Difference between revisions of "Pac-Man (2600)"

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[[Image:Pac-Man - 2600 - USA.jpg|thumb|256x256px|North American box art.]]
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{{Video Game
 +
| Title            = Pac-Man
 +
| Image           = Pac-Man - 2600 - USA.jpg
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| ImageDescription = Arcade - USA - 1st edition.
 +
| Developer        = {{VideoGameDeveloper|Atari}}
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| Publisher        = {{VideoGamePublisher|Atari}}
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| PublishedYear    = 1982
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| PublishedMonth  = ??
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| PublishedDay    = ??
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| Platforms        = {{Platform|Atari 2600}}
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| Genres          = {{VideoGameGenre|Action video game|Action}}, {{VideoGameGenre|Maze video game|Maze}}, {{VideoGameGenre|Maze traversal video game|Maze traversal}}, {{VideoGameGenre|Single-screen video game|Single-screen}}
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| Series          = ''[[Pac-Man (universe)|Pac-Man]]''
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| Multiplayer      = {{GameMultiplayer|Alternating versus}}
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| Distributions    = {{VideoGameDistribution|Commercial}}
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}}
  
'''''Pac-Man''''' for the [[Atari 2600]], is an action game and port of the original [[Pac-Man]] arcade game. It was designed and programmed by [[Tod Frye]] and published by [[Atari]] in 1982. Atari made to blunders during the development of this port. They gave Frye an unusually short length of time to create the game in order to make it available for Christmas, and they required him to fit the game in 4K, rather than use the more expensive 8K ROM chips. These constraints led to an inferior game so different from the original, it's hard to call them the same game. Despite being a terrible port, Atari 2600 Pac-Man went on to sell 7 million copies, and become the best-selling video game at the time. However, its poor quality ultimately hurt the video game industry and contributed to the crash of 1983.
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'''''Pac-Man''''' is a [[maze traversal]] video game designed and programmed by [[Tod Frye]] and published by [[Atari]] for the [[Atari 2600]] in 1982. It is meant to be a port of the arcade game ''[[Pac-Man]]'', but it is so different from the original, it can't really be called the same game. Atari made two primary blunders during the development of this port, they gave Frye an unusually short length of time to create the game in order to make it available for Christmas, and they wouldn't let him use the more expensive 8 KB ROM chips that had just been made available, so he had to cram everything into 4 KB. These constraints led to this monstrosity. Despite being a terrible port, Atari 2600 ''Pac-Man'' went on to sell 7 million copies, and became the best-selling video game at the time. However, its poor quality ultimately hurt the video game industry and contributed to the crash of 1983.
  
I first played this version of Pac-Man on my home Atari around 1986. Having seen the original in the arcade, everyone in my family saw that this was a mockery.
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==Personal==
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{{VideoGameStatus
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| Own      = Yes. I own two cartridges of this game and one manual.
 +
| CantOwn  =
 +
| Won      =
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| CantWin  = No. The game doesn't have an ending.
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| Finished =
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}}
  
==Status==
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I first played this version of ''Pac-Man'' on my home Atari around 1986. Having seen the original in the arcade, everyone in my family saw that this was a mockery. I have no desire to try for a high score.
I own this game. It can't be beaten.
 
  
 
==Review==
 
==Review==
* '''Overall:''' 2/10
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{{Video Game Review|1|3|1|1|2|Atari 2600}}
* '''Best Version:''' Arcade
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 +
{{Spoilers}}
  
 
===Good===
 
===Good===
* Had I never seen the original Pac-Man, I may have thought this game was a passable Atari title.
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* Had I never seen the original ''Pac-Man'', I may have thought this game was a passable Atari title.
 
* The speed of the ghosts and length of the power pills can be customized to fit your playing needs.
 
* The speed of the ghosts and length of the power pills can be customized to fit your playing needs.
 
* The manual is well-made and the cartoons are pretty good.
 
* The manual is well-made and the cartoons are pretty good.
Line 25: Line 46:
 
* The game utterly fails as a port. Atari 2600 games are expected to be inferior, but this one is garbage.
 
* The game utterly fails as a port. Atari 2600 games are expected to be inferior, but this one is garbage.
  
==Box Art==
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==Media==
 +
===Box Art===
 +
This is a good cover. Unlike the art on most other ports, Pac-Man isn't given legs or other mysterious appendages, and the ghosts, though monochromatic, look great. And, unlike many other Atari titles where the box art is one of the best features, [[James Kelly]] accurately depicts the terrible maze and wafers. It should be noted that his original art did have Pac-Man with hands and legs, but Atari management told him to tone it down. However, his original art was used on the cartridge, manual, and on the box of the European releases, and on a later run of the US release.
 +
 
 
<gallery>
 
<gallery>
Pac-Man - 2600 - USA.jpg|This is pretty impressive artwork. Unlike the art on most other ports, Pac-Man isn't given legs or other mysterious appendages, and the ghosts, though monochromatic, look great. And, unlike many other Atari titles where the box art is one of the best features, the artist accurately depicts the terrible maze and wafers.
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Pac-Man - 2600 - USA.jpg|USA.
 
</gallery>
 
</gallery>
  
==Documentation==
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===Documentation===
 
<gallery>
 
<gallery>
Pac-Man - 2600 - Manual.pdf|Game manual.
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Pac-Man - 2600 - Manual.pdf|Manual.
 +
Pac-Mania - Top Strategies For Home & Arcade Pac-Man - Spiralbound - USA.pdf|''Pac-Mania: Top Strategies For Home & Arcade Pac-Man''.
 +
Winners' Book of Video Games, The - Paperback - USA.pdf|''The Winners' Book of Video Games''.
 +
How to Beat Atari, Intellivision, and Other Home Video Games - Mass Market - USA.pdf|''How to Beat Atari, Intellivision, and Other Home Video Games''.
 
</gallery>
 
</gallery>
 +
 +
===Videos===
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{{YouTube|nCPpgt0s70U|Game play.}}
 +
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==Play Online==
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{{PlayOnline|https://www.free80sarcade.com/atari2600_PacMan.php|Atari 2600}}
 +
 +
==Representation==
 +
{{Representation
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| Media                      = Video games
 +
| StrongFemaleCharacterStatus = Fail
 +
| StrongFemaleCharacterNotes  = There are no women.
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| BechdelTestStatus          = Fail
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| BechdelTestNotes            = There is no dialogue.
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| StrongPOCCharacterStatus    = Fail
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| StrongPOCCharacterNotes    = There are no human characters.
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| QueerCharacterStatus        = Fail
 +
| QueerCharacterNotes        = There are no queer characters.
 +
}}
 +
 +
==Credits==
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{| class="wikitable"
 +
! Role !! Staff
 +
|-
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| Original Designer || [[Toru Iwatani]]
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|-
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| Port Programmer || [[Tod Frye]]
 +
|-
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| Box Art || [[James Kelly]]
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|}
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/atari-2600/pac-man mobygames.com/game/atari-2600/pac-man] - MobyGames.
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{{Link|MobyGames|http://www.mobygames.com/game/atari-2600/pac-man}}
* [https://en.wikipedia.org/wiki/Pac-Man_(Atari_2600) en.wikipedia.org/wiki/Pac-Man_(Atari_2600)] - Wikipedia.
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/Pac-Man_(Atari_2600)}}
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{{Link|AtariAge|2=http://atariage.com/software_page.php?SoftwareLabelID=342}}
  
  
[[Category: Games]]
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[[Category: Video Game Prime Order - Action, Strategy, Adventure]]
[[Category: Video Games]]
 
[[Category: Action]]
 
[[Category: Single-Screen]]
 

Latest revision as of 16:37, 13 March 2024

Pac-Man

Pac-Man - 2600 - USA.jpg

Arcade - USA - 1st edition.

Developer Atari
Publisher Atari
Published 1982-??-??
Platforms Atari 2600
Genres Action, Maze, Maze traversal, Single-screen
Series Pac-Man
Multiplayer Alternating versus
Distribution Commercial

Pac-Man is a maze traversal video game designed and programmed by Tod Frye and published by Atari for the Atari 2600 in 1982. It is meant to be a port of the arcade game Pac-Man, but it is so different from the original, it can't really be called the same game. Atari made two primary blunders during the development of this port, they gave Frye an unusually short length of time to create the game in order to make it available for Christmas, and they wouldn't let him use the more expensive 8 KB ROM chips that had just been made available, so he had to cram everything into 4 KB. These constraints led to this monstrosity. Despite being a terrible port, Atari 2600 Pac-Man went on to sell 7 million copies, and became the best-selling video game at the time. However, its poor quality ultimately hurt the video game industry and contributed to the crash of 1983.

Personal

Own?Yes. I own two cartridges of this game and one manual.
Won?No. The game doesn't have an ending.

I first played this version of Pac-Man on my home Atari around 1986. Having seen the original in the arcade, everyone in my family saw that this was a mockery. I have no desire to try for a high score.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
1 3 1 1 2

Best Version: Atari 2600

— This section contains spoilers! —

Good

  • Had I never seen the original Pac-Man, I may have thought this game was a passable Atari title.
  • The speed of the ghosts and length of the power pills can be customized to fit your playing needs.
  • The manual is well-made and the cartoons are pretty good.

Bad

  • Graphically, the game is quite dull. The maze and dots are the same color, there's not much variation, Pac-Man doesn't look correct or display up and down movement, the ghosts look wrong, etc.
  • The flicker of the ghosts makes them difficult to see, and even harder to distinguish their color (although, since they all use the same AI, it doesn't matter).
  • All the additional variation of the game like the cut-scenes, fruit, music, etc., has been removed.

Ugly

  • The game utterly fails as a port. Atari 2600 games are expected to be inferior, but this one is garbage.

Media

Box Art

This is a good cover. Unlike the art on most other ports, Pac-Man isn't given legs or other mysterious appendages, and the ghosts, though monochromatic, look great. And, unlike many other Atari titles where the box art is one of the best features, James Kelly accurately depicts the terrible maze and wafers. It should be noted that his original art did have Pac-Man with hands and legs, but Atari management told him to tone it down. However, his original art was used on the cartridge, manual, and on the box of the European releases, and on a later run of the US release.

Documentation

Videos

Game play.

Play Online

Atari 2600

Representation

Strong female character?FailThere are no women.
Bechdel test?FailThere is no dialogue.
Strong person of color character?FailThere are no human characters.
Queer character?FailThere are no queer characters.

Credits

Role Staff
Original Designer Toru Iwatani
Port Programmer Tod Frye
Box Art James Kelly

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-AtariAge.png