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PPKP icon.

PPKP, short for Punch Punch Kick Punch, is a beat 'em up video game published by toshihiro_app for Android and iOS in 2017.


I found this game while searching for a new game to play on my phone. I beat it on 2020-03-19.


The game is free. I have beaten it with every upgrade that can be bought with gold, but not the gems, because they cost real money.


Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
4 6 8 5 3

Best Version: Android

— This section contains spoilers! —


  • I love the Kunio-kun style of the characters, and the pixel art is top-notch. There are also interesting backgrounds and decorative animations.
  • The game's music and sound effects are fitting and incorporate some 8-bit style sounds.
  • The various attack animations are enjoyable to watch.
  • Being able to train and upgrade pretty much everything about the game is nice because it allows for custom strategies.


  • There are a few graphic glitches here and there, but nothing obtrusive.
  • For some reason, the fire and ice attacks can't be doubled up on without wasting an attack in between.
  • I feel like there are too many special attacks to learn and upgrade. Even after you've learned electricity, wind, fire, ice, earth, demon, laser, and hadoken, you then have to buy two upgrades each, and level them over time. There are also leveling speed ups to buy as well.
  • There is a sometimes a lag bug when you get a gold exclamation point and punch an enemy into the air where, if you press the buttons fast enough, you will be able to hit the enemy thousands of times resulting in tens of thousands of gold (if you don't push it and crash the game). This helps speed the game along through some of its dull grinding, but it should really be fixed.
  • I'm not sure if it's my phone or how I tap the screen, but I miss button presses every 100 presses or so. Not enough to break the game, but enough to be annoying.
  • The end boss takes a little trial and error to even figure out how to reach him, and, once you do, how to hurt him. I had to consult an online hint for this. The timing needed to reflect his attack back at him have such a slim margin of error, and, each time you fail, you have to grind more enemies to build another mecha-suit, which is annoying even further.
  • The ending has very little fanfare. It just opens another endless fighting area with a boring background.


  • When you first begin the game, you expand fairly rapidly and unlock new power-ups, moves, and areas, however, as the game progresses, you spend most of your time grinding the same enemies over and over again. You're at the last couple locations for a very long time, so it becomes extremely tedious and repetitive.
  • Like most pay-to-progress games, you can simply buy power-ups or watch ads to get power-ups making the game less of an experience and more of a product. Also, in order to keep the game fun for people who dump money into it, progress occurs much slower for those playing for free, which is very dull.


Game Art


Intro and basic game play.
All combos.