Difference between revisions of "Kid Icarus: Of Myths and Monsters"

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'''''Kid Icarus: Of Myths and Monsters''''' is a platform action adventure game developed and published by [[Nintendo]] for the [[Game Boy]] 0n 1991-11-05. Although the game is the second title in the ''[[Kid Icarus (universe)|''Kid Icarus'' series]], which started in Japan, the game strangely did not see a Japanese release.
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'''''Kid Icarus: Of Myths and Monsters''''' is a platform action adventure game developed by [[Nintendo|Nintendo R&D1]] and [[Tose]] and published by [[Nintendo]] for the [[Game Boy]] 0n 1991-11-05. Although the game is the second title in the ''[[Kid Icarus (universe)|''Kid Icarus'' series]], which started in Japan, the game strangely did not see a Japanese release.
  
 
==Status==
 
==Status==
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===Bad===
 
===Bad===
* The mapping system of needing the checkbook, pencil, and torch is still rather pointless. By the time you have all three, you've already probably explored half the fortress anyway, and, since it doesn't even show room types or exits, it's not that useful. However, at least in this game, you don't have to buy all three, you can just find them in centurions.
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* The mapping system of needing the map, pencil, and torch is still rather pointless. By the time you have all three, you've already probably explored half the fortress anyway, and, since it doesn't even show room types or exits, it's not that useful. However, at least in this game, you don't have to buy all three, you can just find them in centurions.
 
* The thief monster was brought back. He's not quite as horrible as in the first game because he's a little easier to avoid, and items are cheaper to buy-back, but it's still annoying.
 
* The thief monster was brought back. He's not quite as horrible as in the first game because he's a little easier to avoid, and items are cheaper to buy-back, but it's still annoying.
 
* The enemy rooms are even more pointless than in the first game. At least in the original, each Specknose yielded a large heart, here, the bats only give half hearts. And, since you can farm hearts very easily in every map, there is no sense in the monster rooms.
 
* The enemy rooms are even more pointless than in the first game. At least in the original, each Specknose yielded a large heart, here, the bats only give half hearts. And, since you can farm hearts very easily in every map, there is no sense in the monster rooms.
 
* Once again, Pit isn't allowed to use the sacred treasures, making them underwhelming rewards for defeating the fortress bosses. However, the fortresses are so much easier this time around, you don't expect much.
 
* Once again, Pit isn't allowed to use the sacred treasures, making them underwhelming rewards for defeating the fortress bosses. However, the fortresses are so much easier this time around, you don't expect much.
 
* Shops still lock their doors after you leave, but, at least in this game they let you buy more than one item!
 
* Shops still lock their doors after you leave, but, at least in this game they let you buy more than one item!
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* Rather than be a sequel, the game is more like a refined and simplified version of the original. The levels are laid out very similar to the original, and most of the enemies and items are the same (though renamed). Although I love most of the refinements, I would have liked to see more fully unique additions.
  
 
===Ugly===
 
===Ugly===

Revision as of 22:50, 13 December 2019

Kid Icarus: Of Myths and Monsters is a platform action adventure game developed by Nintendo R&D1 and Tose and published by Nintendo for the Game Boy 0n 1991-11-05. Although the game is the second title in the Kid Icarus series, which started in Japan, the game strangely did not see a Japanese release.

Status

I don't own this game, but I am playing it.

Review

Good

  • The game isn't nearly as grueling as the original. It offers far more health refreshers (they even drop from enemies occasionally), hearts are more plentiful, and, probably the most important, you can no longer die from falling.
  • Player control has been improved quite a bit. You don't have a strange floaty jump, and you can now use your weakened wings to glide as you fall, slowing your descent and allowing more control over where you land.
  • The key, which allows you to reenter a door, is a very helpful item.
  • The manual is very detailed.

Bad

  • The mapping system of needing the map, pencil, and torch is still rather pointless. By the time you have all three, you've already probably explored half the fortress anyway, and, since it doesn't even show room types or exits, it's not that useful. However, at least in this game, you don't have to buy all three, you can just find them in centurions.
  • The thief monster was brought back. He's not quite as horrible as in the first game because he's a little easier to avoid, and items are cheaper to buy-back, but it's still annoying.
  • The enemy rooms are even more pointless than in the first game. At least in the original, each Specknose yielded a large heart, here, the bats only give half hearts. And, since you can farm hearts very easily in every map, there is no sense in the monster rooms.
  • Once again, Pit isn't allowed to use the sacred treasures, making them underwhelming rewards for defeating the fortress bosses. However, the fortresses are so much easier this time around, you don't expect much.
  • Shops still lock their doors after you leave, but, at least in this game they let you buy more than one item!
  • Rather than be a sequel, the game is more like a refined and simplified version of the original. The levels are laid out very similar to the original, and most of the enemies and items are the same (though renamed). Although I love most of the refinements, I would have liked to see more fully unique additions.

Ugly

  • It's very easy to accidentally waste a key on a room you didn't want to re-enter. A simple confirmation prompt would have fixed this.

Media

Box Art

Documentation

Videos

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-GameFAQs.png