Difference between revisions of "Metroid (Magazine Z)"

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'''''Metroid''''' is a two-volume comic written by [[Kouji Tazawa]] and drawn by [[Kenji Ishikawa]] and published by [[Magazine Z]] from November 2003 to May 2004. It was created as the backstory of the [[Metroid (Universe)|Metroid series]] particularly the events leading up to and including Samus's [[Metroid: Zero Mission|Zero Mission]].
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[[Image:Metroid - Magazine Z - Covers.jpg|thumb|256x256px|Covers for both volumes.]]
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'''''Metroid''''' is a two-volume graphic novel written by [[Kouji Tazawa]] and drawn by [[Kenji Ishikawa]] and published in Japan by [[Magazine Z]] from November 2003 to May 2004. It was created as the backstory of the [[Metroid (universe)|''Metroid'' series]] particularly the events leading up to and including Samus's [[Metroid: Zero Mission|Zero Mission]].
  
 
==Status==
 
==Status==
I don't own this comic, but I have read it.
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I don't own this comic, but I have read a translated copy.
  
 
==Review==
 
==Review==
 +
{{Spoilers}}
 +
 
===Good===
 
===Good===
 
* A lot of the drawings in the comic are really nice, especially the action sequences.
 
* A lot of the drawings in the comic are really nice, especially the action sequences.
Line 10: Line 14:
 
===Bad===
 
===Bad===
 
* The story is pretty juvenile and trope-heavy.
 
* The story is pretty juvenile and trope-heavy.
* I don't care much for the character design of Samus as an adult.
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* I don't care much for the character design of Samus as an adult, particularly because her forehead seems too big.
* How is it a group of pirates are often more powerful than the entire Federation's military? I get that they have Mother Brain to guide them, but they were practically annihilated, and then, after only a decade or so, they become powerful enough to take on a multi-planet federation.
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* A lot of characters are new: the living Chozo, Samus's side-kicks, etc. However, since they don't appear in any of the games, and only play minor roles in the comic, it's hard to care about them.
* A lot of characters are new: the Chozo, Samus's side-kicks, etc. However, since they don't appear in any of the games, and only play minor roles in the comic, it's hard to care about them.
 
 
* There are a lot of action panels which are either so close up or so abstract that I can't tell what's going on.
 
* There are a lot of action panels which are either so close up or so abstract that I can't tell what's going on.
* Chibi and super-deformed artistic styles shouldn't be part of an comic with an adult theme, it just ruins the seriousness of it all.
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* Chibi and super-deformed artistic styles shouldn't be part of a comic with an adult theme, it just ruins the seriousness of it all.
* When Samus gets the Varia, her suit doesn't change to the Varia design.
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* A quibble, but, when Samus gets the Varia, her suit doesn't change to the Varia design.
  
 
===Ugly===
 
===Ugly===
* Despite taking you through all the major events of the Zero Mission, the comic ends without the game's resolution. This wouldn't be a problem since the game resolves the main plot line, but the comic created a dozen ancillary characters with plot lines that never see closure.
 
 
* Over all, I didn't find the comic very interesting.
 
* Over all, I didn't find the comic very interesting.
 +
* Despite taking you through all the major events of the Zero Mission, the comic ends without the game's resolution. This wouldn't be a problem since the game resolves the main plot line, but the comic created about a dozen ancillary characters with plot lines that abruptly stop with the comic, never seeing closure.
 +
* How is it a group of pirates are often more powerful than the entire Federation's military? I get that they have Mother Brain to guide them, but they were practically annihilated, and then, after only a decade or so, they become powerful enough to take on a multi-planet federation.
 +
 +
==Media==
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<gallery>
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Metroid - Magazine Z - Volume 1 (Translated).pdf|Volume 1 (Translated to English).
 +
Metroid - Magazine Z - Volume 2 (Translated).pdf|Volume 2 (Translated to English).
 +
</gallery>
  
 
==Links==
 
==Links==
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{{Link|GoodReads|https://www.goodreads.com/series/111496-metroid}}
  
  
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[[Category: Fiction]]
 
[[Category: Fiction]]
 
[[Category: Science Fiction]]
 
[[Category: Science Fiction]]
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[[Category: Video Game Books]]
 
[[Category: Books I've Read]]
 
[[Category: Books I've Read]]
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[[Category: Strong Female Character]]

Revision as of 20:45, 16 May 2019

Covers for both volumes.

Metroid is a two-volume graphic novel written by Kouji Tazawa and drawn by Kenji Ishikawa and published in Japan by Magazine Z from November 2003 to May 2004. It was created as the backstory of the Metroid series particularly the events leading up to and including Samus's Zero Mission.

Status

I don't own this comic, but I have read a translated copy.

Review

— This section contains spoilers! —

Good

  • A lot of the drawings in the comic are really nice, especially the action sequences.

Bad

  • The story is pretty juvenile and trope-heavy.
  • I don't care much for the character design of Samus as an adult, particularly because her forehead seems too big.
  • A lot of characters are new: the living Chozo, Samus's side-kicks, etc. However, since they don't appear in any of the games, and only play minor roles in the comic, it's hard to care about them.
  • There are a lot of action panels which are either so close up or so abstract that I can't tell what's going on.
  • Chibi and super-deformed artistic styles shouldn't be part of a comic with an adult theme, it just ruins the seriousness of it all.
  • A quibble, but, when Samus gets the Varia, her suit doesn't change to the Varia design.

Ugly

  • Over all, I didn't find the comic very interesting.
  • Despite taking you through all the major events of the Zero Mission, the comic ends without the game's resolution. This wouldn't be a problem since the game resolves the main plot line, but the comic created about a dozen ancillary characters with plot lines that abruptly stop with the comic, never seeing closure.
  • How is it a group of pirates are often more powerful than the entire Federation's military? I get that they have Mother Brain to guide them, but they were practically annihilated, and then, after only a decade or so, they become powerful enough to take on a multi-planet federation.

Media

Links

Link-GoodReads.png