Difference between revisions of "Metroid: Zero Mission"
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[[Image:Metroid - Zero Mission - GBA - USA.jpg|thumb|256x256px|North American box art]] | [[Image:Metroid - Zero Mission - GBA - USA.jpg|thumb|256x256px|North American box art]] | ||
− | '''''Metroid: Zero Mission''''' is an action | + | '''''Metroid: Zero Mission''''' is an action adventure platform run and gun ([[Metroidvania]]) developed and published by [[Nintendo]] for the [[Game Boy Advance]] on 2004-02-09. It is a remake of the [[Metroid|original NES game]] using an engine closer to that of ''[[Super Metroid]]'' rather than the original. |
− | I | + | ==Personal== |
+ | I began this game, initially not knowing it was a remake of the first ''Metroid''. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred. | ||
+ | |||
+ | I recommend this games as the entry point to the [[Metroid (universe)|''Metroid'' series]]. It solves a lot of the problems of the original game and improves upon it nicely without changing too much. | ||
==Status== | ==Status== | ||
Line 11: | Line 14: | ||
* '''Overall:''' 8/10 | * '''Overall:''' 8/10 | ||
* '''Best Version:''' Game Boy Advance | * '''Best Version:''' Game Boy Advance | ||
+ | |||
+ | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
− | |||
− | |||
* The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive. | * The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive. | ||
+ | * The game's map and navigation system takes away a lot of the aimless wandering found in the original while still keeping the allure. | ||
+ | * The new area adds extra game play, and was a nice addition for those of us who have already beaten the original. | ||
+ | * [[Kenji Yamamoto]] and [[Minako Hamano]] did a great job updating [[Hirokazu Tanaka]]'s original soundtrack. | ||
* After you beat the game, you unlock the original 8-bit game as well! | * After you beat the game, you unlock the original 8-bit game as well! | ||
* You can actually save your game, rather than deal with an obnoxious password system. | * You can actually save your game, rather than deal with an obnoxious password system. | ||
===Bad=== | ===Bad=== | ||
− | * Some of the difficulties of the original game remain, so, if you don't know where to look to find the Varia or a couple of the energy tanks, you may still | + | * Some of the difficulties of the original game remain, so, if you don't know where to look to find the Varia or a couple of the energy tanks, you may still miss them and find the game too difficult. |
* While the game also contains the original 8-bit Metroid game, the Game Boy Advance resolution isn't large enough to display the game full screen, so it is obnoxiously squished. | * While the game also contains the original 8-bit Metroid game, the Game Boy Advance resolution isn't large enough to display the game full screen, so it is obnoxiously squished. | ||
* Interestingly, when you're given hints on where to go next, the game is surprisingly short, even with the added content. | * Interestingly, when you're given hints on where to go next, the game is surprisingly short, even with the added content. | ||
Line 28: | Line 34: | ||
* Nothing. | * Nothing. | ||
− | ==Box Art== | + | ==Media== |
+ | ===Box Art=== | ||
<gallery> | <gallery> | ||
− | Metroid - Zero Mission - GBA - USA.jpg| | + | Metroid - Zero Mission - GBA - USA.jpg|The American box art shows Samus in her original power suit. While I like the style of the art and the logo graphic, I don't understand what's happening with the gun. Is this supposed to be the charge beam still discharging from the cannon after firing? |
− | Metroid - Zero Mission - GBA - Japan.jpg| | + | Metroid - Zero Mission - GBA - Japan.jpg|Great art style with a silhouette of suitless Samus in the background, but this kind of looks like a hybrid of the power suit and varia suit. Still, I prefer it over the American art. |
</gallery> | </gallery> | ||
− | ==Documentation== | + | ===Documentation=== |
<gallery> | <gallery> | ||
Metroid - Zero Mission - GBA - Manual (Australia).pdf|Game manual (Australia). | Metroid - Zero Mission - GBA - Manual (Australia).pdf|Game manual (Australia). | ||
+ | Metroid - Zero Mission - GBA - Manual (EU).pdf|Game manual (Europe). | ||
+ | Metroid - Zero Mission - Nintendo Player's Guide.pdf|''[[Nintendo Player's Guide]]''. | ||
+ | Metroid - Zero Mission - Player's Guide - Cover.jpg|Player's guide cover art. | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===Videos=== | ||
+ | {{#ev:youtube|kUT60DKaEGc|256|inline|Review - Game Maker's Toolkit.|frame}} | ||
+ | {{#ev:youtube|Q6GV9pSs4TQ|256|inline|Review - Boss Keys.|frame}} | ||
+ | {{#ev:youtube|3WcR9VI_rt8|256|inline|Longplay - 100% items, hard mode, best ending.|frame}} | ||
+ | |||
+ | ==Titles== | ||
+ | {| class="wikitable" | ||
+ | ! Language !! Native !! Transliteration !! Translation | ||
+ | |- | ||
+ | | English || Metroid: Zero Mission || || | ||
+ | |- | ||
+ | | Japanese || メトロイド ゼロミッション || Metoroido Zero Misshon || Metroid: Zero Mission | ||
+ | |} | ||
==Links== | ==Links== | ||
− | + | {{Link|MobyGames|http://www.mobygames.com/game/metroid-zero-mission}} | |
− | + | {{Link|Wikipedia|https://en.wikipedia.org/wiki/Metroid:_Zero_Mission}} | |
+ | {{Link|TCRF|https://tcrf.net/Metroid_Zero_Mission}} | ||
[[Category: Games]] | [[Category: Games]] | ||
[[Category: Video Games]] | [[Category: Video Games]] | ||
+ | [[Category: 2004 Video Games]] | ||
+ | [[Category: Video Game Prime Order - Adventure, Action, Strategy]] | ||
+ | [[Category: Video Game Genre - Adventure]] | ||
+ | [[Category: Video Game Genre - Metroidvania]] | ||
+ | [[Category: Video Game Genre - Platform Shooter]] | ||
+ | [[Category: Video Game Genre - Shooter]] | ||
+ | [[Category: Media Theme - Adventure]] | ||
+ | [[Category: Media Theme - Science Fiction]] | ||
+ | [[Category: Media Theme - Suspense]] | ||
+ | [[Category: Game Mechanic - Playable Female Character]] | ||
+ | [[Category: Game Mechanic - Unlockable Difficulty Levels]] | ||
+ | [[Category: Game Mechanic - Unlockable Content]] | ||
+ | [[Category: Game Boy Advance Games]] | ||
[[Category: Action]] | [[Category: Action]] | ||
− | [[Category: | + | [[Category: Trope - Strong Female Character]] |
− | [[Category: | + | [[Category: Trope - Women As Reward]] |
− | + | [[Category: Video Games I've Beaten]] | |
− | |||
− | |||
− | [[Category: Games I've Beaten]] | ||
[[Category: Favorite]] | [[Category: Favorite]] | ||
[[Category: Favorite Games]] | [[Category: Favorite Games]] | ||
− | |||
− |
Revision as of 15:14, 26 August 2020
Metroid: Zero Mission is an action adventure platform run and gun (Metroidvania) developed and published by Nintendo for the Game Boy Advance on 2004-02-09. It is a remake of the original NES game using an engine closer to that of Super Metroid rather than the original.
Contents
Personal
I began this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred.
I recommend this games as the entry point to the Metroid series. It solves a lot of the problems of the original game and improves upon it nicely without changing too much.
Status
I do not own the game, but I have beaten it in 2:48:63 with 67% completion on normal difficulty.
Review
- Overall: 8/10
- Best Version: Game Boy Advance
— This section contains spoilers! —
Good
- The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
- The game's map and navigation system takes away a lot of the aimless wandering found in the original while still keeping the allure.
- The new area adds extra game play, and was a nice addition for those of us who have already beaten the original.
- Kenji Yamamoto and Minako Hamano did a great job updating Hirokazu Tanaka's original soundtrack.
- After you beat the game, you unlock the original 8-bit game as well!
- You can actually save your game, rather than deal with an obnoxious password system.
Bad
- Some of the difficulties of the original game remain, so, if you don't know where to look to find the Varia or a couple of the energy tanks, you may still miss them and find the game too difficult.
- While the game also contains the original 8-bit Metroid game, the Game Boy Advance resolution isn't large enough to display the game full screen, so it is obnoxiously squished.
- Interestingly, when you're given hints on where to go next, the game is surprisingly short, even with the added content.
- I think the box art is kind of lame.
Ugly
- Nothing.
Media
Box Art
Documentation
- Metroid - Zero Mission - GBA - Manual (Australia).pdf
Game manual (Australia).
- Metroid - Zero Mission - GBA - Manual (EU).pdf
Game manual (Europe).
Videos
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Metroid: Zero Mission | ||
Japanese | メトロイド ゼロミッション | Metoroido Zero Misshon | Metroid: Zero Mission |
Links
- Pages with broken file links
- Games
- Video Games
- 2004 Video Games
- Video Game Prime Order - Adventure, Action, Strategy
- Video Game Genre - Adventure
- Video Game Genre - Metroidvania
- Video Game Genre - Platform Shooter
- Video Game Genre - Shooter
- Media Theme - Adventure
- Media Theme - Science Fiction
- Media Theme - Suspense
- Game Mechanic - Playable Female Character
- Game Mechanic - Unlockable Difficulty Levels
- Game Mechanic - Unlockable Content
- Game Boy Advance Games
- Action
- Trope - Strong Female Character
- Trope - Women As Reward
- Video Games I've Beaten
- Favorite
- Favorite Games