Difference between revisions of "Nintendo Power"

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(Secondary Magazines)
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* [[The Official Nintendo Player's Guide]]
 
* [[The Official Nintendo Player's Guide]]
 
* [[Tips & Tactics: The Legend of Zelda - Instruction Booklet]]
 
* [[Tips & Tactics: The Legend of Zelda - Instruction Booklet]]
 +
* [[How to Win At Super Mario Bros.]]
 
* [[Nintendo Power Strategy Guide: 4-Player Extra]]
 
* [[Nintendo Power Strategy Guide: 4-Player Extra]]
 
* [[Nintendo Power Strategy Guide: Final Fantasy]]
 
* [[Nintendo Power Strategy Guide: Final Fantasy]]

Revision as of 11:07, 21 February 2018

First issue cover.

Nintendo Power was a video game magazine published by Nintendo from 1988 to 2012 with a total of 285 printed magazines. It began as a bi-monthy publication, but switched to monthly starting with the May 1990 issue. It is one of the longest running video game magazines in the Western world.

Each magazine included in-depth segments on a couple games, but also several recurring segments like "Counselor's Corner," which answered reader's gaming questions, "Classified Information," which usually contained cheats and secrets, "Howard & Nester," a comic which always gave a game hint, "Pak Watch," which talked about the upcoming games, the "Top 30," which ranked the most popular games (Nintendo's own always made the most appearances).

I adored Nintendo Power in the late 1980s and early 1990s because it offered video game information that was otherwise unavailable to us pre-Internet kids. Since my parents would never buy me a video game magazine, I had to rely on reading copies from friends, or viewing them in my school's library. While I would make hand-drawn copies from them, my older brother would just rip out the pages for the games we owned. I stopped caring about Nintendo Power around the time the Nintendo 64 came out.

Review

Good

  • Each issue contained a wealth of information that you couldn't find anywhere else on dozens of games.
  • The artists created attractive cartoons, photos, paintings, and dioramas of various games.
  • The Top-30 section was pretty trust worthy, and the top 10 was pretty much always filled with quality games.
  • The magazine also published letters to the editor and player's high scores.
  • To keep things interesting, the magazine talked about other issues popular to kids and teens like celebrities, theme parks, and television shows.

Bad

  • Probably due to the magazine's tight schedule, sometimes terrible games would get several pages devoted to them. This would hype kids up for a huge let down. For example, the third issue spent 14 pages on Track & Field II.

Ugly

  • Nothing.

Page Scans

Secondary Magazines

Nintendo Power released several additional magazines which either focused on a single game or covered all the upcoming games for a new system. These magazines included:

Links