Difference between revisions of "Master of Magic"
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* [https://en.wikipedia.org/wiki/Master_of_Magic en.wikipedia.org/wiki/Master_of_Magic] - Wikipedia. | * [https://en.wikipedia.org/wiki/Master_of_Magic en.wikipedia.org/wiki/Master_of_Magic] - Wikipedia. | ||
* [http://masterofmagic.wikia.com/wiki/Mod masterofmagic.wikia.com/wiki/Mod] - Mods to improve the AI, units, and spells. | * [http://masterofmagic.wikia.com/wiki/Mod masterofmagic.wikia.com/wiki/Mod] - Mods to improve the AI, units, and spells. | ||
+ | * [https://sourceforge.net/projects/momime sourceforge.net/projects/momime] - Open source remake with online multi-player. | ||
Revision as of 16:25, 5 June 2017
Master of Magic can be summed up as Civilization with a high-fantasy theme. The overworld exploration takes place in a square grid, while combat takes place in an isometric grid.
Status
I can easily beat the game on normal difficulty.
Review
- Overall: 6/10
- Best Version: DOS
Good
- You can customize your character's starting magic affiliation and spell abilities.
- The music, while pretty lo-fi, makes a very fine backdrop.
- There is a very wide assortment of different units, races, and spells to keep things exciting.
- You can recruit heroes who go up levels and can carry artifacts.
Bad
- The AI has some pretty big flaws.
- They build ships in tiny ponds.
- Casters will often cast spells that don't help at all, like create mud on units behind walls.
- Casters will cast non-stacking enchantments on units that already have them.
- Heroes and champions are cool, but even at their highest levels and when fully equipped, they're often out-classed by powerful regular units.
- The interface is well designed, but it's speed is a little clunky.
Ugly
- Nothing really.
Links
- mobygames.com/game/dos/master-of-magic - MobyGames.
- en.wikipedia.org/wiki/Master_of_Magic - Wikipedia.
- masterofmagic.wikia.com/wiki/Mod - Mods to improve the AI, units, and spells.
- sourceforge.net/projects/momime - Open source remake with online multi-player.