Difference between revisions of "Momodora: Reverie Under the Moonlight"

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[[Image:Momodora - Reverie Under the Moonlight - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]]
 
[[Image:Momodora - Reverie Under the Moonlight - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]]
  
'''''Momodora: Reveris Under the Moonlight''''' is a platform action adventure game developed by [[Bombservice]] and published by [[Playism]] on 2016-03-04 for [[Windows]] and then ported to several other platforms. It is the fourth game in [[Momodora (universe)|Momodora series]]. It is a [[Metroidvania]] style game developed in [[GameMaker Studio]].
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'''''Momodora: Reveris Under the Moonlight''''' is a [[Metroidvania]] [[beat 'em up]] video game developed by [[Bombservice]] and published by [[Playism]] on 2016-03-04 for [[Windows]] and then ported to several other platforms. It is the fourth game in [[Momodora (universe)|''Momodora'' series]]. It was developed in [[GameMaker Studio]].
  
I got this game as part of a Humble Bundle, and the screenshots looked cool enough for me to play it. Once I started playing I found it to be a pretty decent Metroidvania.
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==Personal==
 +
I got this game as part of a Humble Bundle, and the screenshots looked cool enough for me to play it. Once I started playing I found it to be a pretty decent game.
  
 
==Status==
 
==Status==
I own this game on Steam and am currently playing it.
+
I own this game on Steam and have beaten the true ending.
  
 
==Review==
 
==Review==
 +
* '''Overall:''' 5/10
 +
* '''Best Version:''' Not sure
 +
 +
{{Spoilers}}
 +
 
===Good===
 
===Good===
* The game is neither too hard nor too easy.
+
* The game plays well. It is neither too hard nor too easy, the controls are good, and the menus are smooth.
 
* The background graphics and sprite animation are well-drawn, particularly the bosses.
 
* The background graphics and sprite animation are well-drawn, particularly the bosses.
* Ordinarily, I don't like insta-death (spikes, water, etc.) in a Metroidvania, but the map has so many save points, and the player has so little health, it's actually not that bad, and adds to the difficulty.
+
* Ordinarily, I don't like insta-death (spikes, water, etc.) in a Metroidvania, but the map has so many save points, and the player has so little health, it's actually not that bad, and complements the difficulty.
 
* The game nicely takes advantage of game pad rumbling.
 
* The game nicely takes advantage of game pad rumbling.
  
 
===Bad===
 
===Bad===
* Despite reading all the dialogue from the NPCs I didn't have the slightest idea what was going on. I just explored new areas of the map, killed bosses, collected items, and so forth. It was still fun, but I wish the story was more enforced.
+
* Despite reading all the dialogue from the NPCs, I had only a slight idea what was going on in the story. Instead, I just explored new areas of the map, killed bosses, collected items, and so forth. It was still fun, but I wish the story played a bigger role.
* The background music, while moody and ambient, is a bit dull.
+
* The background music is moody and ambient, which is fitting for the game, but I found it to be a bit dull.
 +
* A leaf is a stupid weapon.
 
* Most of the items aren't very useful. Occasionally I'd find a use for one or two, but I mostly had the magnet stone and healing flower equipped at all times.
 
* Most of the items aren't very useful. Occasionally I'd find a use for one or two, but I mostly had the magnet stone and healing flower equipped at all times.
* You're only given two options for game pad configurations, and neither are my favorite. I wish there was a fully customizeable setup.
+
* You're only given two options for game pad configurations, and neither were what I wanted. I wish there was a fully customizeable setup.
* You often stumble upon a boss which usually kills you the first time. I wish the designers made it a bit more obvious when you were about to enter a boss room.
+
* I almost always stumbled upon bosses, and they almost always killed me the first time because I wasn't ready for them. I wish the designers made it a bit more obvious when you were about to enter a boss room, like how in the ''Castlevania'' games there is a boss door.
 +
* Too much of the map is walled off by locked doors. Better ways to preventing the player from entering sections should have been made.
 
* The ending is pretty dull.
 
* The ending is pretty dull.
  
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Momodora - Reverie Under the Moonlight - PS4 - Japan.jpg|The PlayStation 4 digital box. The art here has a more adult anime theme, but it doesn't fit the game.
 
Momodora - Reverie Under the Moonlight - PS4 - Japan.jpg|The PlayStation 4 digital box. The art here has a more adult anime theme, but it doesn't fit the game.
 
</gallery>
 
</gallery>
 +
 +
===Documentation===
 +
<gallery>
 +
Momodora - Reverie Under the Moonlight - W32 - Manual.pdf|Manual.
 +
</gallery>
 +
 +
===Maps===
 +
<gallery>
 +
Momodora - Reveris Under the Moonlight - W32 - Map - Quick.png|Quick map.
 +
Momodora - Reveris Under the Moonlight - W32 - Map - Complete.png|Complete map.
 +
</gallery>
 +
 +
===Videos===
 +
* [https://www.youtube.com/watch?v=d8mKayorabg youtube.com/watch?v=d8mKayorabg] - Longplay.
  
 
==Links==
 
==Links==
* [https://www.mobygames.com/game/momodora-reverie-under-the-moonlight mobygames.com/game/momodora-reverie-under-the-moonlight] - MobyGames.
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{{Link|MobyGames|https://www.mobygames.com/game/momodora-reverie-under-the-moonlight}}
* [https://en.wikipedia.org/wiki/Momodora:_Reverie_Under_the_Moonlight en.wikipedia.org/wiki/Momodora:_Reverie_Under_the_Moonlight] - Wikipedia.
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/Momodora:_Reverie_Under_the_Moonlight}}
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: 2016 Video Games]]
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[[Category: Video Game Prime Order - Adventure, Action, Strategy]]
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[[Category: Video Game Genre - Beat 'Em Up]]
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[[Category: Video Game Genre - Metroidvania]]
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[[Category: Video Game Genre - Platformer]]
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[[Category: Video Game Genre - Scrolling Platformer]]
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[[Category: Media Theme - Adventure]]
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[[Category: Media Theme - Fantasy]]
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[[Category: Media Theme - Magic]]
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[[Category: Game Mechanic - Optional Permadeath]]
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[[Category: Game Mechanic - Playable Female Character]]
 
[[Category: Linux Games]]
 
[[Category: Linux Games]]
 
[[Category: Macintosh Games]]
 
[[Category: Macintosh Games]]
 
[[Category: PlayStation 4 Games]]
 
[[Category: PlayStation 4 Games]]
 
[[Category: Windows Games]]
 
[[Category: Windows Games]]
[[Category: Platformer]]
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[[Category: Trope - Strong Female Character]]
[[Category: Action]]
 
[[Category: Adventure]]
 
[[Category: Metroidvania]]
 
[[Category: Beat-Em-Up]]
 
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]

Revision as of 16:00, 19 February 2020

Steam title card.

Momodora: Reveris Under the Moonlight is a Metroidvania beat 'em up video game developed by Bombservice and published by Playism on 2016-03-04 for Windows and then ported to several other platforms. It is the fourth game in Momodora series. It was developed in GameMaker Studio.

Personal

I got this game as part of a Humble Bundle, and the screenshots looked cool enough for me to play it. Once I started playing I found it to be a pretty decent game.

Status

I own this game on Steam and have beaten the true ending.

Review

  • Overall: 5/10
  • Best Version: Not sure

— This section contains spoilers! —

Good

  • The game plays well. It is neither too hard nor too easy, the controls are good, and the menus are smooth.
  • The background graphics and sprite animation are well-drawn, particularly the bosses.
  • Ordinarily, I don't like insta-death (spikes, water, etc.) in a Metroidvania, but the map has so many save points, and the player has so little health, it's actually not that bad, and complements the difficulty.
  • The game nicely takes advantage of game pad rumbling.

Bad

  • Despite reading all the dialogue from the NPCs, I had only a slight idea what was going on in the story. Instead, I just explored new areas of the map, killed bosses, collected items, and so forth. It was still fun, but I wish the story played a bigger role.
  • The background music is moody and ambient, which is fitting for the game, but I found it to be a bit dull.
  • A leaf is a stupid weapon.
  • Most of the items aren't very useful. Occasionally I'd find a use for one or two, but I mostly had the magnet stone and healing flower equipped at all times.
  • You're only given two options for game pad configurations, and neither were what I wanted. I wish there was a fully customizeable setup.
  • I almost always stumbled upon bosses, and they almost always killed me the first time because I wasn't ready for them. I wish the designers made it a bit more obvious when you were about to enter a boss room, like how in the Castlevania games there is a boss door.
  • Too much of the map is walled off by locked doors. Better ways to preventing the player from entering sections should have been made.
  • The ending is pretty dull.

Ugly

  • Nothing.

Media

Boxes

Documentation

Maps

Videos

Links

Link-MobyGames.png  Link-Wikipedia.png