Difference between revisions of "Metroid (Magazine Z)"
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* The story is pretty juvenile and trope-heavy. | * The story is pretty juvenile and trope-heavy. | ||
* I don't care much for the character design of Samus as an adult. | * I don't care much for the character design of Samus as an adult. | ||
− | |||
* A lot of characters are new: the Chozo, Samus's side-kicks, etc. However, since they don't appear in any of the games, and only play minor roles in the comic, it's hard to care about them. | * A lot of characters are new: the Chozo, Samus's side-kicks, etc. However, since they don't appear in any of the games, and only play minor roles in the comic, it's hard to care about them. | ||
* There are a lot of action panels which are either so close up or so abstract that I can't tell what's going on. | * There are a lot of action panels which are either so close up or so abstract that I can't tell what's going on. | ||
* Chibi and super-deformed artistic styles shouldn't be part of an comic with an adult theme, it just ruins the seriousness of it all. | * Chibi and super-deformed artistic styles shouldn't be part of an comic with an adult theme, it just ruins the seriousness of it all. | ||
− | * | + | * A quibble, but, when Samus gets the Varia, her suit doesn't change to the Varia design. |
===Ugly=== | ===Ugly=== | ||
− | |||
* Over all, I didn't find the comic very interesting. | * Over all, I didn't find the comic very interesting. | ||
+ | * Despite taking you through all the major events of the Zero Mission, the comic ends without the game's resolution. This wouldn't be a problem since the game resolves the main plot line, but the comic created about a dozen ancillary characters with plot lines that abruptly stop with the comic, never seeing closure. | ||
+ | * How is it a group of pirates are often more powerful than the entire Federation's military? I get that they have Mother Brain to guide them, but they were practically annihilated, and then, after only a decade or so, they become powerful enough to take on a multi-planet federation. | ||
==Documents== | ==Documents== |
Revision as of 11:29, 23 May 2018
Metroid is a two-volume graphic novel written by Kouji Tazawa and drawn by Kenji Ishikawa and published in Japan by Magazine Z from November 2003 to May 2004. It was created as the backstory of the Metroid series particularly the events leading up to and including Samus's Zero Mission.
Status
I don't own this comic, but I have read a translated copy.
Review
Good
- A lot of the drawings in the comic are really nice, especially the action sequences.
Bad
- The story is pretty juvenile and trope-heavy.
- I don't care much for the character design of Samus as an adult.
- A lot of characters are new: the Chozo, Samus's side-kicks, etc. However, since they don't appear in any of the games, and only play minor roles in the comic, it's hard to care about them.
- There are a lot of action panels which are either so close up or so abstract that I can't tell what's going on.
- Chibi and super-deformed artistic styles shouldn't be part of an comic with an adult theme, it just ruins the seriousness of it all.
- A quibble, but, when Samus gets the Varia, her suit doesn't change to the Varia design.
Ugly
- Over all, I didn't find the comic very interesting.
- Despite taking you through all the major events of the Zero Mission, the comic ends without the game's resolution. This wouldn't be a problem since the game resolves the main plot line, but the comic created about a dozen ancillary characters with plot lines that abruptly stop with the comic, never seeing closure.
- How is it a group of pirates are often more powerful than the entire Federation's military? I get that they have Mother Brain to guide them, but they were practically annihilated, and then, after only a decade or so, they become powerful enough to take on a multi-planet federation.