you fall, slowing your descent and allowing more control over where you land.
- The key, which allows you to reenter a door, is a great item.
- The manual is very detailed.
- The mapping system of needing the checkbook, pencil, and torch is still rather pointless. By the time you have all three, you've already had to explore most of the fortress, and it doesn't even show room exits.
- The thief monster was brought back. He's not quite as horrible as in the first game. He's a little easier to avoid, and items are cheaper to buy-back, but it's still annoying.
- The enemy rooms are still dumb.
- Once again, Pit isn't allowed to use the sacred treasures, making them underwhelming rewards.
- It's very easy to accidentally waste a key on a room you didn't want to re-enter. A simple prompt could have fixed this.