Difference between revisions of "New Super Mario Bros."
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− | '''New Super Mario Bros.''' is a 2D scrolling platform action game in the [[Mario (Universe)|Mario universe]] developed by [[Nintendo EAD]] and published by [[Nintendo]] for the [[Nintendo DS]] on 2006-05-05. Like most Mario games, Peach has been kidnapped, this time by Bowser Jr., and you must | + | '''''New Super Mario Bros.''''', known in Japan as '''''スーパーマリオブラザーズ [Nyu Supa Mario Burazazu]''''' is a 2D scrolling platform action game in the [[Mario (Universe)|Mario universe]] developed by [[Nintendo EAD]] and published by [[Nintendo]] for the [[Nintendo DS]] on 2006-05-05. Like most Mario games, Peach has been kidnapped, this time by Bowser Jr., and you must |
+ | |||
+ | ==Status== | ||
+ | I don't own this game, but I have beaten it. | ||
==Review== | ==Review== | ||
+ | * '''Overall:''' 5/10 | ||
+ | * '''Best Version:''' Nintendo DS | ||
+ | |||
===Good=== | ===Good=== | ||
* I like the addition of the [[Super Mario 64]] enemies into a pseudo-2D Mario game. | * I like the addition of the [[Super Mario 64]] enemies into a pseudo-2D Mario game. | ||
* The mega mushroom was a nice new powerup. The mini mushroom, not so much. | * The mega mushroom was a nice new powerup. The mini mushroom, not so much. | ||
− | * The inclusion of the wall jump was nice. | + | * The inclusion of the wall jump was nice and the designers did a good job of designing maps to benefit it. |
* There was some pretty nice level design, and the new objects that alter the maps (P-switches which shift the floor, water level shifters, etc.) are well used. | * There was some pretty nice level design, and the new objects that alter the maps (P-switches which shift the floor, water level shifters, etc.) are well used. | ||
* The graphics do a pretty good job of marrying raster backgrounds and 3D sprites. | * The graphics do a pretty good job of marrying raster backgrounds and 3D sprites. | ||
* The environment graphics are pretty wonderful. | * The environment graphics are pretty wonderful. | ||
+ | * Using star coins to unlock beneficial areas of the map was a nice way to encourage players to try to reach more difficult areas of the maps. | ||
* I love how the characters in the game react to the "wah wah" of the above ground theme music. | * I love how the characters in the game react to the "wah wah" of the above ground theme music. | ||
* I like how the screen shifts from top to bottom when you go down pipes. | * I like how the screen shifts from top to bottom when you go down pipes. | ||
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===Bad=== | ===Bad=== | ||
* The game is still a bit too similar to standard Super Mario Bros. For the most part, I felt like I was playing a level expansion rather than a new game. | * The game is still a bit too similar to standard Super Mario Bros. For the most part, I felt like I was playing a level expansion rather than a new game. | ||
+ | * I don't like how the player skips every other world as part of normal play. | ||
* I'm so tired of the damsel in distress trope. Sing us a new one. | * I'm so tired of the damsel in distress trope. Sing us a new one. | ||
* The 1up guessing "game" isn't a game because its entirely random. | * The 1up guessing "game" isn't a game because its entirely random. |
Revision as of 14:39, 27 May 2018
New Super Mario Bros., known in Japan as スーパーマリオブラザーズ [Nyu Supa Mario Burazazu] is a 2D scrolling platform action game in the Mario universe developed by Nintendo EAD and published by Nintendo for the Nintendo DS on 2006-05-05. Like most Mario games, Peach has been kidnapped, this time by Bowser Jr., and you must
Status
I don't own this game, but I have beaten it.
Review
- Overall: 5/10
- Best Version: Nintendo DS
Good
- I like the addition of the Super Mario 64 enemies into a pseudo-2D Mario game.
- The mega mushroom was a nice new powerup. The mini mushroom, not so much.
- The inclusion of the wall jump was nice and the designers did a good job of designing maps to benefit it.
- There was some pretty nice level design, and the new objects that alter the maps (P-switches which shift the floor, water level shifters, etc.) are well used.
- The graphics do a pretty good job of marrying raster backgrounds and 3D sprites.
- The environment graphics are pretty wonderful.
- Using star coins to unlock beneficial areas of the map was a nice way to encourage players to try to reach more difficult areas of the maps.
- I love how the characters in the game react to the "wah wah" of the above ground theme music.
- I like how the screen shifts from top to bottom when you go down pipes.
Bad
- The game is still a bit too similar to standard Super Mario Bros. For the most part, I felt like I was playing a level expansion rather than a new game.
- I don't like how the player skips every other world as part of normal play.
- I'm so tired of the damsel in distress trope. Sing us a new one.
- The 1up guessing "game" isn't a game because its entirely random.
- While I appreciate the addition of mini games, they're all pretty dull.
Ugly
- Nothing.
Links
- mobygames.com/game/new-super-mario-bros - MobyGames.
- en.wikipedia.org/wiki/New_Super_Mario_Bros. - Wikipedia.