Difference between revisions of "Mini Metro"
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Revision as of 15:44, 11 March 2019
Mini Metro is a strategy game developed and published by Dinosaur Polo Club Limited for Linux, Macintosh, and Windows on 2014-08-11. In the game, you must layout a subway or train system to attach to new stops that keep popping up in a growing city. This involves careful management of resources like tunnels and train cars, but the game is pretty abstract, so you don't deal with individual passengers or ticket sales. Instead, passengers are shapes that appear at stops and must be carried to a stop with a matching shape. As you successfully deliver passengers, you're rewarded with more lines, cars, tunnels, etc.
I got this game from a Humble Bundle, and decided to play it because I found its abstract graphics quite pleasing. After a couple days, I played through all of the built-in scenarios, then played around with the endless/extreme modes a bit before getting bored.
I own this game for Windows and have beaten it all of the cities in normal mode.
Best Version: 44%
- The game is visually appealing and has nice simple relaxing audio.
- I'm impressed at how well the abstract look still feels like a subway system, no doubt from looking at subway maps.
- The addition of endless and extreme modes adds some much-needed replay value.
- Some of the cities have unique additions like bullet trains or tiny cars which helps the monotony.
- The game only has a few maps, each of which can be beaten in a few minutes.
- There aren't enough variations among the maps. Aside from the few that have different types of cars, the only real difference is the river layout. This creates a lot of sameness to the game.
- While I enjoyed playing the game long enough to beat all the built-in maps, there wasn't much else to the game. I played a few maps in endless modes, but I didn't feel any desire to try for the more complicated achievements.