Macintosh Classic is an informal name for the original Macintosh family of home computers created by Apple, first sold in January of 1984. For the purposes of this site, "Macintosh Classic" refers to those Macintosh computers which used Macintosh operating systems 1-9. Those computers using OS X and higher are described in the Macintosh page. Like the earlier Apple computer line, Macintosh computers have always had a high price tag which has prevented it from achieving widespread popularity, and uses a tightly regulated architecture which has prevented a lot of software from being released on it. Users often claim an intuitive design, but I've never noticed that to be the case. The earliest Macintosh models used a Motorola 68000 CPU.
I have never owned a Macintosh classic computer or even used one very much. My friend Eric had one, but I rarely used it. A teacher of mine in middle school had one too and I remember seeing a decent graphics program on it. I have always thought of Macs as inferior computers.
I've never owned a Macintosh Classic computer, and I've used them in real life very little.
The following is Macintosh software that is important to me.
- See all Macintosh Classic Games.
- Macintosh attracted some rather impressive software companies early on, like Adobe and Bungie. However, the majority of them ended up jumping ship to Microsoft as the Macintosh became more constrictive.
- The platform had a lot of nice media software, if you could afford it, and, when they finally started using color displays, they had great graphic programs.
- In order to keep a high resolution display and decent update speed, the OS stuck with monochrome graphics long after pretty much everyone else in the market had switched to color.
- A lot of their early ideas seemed completely counter-intuitive. For example, the disk drive didn't have an eject button, so, to eject a disk, you had to move the disk icon into the trash can, which is the same thing you do to delete files!
- The Mac continued using a one-button mouse for years after the rest of the world had switched over to two or more buttons. A secondary click required an obnoxious keyboard-mouse combination.
- By making an all-in-one unit, it was difficult to upgrade any of the hardware or even fit in many expansion cards.
- The closed architecture prevented a lot of developers from even bothering with the platform. This meant there was far less hardware and software available for the platform than its competitors.