Difference between revisions of "Metroid: Zero Mission"

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[[Category: Science Fiction]]
[[Category: Science Fiction]]
[[Category: Game Mechanic - Unlockable Difficulty Levels]]
[[Category: Game Mechanic - Unlockable Difficulty Levels]]
[[Category: Game Mechanic - Unlockable Content]]

Revision as of 10:26, 9 August 2019

North American box art

Metroid: Zero Mission is an action adventure platform run and gun (Metroidvania) developed and published by Nintendo for the Game Boy Advance on 2004-02-09. It is a remake of the original NES game using an engine closer to that of Super Metroid rather than the original.

I began this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred.

I recommend this games as the entry point to the Metroid series. It solves a lot of the problems of the original game and improves upon it nicely without changing too much.


I do not own the game, but I have beaten it in 2:48:63 with 67% completion on normal difficulty.


  • Overall: 8/10
  • Best Version: Game Boy Advance

— This section contains spoilers! —


  • The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
  • The game's map and navigation system takes away a lot of the aimless wandering found in the original while still keeping the allure.
  • The new area adds extra game play, and was a nice addition for those of us who have already beaten the original.
  • Kenji Yamamoto and Minako Hamano did a great job updating Hirokazu Tanaka's original soundtrack.
  • After you beat the game, you unlock the original 8-bit game as well!
  • You can actually save your game, rather than deal with an obnoxious password system.


  • Some of the difficulties of the original game remain, so, if you don't know where to look to find the Varia or a couple of the energy tanks, you may still miss them and find the game too difficult.
  • While the game also contains the original 8-bit Metroid game, the Game Boy Advance resolution isn't large enough to display the game full screen, so it is obnoxiously squished.
  • Interestingly, when you're given hints on where to go next, the game is surprisingly short, even with the added content.
  • I think the box art is kind of lame.


  • Nothing.


Box Art




Language Native Transliteration Translation
English Metroid: Zero Mission
Japanese メトロイド ゼロミッション Metoroido Zero Misshon Metroid: Zero Mission


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