Difference between revisions of "Momodora: Reverie Under the Moonlight"

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[[Image:Momodora - Reverie Under the Moonlight - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]]
 
[[Image:Momodora - Reverie Under the Moonlight - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]]
  
'''''Momodora: Reveris Under the Moonlight''''' is a platform action adventure game developed by [[Bombservice]] and published by [[Playism]] on 2016-03-04 for [[Windows]] and then ported to several other platforms. It is the fourth game in [[Momodora (universe)|Momodora series]]. It is a [[Metroidvania]] style game developed in [[GameMaker Studio]].
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'''''Momodora: Reveris Under the Moonlight''''' is a platform action adventure game developed by [[Bombservice]] and published by [[Playism]] on 2016-03-04 for [[Windows]] and then ported to several other platforms. It is the fourth game in [[Momodora (universe)|''Momodora'' series]]. It is a [[Metroidvania]] style game developed in [[GameMaker Studio]].
  
 
I got this game as part of a Humble Bundle, and the screenshots looked cool enough for me to play it. Once I started playing I found it to be a pretty decent Metroidvania.
 
I got this game as part of a Humble Bundle, and the screenshots looked cool enough for me to play it. Once I started playing I found it to be a pretty decent Metroidvania.
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===Bad===
 
===Bad===
* Despite reading all the dialogue from the NPCs I had only a slight idea what was going on in the story. Instead, I just explored new areas of the map, killed bosses, collected items, and so forth. It was still fun, but I wish the story played a bigger role.
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* Despite reading all the dialogue from the NPCs, I had only a slight idea what was going on in the story. Instead, I just explored new areas of the map, killed bosses, collected items, and so forth. It was still fun, but I wish the story played a bigger role.
 
* The background music is moody and ambient, which is fitting for the game, but I found it to be a bit dull.
 
* The background music is moody and ambient, which is fitting for the game, but I found it to be a bit dull.
 
* A leaf is a stupid weapon.
 
* A leaf is a stupid weapon.

Revision as of 11:56, 15 September 2019

Steam title card.

Momodora: Reveris Under the Moonlight is a platform action adventure game developed by Bombservice and published by Playism on 2016-03-04 for Windows and then ported to several other platforms. It is the fourth game in Momodora series. It is a Metroidvania style game developed in GameMaker Studio.

I got this game as part of a Humble Bundle, and the screenshots looked cool enough for me to play it. Once I started playing I found it to be a pretty decent Metroidvania.

Status

I own this game on Steam and have beaten the true ending.

Review

  • Overall: 5/10
  • Best Version: Not sure

— This section contains spoilers! —

Good

  • The game plays well. It is neither too hard nor too easy, the controls are good, and the menus are smooth.
  • The background graphics and sprite animation are well-drawn, particularly the bosses.
  • Ordinarily, I don't like insta-death (spikes, water, etc.) in a Metroidvania, but the map has so many save points, and the player has so little health, it's actually not that bad, and complements the difficulty.
  • The game nicely takes advantage of game pad rumbling.

Bad

  • Despite reading all the dialogue from the NPCs, I had only a slight idea what was going on in the story. Instead, I just explored new areas of the map, killed bosses, collected items, and so forth. It was still fun, but I wish the story played a bigger role.
  • The background music is moody and ambient, which is fitting for the game, but I found it to be a bit dull.
  • A leaf is a stupid weapon.
  • Most of the items aren't very useful. Occasionally I'd find a use for one or two, but I mostly had the magnet stone and healing flower equipped at all times.
  • You're only given two options for game pad configurations, and neither were what I wanted. I wish there was a fully customizeable setup.
  • I almost always stumbled upon bosses, and they almost always killed me the first time because I wasn't ready for them. I wish the designers made it a bit more obvious when you were about to enter a boss room, like how in the Castlevania games there is a boss door.
  • Too much of the map is walled off by locked doors. Better ways to preventing the player from entering sections should have been made.
  • The ending is pretty dull.

Ugly

  • Nothing.

Media

Boxes

Documentation

Maps

Links

Link-MobyGames.png  Link-Wikipedia.png