Mega Man III

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Mega Man III

Mega Man III - NES - USA.jpg

NES - USA - 1st Edition.

Developer Capcom
Publisher Capcom
Published 1990-09-28
Platforms BlackBerry, DoJa, J2ME, NES, PlayChoice-10, PlayStation
Genres Platform shooter, Platformer, Shooter
Themes Action, Cartoon, Science Fiction
Series Mega Man
Distribution Commercial

Mega Man III is an action platformer made by Capcom, released for the NES on 1990-09-28, as the third game in the Mega Man series. The game was later ported to the Playchoice-10, BlackBerry, DoJa, and J2ME. This game introduces Rush (Mega Man's robot dog companion), Protoman, and sliding.

In the game's story, Dr. Wily claims to have mended his evil ways and is helping Dr. Wright build a new peace-keeping robot named Gamma. They need eight power crystals in order to finish it, but they're in the hands of robot masters have gone berserk! Mega Man must defeat the robot masters, and retrieve the crystals for Dr. Light and Dr. Wily. However, once Mega Man collects them all, Dr. Wily double-crosses Dr. Light and uses the crystals to turn Gamma into a powerful machine he'll use to take over the world.

This game lent it's title to several reworkings: there is a Game Boy game, an MS-DOS game, and even an LCD game, but all three of them are different from the original, and each other. The game's story was also made into a comic book.



I remember seeing screenshots of Mega Man III from a poorly-made video game strategy guide which incorrectly identified the bosses and gave useless advice, but being a big fan of Mega Man II, I was still very eager to play it. My brother borrowed it from someone not too long after it was released and we played it in our parent's basement. Rather than start the game from the beginning, my brother had a password for the start of the last couple Dr. Wily stages, so we started there. We didn't get far since we didn't yet know about the new game functions or which weapons worked on which enemies, but we still had fun with the new power-ups. I didn't know why Rush submarine wouldn't work on land, and my brother dismissed it to being a bug in the game. He returned the game before we could do much else with it.

Months later, my friend Chris got the game and we spent a lot more time playing it from the beginning. We beat all the robot masters, and made our way deep into the final Dr. Wily stages, but never beat it. I'm not positive, but I'm pretty sure I played III before the original, because I don't remember recognizing the Yellow Devil.

Over the years, I've halfheartedly tried to beat the game, but, as I get older, I started finding the Mega Man game style to be less and less rewarding, so I haven't tried much since.


Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
6 5 7 6 5

Best Version: NES

— This section contains spoilers! —


  • The game has great graphics. The background art is very attractive, the large enemies are creative (if ill-fitting), and the bosses are well-designed.
  • The music, this time composed by Yasuaki Fujita, is once again fantastic.
  • The game does a lot of revisiting which is a nice homage. You replay through some of the levels in hard mode (I especially like the boss metalls in Needle Man's stage which are hinted at in the first play-through) and you also revisit the robot masters of Mega Man II, and even bosses from the original Mega Man.
  • The game's manual is really nice.


  • Like many NES games, it's too hard. There are a lot of frustrating parts of the game where you can too-easily fall to your death, and learning which weapons best work at different stages, is a time-consuming chore.
  • Although the game does introduce some new features, it still isn't much different than its predecessors.
  • Top Man is too childish, and Hard Man is phallic.
  • There are at least six ways to soft lock yourself in the Dr. Wily stages by running out of Rush Jet and Rush Catapult just before a high jump which requires one of them.


  • Nothing.


Box Art





Commercial - Japan.
Commercial - USA.
Longplay - NES (Japan).
Longplay - NES (USA).
Longplay - PlayStation.

Play Online

Famicom, NES (Europe), NES (USA)


Strong female character?FailRoll makes a brief appearance, but she's very minor.
Bechdel test?FailThere is only one woman.
Strong person of color character?FailAll the human characters are white.
Queer character?FailThere are no queer characters.


Role Staff
Planner Masayoshi Kurokawa (Patariro)
Assistant Planners Hatukoochan, Yoshinori Takenaka (Bamboo), Keiji Inafune (Inafking)
Programmers Tadashi Kuwana (T.K.), A. M., Kero Kero
Character Designers Keiji Inafune (Inafking), Yasuaki Kishimoto (Yasukishi), Tokimi293, Akemi Iwasaki (Zizi), Miki Kijima (Donchan)
Music and Sound Effects Yasuaki Fujita (Bunbun)
Audio Programmer Yoshihiro Sakaguchi (Uncredited)
Robot Master Designers Nobihiko Akatsuka (Needle Man), Nagashi Kii (Magnet Man), Yoshihito Hattori (Gemini Man), Kazuhiko Oguro (Hard Man), Yasushi Konjiki (Top Man), Yuhjiro Ishitani (Snake Man), Mikihiro Suzuki (Spark Man), Takumine Yoshida (Shadow Man)
Special Thanks Mutsuo Shimomura, Takashi Fujioka, Akio Yabuki, Takehiro Suzuki, Tomohiro Komine, Yoshitomo Imaizumi, Masayoshi Anzaki, Junjiro Kimura, Katsuhiro Nakamura, Atsushi Watanabe, Yuusuke Murata, Takashi Umezawa, Tomohiro Takei, Tomohide Asakura, Takashi Yoshimura, Yoshitane Okimoto, Yataka Suzuki, Keisuke Hokku, Taku Hikichi, Tsutomu Kond, Hiroki Okabe, Hisatomo Tanaka, Akira Obata, Bungo Iwai, Shinpei Johno, Tetsu Akiyama, Masashi Haruki, Shouchiro Yamaguchi, Keisuke Kamioosako, Fumitomo Kagami, Makoto Inoue, Harumi Fujita (Mrs. Tarumi), Jyagua, Takepong , Ashenden, Koba Win, Aribon, Yacchan Z., Iriko-Chan


Language Native Transliteration Translation
English Mega Man III
Japanese ロックマン3 Dr.ワイリーの最期!? Rokkuman 3: Dr. Wairi no Saigo!? Rockman 3: The End of Dr. Wily!?


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