Lock N' Chase (Game Boy)

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North American box art.

Lock N' Chase is a maze traversal game developed and published by Data East for the Game Boy on 1990-05-11. The game is a heavily-modified port of the original arcade game.

In the game, you play a bank robber trying to steal money and gems from various banks while the police try to catch you. You are able to temporarily lock doors behind you in order to impede the cops, and there are various other doors, gates, and other map objects to complicate the process. Once you collect all the money in the bank, you proceed to the next level.


I saw this game being reviewed on Game Boy Works, and, even though I didn't think it looked all that great, I wanted to try it out. Not being very good at arcade maze games, I quickly lost all my lives, but, after discovering the game gave infinite continues, I decided to knuckle down and beat the game which I did on 2020-02-16.


I don't own the game, but I have beaten both the normal and extra modes.


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4 4 5 5 3

Best Version: Game Boy

— This section contains spoilers! —


  • The cartoon graphics are cute and quirky, especially during the cut-scenes.
  • The jazzy music is decent and fitting for the game.
  • Because the concept game is so basic, pretty much anyone can pick it up and play it.
  • The bonus game slot machine is fun, and the ending Sokoban level is an interesting change up.
  • "Extra" mode is a nice way to get a little more life out of the game, but really, why not just make the standard game longer?


  • The small display window makes it very difficult to see where the police are. Most of the time I died it was because I trapped myself between a chasing cop and an unseen cop.
  • The invisible walk-though walls are annoying to have to find.
  • Without a password system (other than the the unlock code for "Extra" mode), there isn't a way to save your progress. This is pretty annoying for a portable title.
  • Having unlimited continues pretty much guarantees you'll beat the game, even if you're not that good, as long as you're persistent.


  • The game doesn't really add all that much to the formula of Pac-Man released ten years earlier.
  • The game is pretty repetitive. Enemies are pretty much all the same, and there are only a handful of unique map objects to interact with. By the end of the game I was bored and had to force myself to keep playing.


Box Art


Review, Game Boy Works.


Role Staff
Director Tomochan
Producers A. Kawai, Y. Nakamura
Game Design N. Nakazawa
Programmers Y. Nakamura, Fukuchan, Seyzi
Graphics Yamachan
Music and Sound Shogo Sakai, Takafumi Miura, Yusuke Takahama, Yuji Suzuki
Special Thanks Miss Honda, Miss Hirane
US Cover Marc William Ericksen


Special Thanks


Language Native Transliteration Translation
English Lock N' Chase
Japanese Lock 'N' Chase ロックンチェイス Rokku N Cheisu Lock N Chase


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