Difference between revisions of "Masters of Doom"

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* The book goes into a lot of detail about the lives of John Romero and John Carmack, where they obtained their skills, the challenges they faced growing up, and their rise to stardom in the video game industry. It also includes general life stories of [[Tom Hall]], [[Adrian Carmack]], and various other people involved with their lives.
 
* The book goes into a lot of detail about the lives of John Romero and John Carmack, where they obtained their skills, the challenges they faced growing up, and their rise to stardom in the video game industry. It also includes general life stories of [[Tom Hall]], [[Adrian Carmack]], and various other people involved with their lives.
 
* Kushner had direct interviews with both programmers, so a lot of the information is first-hand.
 
* Kushner had direct interviews with both programmers, so a lot of the information is first-hand.
* The book isn't just fan praise, it includes a lot of history which puts the id programmers in a negative light including how they abandoned companies they worked for, fired their friends, and even how John Carmack had his cat euthanized because she was interrupting his programming too much.
+
* The book isn't just fan praise, it includes a lot of history which puts the id programmers in a negative light including how they abandoned companies they worked for to pursue their own goals, how they fired their own friends and made their work environments hell for everyone, and even how John Carmack had his cat Mitzi euthanized because she was interrupting his programming too much.
  
 
===Bad===
 
===Bad===
* Throughout the book, the author gets basic game information wrong. For example, he suggests players tried to "shoot" the Easter egg in ''[[Adventure]]'', but the game doesn't even have a way to shoot, and he states [[Video Graphics Array|VGA]] stands for "Video Graphics Adapter," instead of the correct, "Video Graphics Array." There is about one error per chapter which makes me question the accuracy of everything else.
+
* Throughout the book, the author gets basic game information wrong. For example, he suggests players tried to "shoot" the Easter egg in ''[[Adventure]]'', but the game doesn't even have a way to shoot, and he states [[Video Graphics Array|VGA]] stands for "Video Graphics Adapter," instead of the correct, "Video Graphics Array." I noticed about one error like this per chapter, and it makes me question the accuracy of everything else.
* The game includes a lot of dialogue, but, since id didn't record their lives, and the book was several years after any of the events transpired, it's unlikely the dialogue is accurate.
+
* The book includes a lot of dialogue, but, since the people in the book never recorded their conversations, and the book wasn't written until several years after any of the events transpired, the vast majority of the dialogue can't be accurate. Kushner probably wrote the dialogue in the manner of how the people spoke based on the interviews he had with the developers.
  
 
===Ugly===
 
===Ugly===

Revision as of 14:01, 25 November 2019

Hardcover, 1st edition.

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a non-fiction biography written by David Kushner and published on 2003-05-06. It is about the lives of John Romero and John Carmack, two game developers who co-founded id Software, and created the video game Doom. The book describes their lives from childhood into adulthood as they expanded their video game hobby into a career, and into stardom.

I bought this book as part of a Humblie Indie Bundle for game-themed audio books.

Status

I own the audio book read by Wil Wheaton and am currently listening to it.

Review

Good

  • The book goes into a lot of detail about the lives of John Romero and John Carmack, where they obtained their skills, the challenges they faced growing up, and their rise to stardom in the video game industry. It also includes general life stories of Tom Hall, Adrian Carmack, and various other people involved with their lives.
  • Kushner had direct interviews with both programmers, so a lot of the information is first-hand.
  • The book isn't just fan praise, it includes a lot of history which puts the id programmers in a negative light including how they abandoned companies they worked for to pursue their own goals, how they fired their own friends and made their work environments hell for everyone, and even how John Carmack had his cat Mitzi euthanized because she was interrupting his programming too much.

Bad

  • Throughout the book, the author gets basic game information wrong. For example, he suggests players tried to "shoot" the Easter egg in Adventure, but the game doesn't even have a way to shoot, and he states VGA stands for "Video Graphics Adapter," instead of the correct, "Video Graphics Array." I noticed about one error like this per chapter, and it makes me question the accuracy of everything else.
  • The book includes a lot of dialogue, but, since the people in the book never recorded their conversations, and the book wasn't written until several years after any of the events transpired, the vast majority of the dialogue can't be accurate. Kushner probably wrote the dialogue in the manner of how the people spoke based on the interviews he had with the developers.

Ugly

  • Nothing.

Links

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