Difference between revisions of "Platform shooter"

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m (TheAlmightyGuru moved page Platform run and gun to Platform shooter without leaving a redirect)
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A '''run and gun''' is an early genre of [[video games|video game]] and sub-category of [[scrolling shooter]]s. Like a scrolling shooter, the player shoots at a multitude of enemies while moving across a map that is slowly revealed, however, while scrolling shooters usually force the map scrolling on the player, run and guns usually allows the player to control the map's scrolling pace. Also, in scrolling shooters, the player is usually allowed to move freely around the screen, but, in a run and gun, the player is usually bound to the ground and must jump over obstacles like pits.
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A '''platform shooter''', often referred to as a '''run and gun''', is an early genre of [[video games|video game]] that arose in the mid-1980s as a hybrid of the [[platformer]] and the [[scrolling shooter]]. The genre has properties of a scrolling shooter the player controls a character on the screen which shoots projectiles at enemies while avoiding their fire and advancing along a scrolling background map and platformers — the player's character is bound to the ground and must jump over obstacles and onto platforms. I prefer the term "platform shooter" because it more accurately distinguishes the game mechanic from the theme. For example, ''[[Commando]]'' is typically referred to as a run and gun, but it actually has much more in common with a scrolling shooter like ''[[1942]]'' than it does with a platform shooter like ''[[Contra]]''.
  
==Games==
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Archetypes of the platform shooter genre include the ''[[Contra (universe)|Contra]]'' and ''[[Metal Slug (universe)|Metal Slug]]'' franchises. An early game that implemented that mixed platform mechanics with the scrolling shooter is ''[[Moon Patrol]]'' in 1982. You move along the ground, jump over pits, and shoot at enemies. However, like its scrolling shooter predecessors, scrolling is still forced on the player, you control a vehicle rather than a person, and there are no platforms to climb on.
These are a list of traditional run and gun games that are important to me:
 
  
* [[Bionic Commando]]
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Because run and guns frequently deal with human characters, they have similarities to [[beat 'em ups]], for example, ''[[Shinobi]]'' uses close-quarter combat when enemies are close to the player's character. As the hardware improved, more complex games were created by merging the run and gun mechanic with exploration and story. Games like ''[[Metroid]]'', ''[[Mega Man]]'', and ''[[Bionic Commando (NES)]]'' have the basic platformer shooter elements, but expand into new genres.
* [[Contra]]
 
* [[Rolling Thunder]]
 
* [[Shinobi]]
 
  
As the hardware improved, larger, more complex games were created with the run and gun mechanic:
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==Games==
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This is a list of platform shooters that are important to me:
  
* [[Bionic Commando (NES)]]
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{| class="wikitable sortable"
* [[Mega Man II]]
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! Title !! Released !! Developer
* [[Metroid]]
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|-
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| ''[[Bionic Commando]]'' || 1987-??-?? || [[Capcom]]
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|-
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| ''[[Contra]]'' || 1987-02-20 || [[Konami]]
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|-
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| ''[[Contra (NES)]]'' || 1987-02-20 || [[Konami]]
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|-
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| ''[[Rolling Thunder]]'' || 1986-12-?? || [[Namco]]
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|-
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| ''[[Shinobi]]'' || 1987-??-?? || [[Sega]]
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|-
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| ''[[Super C]]'' || 1990-02-02 || [[Konami]]
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|-
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| ''[[Wrath of the Black Manta]]'' || 1989-11-17 || [[A.I]]
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|}
  
 
==Links==
 
==Links==

Revision as of 10:18, 28 August 2019

A platform shooter, often referred to as a run and gun, is an early genre of video game that arose in the mid-1980s as a hybrid of the platformer and the scrolling shooter. The genre has properties of a scrolling shooter — the player controls a character on the screen which shoots projectiles at enemies while avoiding their fire and advancing along a scrolling background map — and platformers — the player's character is bound to the ground and must jump over obstacles and onto platforms. I prefer the term "platform shooter" because it more accurately distinguishes the game mechanic from the theme. For example, Commando is typically referred to as a run and gun, but it actually has much more in common with a scrolling shooter like 1942 than it does with a platform shooter like Contra.

Archetypes of the platform shooter genre include the Contra and Metal Slug franchises. An early game that implemented that mixed platform mechanics with the scrolling shooter is Moon Patrol in 1982. You move along the ground, jump over pits, and shoot at enemies. However, like its scrolling shooter predecessors, scrolling is still forced on the player, you control a vehicle rather than a person, and there are no platforms to climb on.

Because run and guns frequently deal with human characters, they have similarities to beat 'em ups, for example, Shinobi uses close-quarter combat when enemies are close to the player's character. As the hardware improved, more complex games were created by merging the run and gun mechanic with exploration and story. Games like Metroid, Mega Man, and Bionic Commando (NES) have the basic platformer shooter elements, but expand into new genres.

Games

This is a list of platform shooters that are important to me:

Title Released Developer
Bionic Commando 1987-??-?? Capcom
Contra 1987-02-20 Konami
Contra (NES) 1987-02-20 Konami
Rolling Thunder 1986-12-?? Namco
Shinobi 1987-??-?? Sega
Super C 1990-02-02 Konami
Wrath of the Black Manta 1989-11-17 A.I

Links

Link-MobyGames.png